FTL: Faster Than Light
Release date14 Sep 2012
Presently accessible in German! **** New substance accessible **** The free augmentation FTL: Advanced Edition is currently accessible! The new substance incorporates: new outsider races, occasions, weapons, playable boats, automatons and substantially more! There is likewise new music from Ben Prunty, new occasions from Tom Jubert and visitor writer Chris Avellone, and on the off chance that you as of now have FTL, the new substance should refresh consequently. The Advanced Edition is free for everybody who buys the game at this point. ************************ In FTL you experience what it resembles to be a spaceship to work while attempting to spare the cosmic system. This is a perilous crucial each fight is a novel test with different arrangements. What will you do if overwhelming rocket fire deadens your shields? Do you divert all capacity to the engines to attempt to get away? It is safe to say that you are setting up extra weapons to blow your adversary out of the sky? Or then again would you say you are going to battle him with a boarding group? Right now spaceship reenactment, go on an undertaking trip with your spaceship and your group through a haphazardly made world loaded with magnificence and harsh thrashings. Fundamental highlights: intricate and vital - give your group orders, deal with the force supply of the spaceship and pick goals for your weapons in the warmth of the fight. Play at your own pace - you can stop the game during the fight to reexamine your procedure and issue orders. Novel living things and innovation - redesign your spaceship and open new ones with six distinctive outsider races Ships Free. Be the spaceship chief you need to be - many content based fights drive you to settle on troublesome choices. Arbitrarily made system - each opportunity you go over various adversaries and occasions, and your choices are unique. No run resembles the past one, no additional opportunity! - If you pass on, there is no returning. The consistent danger of destruction gives every individual activity exceptional significance and energy.
About FTL: Faster Than Light
FTL: Faster Than Light is released by Subset Games in 14 Sep 2012. The game is designed by Subset Games. FTL: Faster Than Light is a typical representative of the Indie genre. Playing FTL: Faster Than Light is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay FTL: Faster Than Light will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 14 Sep 2012 released games such as:
- 🎮 Lone Survivor: The Director's Cut
- 🎮 Super Amazing Wagon Adventure
- 🎮 Zack Zero
- 🎮 Tiny and Big: Grandpa's Leftovers
In addition to FTL: Faster Than Light, the representatives of Indie games also belong:
A complete list of games like FTL: Faster Than Light can be found at AllGame here.
FTL: Faster Than Light is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
FTL: Faster Than Light is perfect for playing alone or with friends.
At AllGame you can find reviews on FTL: Faster Than Light, gameplay videos, screenshots of the game and other Indie representatives.
FTL: Faster Than Light - Recensione
The crew is ready to run from one room to another.
Upon arrival in a new sector, we will be greeted by random events that can be positive or negative: the most frequent concern the encounter with unfriendly spaceships, which will be followed by a space battle. In this case, it will be up to us to point the weapons on the various sections of the enemy spaceship, while managing the various defensive systems in our trabiccolo. At this point it is good to talk a little more about how our spaceship works: do you know when in Star Trek you see a group of guys comfortably manage all the ship's functions while sitting in the same control cabin? Here, forget a similar thing in FTL: here, every room that forms our spaceship is assigned to a function. There is the one for the management of weapons, the one to activate the shields, the engine room and the cockpit, plus a series of additional rooms with auxiliary functions. The crew members will therefore have to run here and there for the spaceship to optimize the use of the systems, put out fires, repair leaks, fight invaders and fix everything that is inevitably damaged in a space battle. In addition to simple human beings, during our trip / escape we will be able to recruit aliens of various species, each with its own characteristics.
The game manages to instill a certain sense of anxiety thanks to the continuous gait of the enemy faction on the map, an element that forces the player to decide carefully and sparingly the "jumps", in order to avoid staying too long in a stellar sector and coming thus achieved by the rebels. By the way, the fuel is never too abundant and often we will have to organize forced detours to the shops scattered around the cosmos, where to exchange scrap collected during the trip for supplies, repairs and upgrades. Those who took care of the balance of FTL took care that the player was never at ease and that supplies and resources were always narrow: every single choice therefore requires attention and a modicum of parsimony.
By playing we will unlock other spaceships and crews to use.
However, FTL has a couple of flaws that limit its appeal over long distances. First of all, the variety of random events is quite small and already after a handful of games the same situations begin to be relived. Furthermore, luck plays a decisive role in our adventures: obtaining the right weapons or equipment suitable for the circumstances often means being able to survive easily, in the face of situations in which the destruction of our vehicle seems almost inevitable. In this sense, a certain imbalance weighs heavily in boarding situations, with our crew often willingly at the mercy of the attackers without it being possible to organize themselves to adequately repel assaults on our ship. Even the initially exhilarating space battles lose their charm once they have identified that pair of targets to always aim at enemy ships, thus limiting the sensible choices to be made to the bone.
Making a technical judgment on FTL is almost superfluous, considering the minimalist style adopted and the graphic aspect often quite gracious, although winking at games of the past such as the unforgettable Star Control series. Even in the face of precise considerations on the graphic choices, one cannot fail to notice a few too many problems on the interface, with elements to click sometimes very small and impractical, especially during excited situations (for example, the doors of the ship's sectors) .
In short, FTL: Faster Than Light is a well thought out game that recalls on the one hand some classics of the past and on the other a couple of board games like Battlestations. He succeeds in telling an ever-changing spatial odyssey, it is easy to learn but difficult to tame and teases the desire to play "another game and that's it", but at the same time in the current state of things would require some additional limatina and a pinch of extra variety to strive for excellence.
Always fascinated by videogames that look like board games or by board games that look like videogames, Stefano Castelli had fun plowing through the sidereal spaces of FTL shouting "Jump!" every time he pressed the yellow button. You can blame him on Twitter.
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TerragReview FTL: Faster Than Light - a space RPG game of the roguelike type
The review was based on the PC version.
When Justin Ma and Matthew Davis, with the help of Kickstarter, started raising money for their new debut project FTL: Faster Than Light earlier this year, they did not set the bar too high. While industry colleagues often ask for hundreds or even millions of dollars at the start, two young developers have estimated that they need "only" ten thousand to complete the title. At that time, probably no one expected that in the meantime they would be able to gather a faithful community and collect over 2000% of the declared amount.
FTL is a unique position. Made in an ascetic visual setting, which resembles rather older works, it not only belongs to the not so popular roguelike games nowadays, but also locates the action in outer space. We will find here all elements typical of the genre with an above average level of difficulty and a huge impact of randomness at the forefront . Often, even at the very beginning of the adventure, we will have to fight for survival, and the unlucky selection of visited sectors and equipment available in the game will result in the spectrum of the so-called permadeath - annihilation from which there is no turning back. The title in this respect is extremely strict - the game saving system actually does not exist at any time. You lost? Start again.
The story is only an exceptionally subtle background to the events - we are the last hope for the Galactic Federation, which is in eternal conflict with the Rebels. Our ship has acquired key Federation data and must deliver it to the command as soon as possible. The problem is that the Rebels are fully aware of the situation, which is why each of our moves brings the specter of an incoming enemy closer and intensifies the threat. In this way, the deadly race against time begins, which accompanies us throughout the entire game, becoming by the way a guarantee that we will not play in one sector for too long, grinding happily every time.
The gameplay is accompanied by an unusual atmosphere and actually from the first minutes associations with such positions as Star Trek , Firefly or Battlestar Galactica come to mind . We play the role of the captain of a space ship and take full control not only over the crew, but also over every component and element of armament, and even sluices, the opening of which causes the depressurization of the deck in an instant. Managing your own ship is not easy, unfortunately it is not, therefore we appreciate the active pause relatively quickly. Stopping the game is a trick that we will use constantly, because almost every skirmish requires a lot of concentration and perfect synchronization of the weapons we use. It is not enough that we shoot, the right moment is also important, and actually moments, given that often there are more guns, and a large firepower is needed to break through the protective shield of opponents. Of course, each shot was properly sounded, which often saves our skin, warning, e.g. against rockets. The audio layer also works great , alerting you to any event that requires attention, and while making space exploration with pieces typical of SF climates.
The player is responsible for appropriate allocation of available resources, among which we will find scrap used for the development of components, ammunition in the form of rockets needed for the launchers installed on board and remote drones. Each of the components used requires a specific amount of energy for proper functioning, which can be dynamically allocated at any time. The problem is that initially the ship's reactor is not very efficient, and therefore it is possible that we will have to decide whether it is more important to activate another laser cannon and finish the opponent, or maybe the constant production of oxygen on our deck? Of course, you cannot have everything at the same time, which is why proper resource management plays an extremely important role here .
The fight is the main attraction, and also one of the strongest sides of FTL . With every skirmish we have direct insight into enemy equipment. With a little practice - we learn to recognize his armament only by its appearance. A careful observation of the lights on his weapon, in turn, allows for proper distribution of energy, resulting in the strengthening of the shield or increasing the chance of dodging by diverting more power to the engines. The correct assessment of the threat and the proper conduct of the counterattack are important because we have a lot of possibilities here. At our disposal (as well as the opponent's), among others, high-speed lasers piercing the rocket shields, whose special variations can ignite a fire on the enemy's deck, ionic cannons temporarily deactivating hit components and many others. Discovering subsequent configurations is a great satisfaction when we check their effectiveness in practice.
The tactical layer is extremely extensive and each player will certainly find something for themselves. For example, I remember very well the configuration in which I used two high-speed ion cannons, over time reinforced with an advanced laser, helping to break through the shield of the enemy ship. Switching my own weaponry to automatic fire of key components, I teleported combat-trained representatives of the warlike insect race, who dealt with the enemy crew as if from the inside. One of the common tactics is also the skilful use of remote drones, with the help of which we will strengthen our own defense (they can shoot down the enemy's missile), and also conduct an effective attack. With a bit of luck, you'll be able to buy an additional upgrade, thanks to which each of the drone used is captured after the fight and transported back to our deck, and thus their resources never shrink.
Our crew, invaluable in contact clashes and all kinds of on-board repairs, is useful for one more reason. Most of the key components of the ship need an operator. The shield generator, to which we assign the character to manage it, will in time begin to regenerate our shield faster. In turn, the weaponry controlled by a specialist is characterized by a shorter waiting time for the next salvo. Because our people's skills increase with each use of their "ability", their training may take a while, which further increases the value of a specialized unit. We appreciate the role of a professional crew especially in the later stages of the game, when each additional percentage increasing the effectiveness of components is at a premium .
Screenshots will help you evaluate the graphics and gameplay of FTL: Faster Than Light.
If screenshots are not enough, you can enjoy creative videos from Subset Games
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