Full Metal Furies - Análisis
This time it is a 'me against the neighborhood' with a strong cooperative component, role-playing progression and traditional levels . That is, a brutal third change, although the visual pixel-art style that Rogue Legacy also wore is maintained. Here we have to choose between four heroines with unique abilities, and spread out tow over a good number of levels (10 hours fall short if we want to exploit even the least potential of this game) ... And best of all, when you arrive in the end you will only have seen 50% of the game. The variety is more than guaranteed throughout the levels, which take us to the limit and completely change the type of challenge that we find every so often, being also as fun playing alone, as if we did it in the company of 3 other users ( either online or locally).
The gameplay goes beyond the usual in the genre, starting with the abilities of the protagonists, Triss, Meg, Erin and Alex . They all have four basic abilities: hitting, dodging, special movement and defense ... The grace is that in each case what the heroines do is different. For example, with the same button that allows the Tank to use its shield and avoid damage, the fighter launches a parry that allows her to instantly counterattack. In other words, the playable experience is completely different depending on who we play with. Even more so when we consider that two of the four fighters are focused on ranged attacks , another detail that is not usually common in the genre.
To continue differentiating ourselves from other apparently similar titles, during the game we will level up our characters, the movements, choosing between different options in the improvement tree, but also finding planes that vary the equation a little more. What makes it unique is that each of these planes and many of the level upgrades are not a genuine 'upgrade' but a variation in gameplay that helps to offer even more diversity. For example, we can find a shield that does fire damage at the cost of absorbing fewer attacks, or boots that generate a zone of damage when we jump with the dodge of one of the protagonists. In short, that Full Metal Furies reinvents itself every so often , either with new situations, or with new abilities and possibilities, to leave us completely hooked on command.
As if all this was not enough to sustain production, the multiplayer component appears, which ends up being the icing on the cake. The characters complement each other perfectly if we play online, forcing us to work as a team to protect and help colleagues when necessary. Full Metal Furies is not an easy game, and if there is no help between the users in the fight it becomes almost impossible, although sometimes it complicates things too much with the colored shields on the enemies, that only a character can destroy. This cooperation is transferred even when we play offline and alone , since we will always have to choose between two characters, being able to switch between them at any time with the press of a button. In this way, even more new interactions appear, applicable only to solo play, making this title fun in every possible way.
With all this that we have been telling you in mind, the truth is that Full Metal Furies has seemed to us a round game for all those who enjoy action games of this type . There is not a single detail that has been left to chance, and even the frequent dialogues between the protagonists before and after each mission have managed to make us laugh out loud. That is to say, that even the narrative stands out, without reaching or intending to become the center of the proposal (that role belongs to the gameplay itself). The same could also be said of the sound section in its entirety, a real delight. So we can classify this Cellar Door Games title as the first big indie surprise of 2018. Do yourself a favor, if you liked Castle Crashers, play (and love) this game.