
Gears 5
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PublisherXbox Game Studios
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DeveloperThe Coalition
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Release date10 Sep 2019
As one of the most well known gaming legends, Gears with 5 energizing modes and the best battle has for quite some time been exceptional than at any other time. As one of the most well known gaming stories, Gears with 5 energizing modes and the best battle has been exceptional than at any other time. Battle: The World stands on the pit. The swarm has brought the coalition's robot armed force under its influence and is assaulting the urban areas of the individuals. As the foe draws near, Kait Diaz scans for reality. She embarks to discover what she shares for all intents and purpose with the adversary, yet discovers significantly more than she enjoys - the genuine peril to Sera is herself. Break: Get out of there before the bomb explodes, stunt the swarm and departure from the hive! Break is another, quick paced center mode that is win or bust. Three players structure an Ascension Command to devastate adversary swarms from the inside.Versus: May the best group win! Gather focuses and trade them for predominant weapons. Arcade is an activity pressed game rundown for super enjoyment. Together with ten other game sorts and new and exemplary cards, Versus remunerates each serious game style - from easygoing gamers to professionals.Horde: Can you and your companions contend with progressively solid crowds of rivals and supervisors? Utilize new legend aptitudes, fabricate resistances, assemble vitality and improve your abilities to endure - collaboration is the way to success.Card Editor: Compile your own cards for the Escape game mode, share them with your companions and challenge them Features: Co-operation battle for 3 players: Fight with your companions on the web or in the split-screen center. Arrangement missions: Upgrade from newcomers to four-star general in the Gears organization missions. Take on new and energizing difficulties with unbelievable prizes that you can flaunt before any other person. Preparing camp: New to Gears or only somewhat corroded? In the preparation camp you will find a good pace - from the fundamentals to advanced battling techniques.Play as Jack: slip into the job of Jack, your own air bolster bot, who can secure partners and target foes - ideal for new gears-Intoxicating designs: Play any mode on perfect stages in 4K and HDR with amazing 60 edges for each second.Xbox profile required. Sign in with a current profile or make another one for nothing.
AGM score | 77% |
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GameSpot | 7 |
Metacritic | 83 |
About Gears 5
Gears 5 is released by Xbox Game Studios in 10 Sep 2019. The game is designed by The Coalition. Gears 5 is a typical representative of the Adventure genre. Playing Gears 5 is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Gears 5 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 10 Sep 2019 released games such as:
In addition to Gears 5, the representatives of Adventure games also belong:
A complete list of games like Gears 5 can be found at AllGame here.
Gears 5 is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Gears 5 is perfect for playing alone or with friends.
At AllGame you can find reviews on Gears 5, gameplay videos, screenshots of the game and other Adventure representatives.
The story
This section tells the history of the world of Gears 5
The world is crumbling. The Swarm has corrupted the Coalition’s robot army and is descending upon human cities. With danger closing in, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera – herself.
Gears 5 - Analysis
The first thing that should be made clear is that we are facing a gigantic game in many ways. We are not only referring to the quality of the title, which is beyond doubt, but also to the scope of the project, both at a budgetary level and in terms of the amount of content offered by this Gears 5. We say this because the game has An important campaign mode, with new features, long and very well finished, but it is also complemented by a list of extra game modes that will satisfy all types of users in the series. On the one hand there is the competitive multiplayer mode, on the other hand there is the new evolution of the Horde cooperative mode. To this we must add the Escape mode, which is new and cooperative, and a 'tutorial'. This means that we are facing a game with 5 different possibilities .
We have already been able to thoroughly test the multiplayer modes of Gears 5, so this version of our analysis that you are reading is the final and, in the final part of the text, you will find the appreciations on the different game modes, as well as the own Note that we give The Coalition game. Read on to find out what Gears 5 looked like to us, after a week of online play in all three aspects of this part of the game: Showdown, Horde and Escape.
With this in mind, we proceed to break down the strengths and weaknesses, if any, in Campaign mode, the part of the game that made us turn our heads towards the series in the first place. This time The Coalition has been much more daring than with Gears of War 4 . More new possibilities and mechanics have been included than ever before in the series, and it has also been done without prejudice to everything that Gears was already doing well, forming an offer that, in the playable, has no fissure. The part of the campaign that is not played, but is enjoyed, that is, the history and the way they tell it to us, has no cracks. But do not worry, readers, that we explain more in depth what we refer to in the following paragraphs.
The story initially places us shortly after the events of Gears of War 4, with the same protagonists as in the previous installment, and a lot of protagonism by JD Fénix. However, this first act of the game is nothing more than a mere preamble (quite long, yes) for what lies ahead, which allows us to understand how and why the characters evolve beyond what we knew, at the same time. that delves a little more than usual into the lore of the game world originally created by Epic Games. Perhaps this first section of Gears 5 could have been 'summarized' in a series of cinematics, but The Coalition wanted to remind us of everything that Gears of War was already doing well , and from there start showing us new things and surprises with unexpected twists . Needless to say, in this text we are going to try not to drop any spoilers or plot details that may burst any of the many surprises that the game has, although it will sometimes be difficult.
In this first act, we play a 'normal', linear Gears, with some small novelty attached. The best example would be the improvement tree of our robot Jack , which we can boost in various ways, collecting power-ups in the form of collectibles that we can use in battle, with a cooldown time after each use. For example, it can emit a flash that will stun enemies at a location, or emit a pulse that tells us where our rivals are. There are more possibilities, of course, and they all have 4 levels of improvement, including their intrinsic abilities (damage with lightning, health, etc.). An important novelty that, in addition, has weight in the battle, offering more variety to the hard confrontations that we will have ahead, although it has seemed to us that its utility stagnates a bit the more we advance in the adventure.
After overcoming this first contact, the small big change of Gears 5 arrives: it leaves the linearity that has always characterized the series and leads us to a series of more open environments in which we can swarm with total freedom , both on foot and aboard a vehicle (which has been the most recommended option given the size of the spaces we can cover). It's not about a live open world, like in the Grand Theft Auto series, but more akin to the semi-open levels of Nathan Drake's latest adventure. However, here are more things to do, with a map to discover and main missions, but also optional missions that offer us extra rewards in the form of special weapons, collectibles or unique power-ups for our robot Jack.
Every time we find a location with which we want to act, we just have to get out of the vehicle, a skiff, for example, and enter the locations that, yes, turn out to be much more linear and traditional. This is not exactly bad, since the formula of coverage and shootings of the title continues to work like a charm . In addition, how could it be otherwise, new weapons, enemies and possibilities are added to what was previously known, adding even more variety to your proposal of action without concessions. There will be not only Locust and armed robots, but also other types of enemies that will force us to think a little more before facing them.
For example, one of the moments that we liked the most is a fight on a frozen lake, with lots of Locust coming for us. We can traditionally carry our enemies, but they will become more and more powerful ... And our ammunition will be scarce if we act like this. There will be juvies, normal locust, with armor, with an energy shield, Stions that launch rockets ... Things look bad ... Until we realize that the ice breaks down due to the shooting and explosions of our weapons (spoiler: a good part of the covers and some parts of the scenarios are destructible, although not all). Thus, we shot at the feet of the Locust and managed to survive the gigantic wave of enemies that hovered over us.
This is a simple example of how the gameplay of Gears 5 is constantly twisted and reinvented , not only taking advantage of the vast amount of weaponry and possibilities that it previously offered, but also doing new things that are surprising and interesting. This is not to say that there are VERY minor minor glitches and inaccuracies, like grenades getting stuck, or allied AI characters hitting jumps or not responding as they're supposed to. However, they are minimal obstacles in a universe of fun that lasts for more than 12 hours and with 4 exciting acts in between (being the first Gears that does not have 5 acts, by the way).
In addition, the tone at many times changes, giving more relevance to the dark stages , as Rod Fergusson announced to us a few months ago. It is not that Gears 5 becomes a survival horror, but it is a title that puts us more to the limit than previous installments, surprising us and cornering us in the light or the dark so that we can give the best of ourselves in this new war against the Locust.
To this we must add that argumentatively the game clicks little by little that we advance beyond its first act . It is taking Kait control of the function (it could be said that she is the great protagonist of Gears 5), and everything begins to be more interesting. There are personal disputes, mysteries of the past of It will be hidden, an underlying war ... And the story of self-discovery of Kait herself, all intertwining to achieve that when it is not the shootings, it is 'that' answer that we are about to receive regarding to a tricky topic. If so, even the collectible files we are finding are interesting to read, and glimpse details of the world that we did not know.
It is true that it ends in a rather abrupt way , but it is to prepare the field for the inevitable Gears 6, which will arrive sometime in the future.
To this we must add the replayability offered by the title in its campaign mode, both to complete the search for collectibles, and to play it with two other friends, even with a split screen . Two users will be the main human characters and a third will be Jack, who will have to support the other two as the AI does throughout the entire campaign. A new way of playing that is fun, although somewhat less frenetic than the experience of playing with a normal character.
Technically we are facing a very nice game, which also works at native 4K and 60 images per second without any jerks on Xbox One X. However, the somewhat lower origins of the basic version of the console take its toll, and we miss a little more definition in certain objects on the stage or textures. This does not mean that it is an ugly game, since it is the opposite, and the art that accompanies the production does nothing more than accentuate how well finished it is. On Xbox One X, where we have tested it, the truth is that it works without jerks and offers details of authentic luxury, regardless of who appears on the screen. If we get lazy ... The loading times are too exaggerated in almost all occasions, becoming desperate at specific times.
Regarding the sound, zero hits to put in terms of execution. Gears 5 has a very good soundtrack, in the line of previous installments of the series, sound effects at the height of the circumstances, and a dubbing to Spanish more than correct (and that this time has arrived in time for the launch , contrary to what happened with Gears 4).
The most complete Gears in its online aspect
Gears traditionally had the Showdown mode, in which teams of 5 users faced each other. To this was added the Horde mode, which became a benchmark for cooperative options by putting up to 5 players to survive incense waves of enemies with increasing difficulty. These two legs of the Gears table have been kept since they appeared in the equation. Now a third is added, which for The Coalition is its pretty girl: Escape mode, in which we have to overcome a series of procedurally generated maps, in the company of up to 2 other friends, while the map is filled with poison and resources are very scarce. A cooperative experience that adds a dose of frenetism and extra tension, and that also renews itself with the constant changes in the maps, even allowing users to modify and share them.
The case is that we have not finished clicking this part of Gears 5, although the individual progression of the characters is a welcome addition. Perhaps it reminds us too much of other ways, or that the maps do not change too much and something repetitive is done, perhaps it is because it lacks some charisma ... But the fact is that it has not managed to get our attention when it comes to posing games with friends.
Just the opposite is true with the new Horde mode , which drinks a lot from what was seen in Gears 4, but adds the characters' ultimate individual abilities, adding an extra dose of variety to the equation. In addition, the fantastic design of the multiplayer maps that are also used in this mode helps a lot to always find a balance between the challenge that lies ahead and the familiarity of knowing the terrain in which we will fight. The card system is somewhat confusing, especially in the first moments, but little by little we will do it to be able to take full advantage of the possibilities of this game mode, which is now more configurable than ever. Horde mode has always been a more than welcome addition, and the changes introduced in Gears 5 to this part of the game are right to keep us wanting more enemy waves every time we fall.
Finally there would be the Showdown mode, which works like a charm and is full of game options by having 11 maps, lots of weapons, interactive elements on the stages (trains that cross part of the map, ice that breaks at our feet and we freezes, and much more ...), boring game modes ... The games work with little delay and their stability is worth mentioning. However, Gears 5 is a highly technical game, and the learning curve is extremely steep. The first games of the rookies will be a continuous cascade of deaths on our part, which can despair part of the players. The preeminence of close combat is very high, and there the familiarity with the controls gives an advantage (and that is something that is gained by playing a lot). It is a real barrier for new players, but an open barrier that is worth facing.
Even more so if we take into account that for the next few months content will not stop coming to Gears 5 completely free of charge. The first operation is already active and will offer 4 new characters, more than 200 customization items, weekly events ... As if this were not enough, Operation 2 will include new competitive modes, maps, characters, customization items ... AND it is just the beginning of a multiplayer mode that grows and becomes richer , to keep us hooked, if we agree with its playable proposal, for the next few months.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Gears 5
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Lorenzo FantoniGears 5 - Review
Gears of War today represents one of the most reassuring and traditionalist sagas in the panorama of videogame sagas. Even Assassin's Creed and Call of Duty...
What was once a highly innovative rupture element, capable of revitalizing, if not actually creating, a new way of understanding the third person shootings, is now a custom like Bublé who sings the Christmas classics or a catchphrase that you will hate all summer long.
This can represent an element of strength, because Gears of War can count on a passionate community of loyalists who fell in love with the game with that beautiful trailer set to music with the cover of Mad World by Gary Jules (that also made school) and has always followed with interest the victories and mourning of the Fenix family, but also a negative point.
Arrived in the fifth chapter, for the occasion only Gears 5, it is evident that you can also add some new weapons (in this case a Lancer without a chainsaw, but equipped with a lethal grenade launcher and a faster and less wide rate of fire) and some new beast, but the soup is the one and there is nothing wrong if in the long run you get a little tired. If instead for you Gears of War is like pizza, we all know that pizza never tires. However, as we will see, the battlefield is not without some important elements.
Another tradition of Gears of War is a high profile graphic level and this fifth chapter is no different, also thanks to the open spaces and the atmospheres that every now and then take a break from the average gloomy look that usually dominates and offer more play of light, ice transparencies and highly detailed textures. I personally played on an Xbox One X, so expect something even better on a high-end PC and something less on a simple Xbox One S.
From the visual and chromatic point of view we are facing the perhaps most varied and interesting chapter, which in addition to the usual urban landscapes and swarm dens offers arctic forests, immense red deserts swept by lethal storms and underground laboratories. To be honest it must be said that the more the environment opens the more the polygons and the details become scarce, while in the "corridor" sections (so to speak) everything goes back to the levels to which we are accustomed.
Having said that, Gears of War 5 certainly makes an interesting operation in terms of narration, because if in the previous chapter the theme was that of a handover father / son still very tied to the figure of Marcus and often unable to give JD depth , Kait and Lem, here the point of view changes again, although the theme of descent remains central.
Kait has followed a mirror path compared to JD, if the first is the idealistic son of a war hero who embraces the resistance and then returns to the ranks, as if it had been a youthful skid, Kait was born in the barracks of the outcasts, has a strong blood link with the locusts. A dualism well interpreted by that suggestive trailer in which his face changed expression in an almost angry way to explicate his inner struggle.
If JD was almost crushed by a generation of heroes, Kait has ties that he would prefer not to have and a family that educated her to see COGs not as saviors, but as an oppressive, martial power and to keep away from, even at risk. of your own security.
From this point of view Gears 5 proves to be more layered and interesting than the previous chapter, at times even controversial. For a game born as a macho will to feel like a cool, big and slayed big man, it's an interesting evolution. I don't want to say that we are facing a game with a clear political intent, but there are scenes that still put the flea in your ear (no video game had ever openly called me a fascist) and a lot of moments in which the notorious the glory of the COG is seen in a very different light, highlighting all the bullshit, the wrongdoings and the terrible decisions that were made both in the clash with the Locusts and in the Pendulum Wars.
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Robin RütherGears 5 put to the test - the definition of an action blockbuster
In the test, Gears 5 relies on the brutal core strengths of the series, but also tries out innovations such as open world and role-playing elements. We analyze ...
Marcus Fenix has grown old. The exertions of the last few years are evident in his face. The fight against the Locust. The losses. But retirement is out of the question: the Locust was followed by the swarm. The humans are once again at war against an opponent with an almost infinite number of larvae, scions and other monster-like creatures.
The developers of the latest series part have probably asked themselves this question and tried to bring some major innovations to the series. Sometimes it works great, sometimes only to a limited extent.
It does not get boring!
The plot of Gears 5 can be quickly summarized: The swarm, a people of partly humanoid, partly insect-like creatures, wages a war against humans. As in the previous campaign, the focus of the campaign is on JD, Kait and Del and Marcus, who hold their own against the brood with big guns and thick armor.
And this is where Gears 5 plays out the well-known strengths of the series. Gears 5 is a game that, despite its rather rigid gameplay corset of running and shooting, never feels one-dimensional. You can already see this in the first chapters of the campaign, which is divided into four acts and can be played completely in co-op: Sometimes we play a classic cover shooter in which we knock down one opponent after the other with a good dose of bullets and then send them with a chainsaw into the pixel beyond .
Then we find ourselves in a kind of horror scenario: dozens of small swarming creatures, so-called larvae, jump towards us in a narrow tunnel and force us back. If we survived that, we sneak past infected robots and snatch their drive cores from them in the best stealth manner - alternatively, we could shoot them down at any time.
The environment is not just a backdrop, but an extension of our arsenal: We activate a tank and burn enemies with hot steam. In a storm, the wind blows our grenades away, lightning flashes from the sky and creates new cover a few meters in front of us. In snowy areas we shoot up the ice from frozen lakes and let the swarm drown. And at turrets we get rid of entire armies of enemies. The ingenuity of the developers is impressive.
Creative opponent design
Opponent design and diversity are also impressive. In addition to the henchmen of the swarm known from Part 4, there are also some new creatures that are somewhere between "disgusting", "grotesque" and "terrifying".
Our favorite: A flying swarm of monstrous leeches that chase through the air in wild formations, fall down on its victims and either tear them apart or turn them into "swarm zombies". Individual leeches crawl across the ground towards us and explode if we don't let them burst with a few bullets beforehand.
The huge swarm creatures are no less impressive: In the fight against intermediate and end bosses like a giant as high as a house and armored by rock crystals, some tactics are always required. If we had to keep moving against the leeches and escape dive flights with evasive rolls, it would be fatal against the crystal giant to leave cover.
Because the colossus puts us under continuous fire with two guns. But since the environment is also partially destructible, we can never really feel safe, which keeps the voltage level in the shootings at a significantly higher level than in the previous series parts.
The diversity of opponents also ensures that we can never commit ourselves to a single tactic and should instead use the wide arsenal of Gears 5 to the full. In addition to the classic chainsaw lancer, the game offers us shotguns, revolvers, sniper rifles, submachine guns, chainsaw and grenade launchers, miniguns, cryo weapons, melee clubs and more.
The action is presented in a bombastic graphic splendor, which we can freely adapt on the PC using numerous options. The FPS are limited to 60 on the Xbox One X, there is no frame rate limit on the PC. Aiming is easy thanks to the mouse control, we can also freely assign the control. If you like, you can also play with a gamepad.
A tinny RPG sidekick
Gears 5 also plays with its action blockbuster charm outside of the fighting: the cutscenes and scripted events are fantastically staged and in places even make Hollywood green with envy. The main characters let off one humorous saying after the other and thus ensure a pleasant portion of comic relief in addition to the actually quite gloomy setting.
Also a little comic relief, but above all an important new game mechanic, is the flying robot Jack. He accompanies us throughout the entire campaign and supports us with his skills, which we gradually unlock like in a role-playing game Light.
This includes, for example, a scanner that detects and marks nearby opponents or a flash of light that stuns an opponent and drives them out of cover. In the game world, in addition to collectibles that enrich the background story, we also find components with which we can further develop Jack's skills and, for example, improve their length.
The bot also brings us ammunition and weapons when we point at them, so we don't have to leave our safe cover even in tricky situations. We also regularly send him through ventilation shafts so that he can operate switches and open entrances and use his skills to solve shallow puzzles - for example, we camouflage ourselves so that we don't get caught by lasers.
Despite all his talents: the tin can has no real added value. The puzzles feel forced and rather annoying. The fights get an additional component through him, but function perfectly even without him. From this follows: If you don't feel like Jack, you can ignore the search for components and enjoy the well-timed pace of the campaign. This also applies to the second major innovation.
A gears with open world?
After the first act, the plot takes on a slightly more personal tone. Kait is plagued by headaches and worsening visions from the swarm. To find answers, she moves to the cold north with Del and Jack. But instead of further staged hose levels, a novelty awaits us for the Gears series: an open world! Or at least the approach of it.
We explore the world on a skiff, a kind of snow sledge that is pulled by a stunt kite like kitesurfing. Whereby: There isn't really much to explore. The hub levels are quite small and empty and primarily serve as a collection point for optional and short side tasks. In these we usually clear an area of enemies, such as a water tower or a train tunnel. As a reward, particularly powerful upgrades await Jack.
In other parts of the snowy and later desert world, there are weapon relics, more or less improved versions of the standard guns. The Hammerburst relic, for example, increases its volley length with each additional trigger.
As positive as open world is connoted, the hub worlds polarize in Gears 5. On the one hand, they give the player the pace, leaving him free to decide how straight he wants to go through the campaign. On the other hand, the thoughtful pace and staged action are the core strengths of the Gears series - this can also make these open sections feel like an unnecessary stretch of playtime for some players.
The good news: As with Jack, whether you want to explore the world or not is largely optional. The game doesn't force you to do side quests and the next main quest only takes a few minutes.
As usual, extensive multiplayer
The campaign lasts around nine to twelve hours, depending on the style of play, and is therefore somewhat more extensive than its predecessors. Too bad: Similar to the fourth part, the end culminates in a cliffhanger, which is only dissolved in the sixth gear. Until then, the extensive multiplayer offers plenty of long-term motivation.
The multiplayer is divided into Versus, Horde and Escape. Versus is a classic PvP mode in which you compete in different modes in 5-on-5 matches. In addition to classics like Team Deathmatch and King of the Hill, you can also choose from more experimental modes like Dodgeball, in which we revive fellow players by eliminating an opponent.
Exemplary: We can also customize our matches, switch on AI opponents and determine details such as length and map.
The co-op classic Horde includes all new weapons and opponents from Gears 5 and otherwise works according to the usual fun principle: You have to protect your manufacturer with up to four friends from approaching waves of opponents, which get stronger with each round. For eliminating opponents, we get energy, which we use to create new weapons, barriers and turrets at the factory.
The playable characters are divided into different classes such as tank, scout and attacker and have their own loadout in addition to unique skills. After a match, you will receive experience points that we use to unlock new skins and level up the characters. So we get additional perks such as higher energy drops or more shotgun damage. The progression system motivates, the different classes invite you to experiment.
The multiplayer highlight: On the run in co-op
Our highlight from the multiplayer area is a completely new game mode called Escape. The scenario: We descend into a swarm building and detonate a bomb there, which detonates after 60 seconds and slowly floods the corridors with poison. We flee through several so-called acts from the building, which is made up of numerous corridors and turns.
Escape mode feels very refreshing because it forces us out of our usual comfort zone: we have to keep moving on the run from poison, fight for weapons and cartridges and even storm groups of opponents unprepared when time is running out.
This contradicts the classic gears design and presents us with new challenges, because we cannot comfortably walk from cover to cover and take apart hordes of opponents with a comfortable supply of ammunition. Instead, we actually feel like an intruder who is pressed for time to make do with what little he finds.
As in the Horde mode, the characters are divided into different classes with their own skills. There are three figures to choose from, specially created for the escape mode: the support team supplies its teammates with ammunition, the scout goes into close combat with her electric blade and the tank creates a barrier that intercepts bullets. With a progression system, we also activate new talents here after a game.
Gears 5 tries to reinvent itself in a few places, but does not forget its core strengths. The fifth part is also an action blockbuster, which is perfectly scripted in its missions and gets the most out of its gameplay corset. And those who are only through with the campaign will find enough content in multiplayer for dozens more hours of (co-op) action.
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Przemysław ZamęckiGears 5 review - the modes in the machine snap into place
The review was based on the XONE version. Also applies to the PC version
Marcus Fenix is a legend soldier who tried to save the campaign in Gears of War 4 . It was only thanks to his presence that for most of the fun it was possible to withstand the lousy jokes of his son JD and Co.. I don't know what the creators of The Coalition were thinking when creating heroes so thin compared to the veterans from the first trilogy , but I know that they drew the right conclusions from that slip-up, because Gears 5 is a step in the right direction. The same characters finally took on such a character that even the absence of Marcus for the vast majority of the game does not completely prevent you from reaching the true state of Zen.
The nightmare continues
Although the word war fell out of the official title of the game, the conflict with the so-called The locusts are in full swing. Chrysalises, guided by the will of their queen, have spread throughout the planet, and regular battles are fought in the cities. Humanity's victory can only be ensured by restarting the Hammer of Dawn, a powerful energy weapon placed in orbit. This is the main axis of the new Gears campaign, right next to the attempt to unravel the mysteries of Kait and her mother's origins.
If Gears 5 is your first attempt at the series, I would definitely recommend pausing for a while and finishing at least Part 4 first. The plots of both of these productions are closely related, and the "five" begins right after the end of the previous installment of the series. Although the creators consciously placed two videos on the menu, presenting what happened in both Gears of War 4 and other games in the series, but there is nothing like an organoleptic, personal experience. The more so that even in the Xbox version, this title can be bought literally for pennies.
It's hard to expect a heart-warming, fascinating story in an ordinary shooter in which the most important element is just pressing the trigger. However, I can say about the story in the game that it is satisfying. Quite simple, soldierly, and at the same time mysterious enough to delve into it with pleasure. At the end of the game, there is even a moral choice that the creators will have to deal with in part six. And this one will come out for sure, because the story ends with a light cliffhanger.
Huge, empty locations
In the campaign, playing alone, we play the role of two characters. In the first act it is JD, son of Marcus Fenix and the main character of the previous part. In the second act, Kait takes over the baton (right to the end). From that moment on, the series' approach to the gameplay is also changing. However, I do not mean the mechanics of clashes with opponents. Gears 5 is the same cover shooter as the other installments of the series , but there are large, open locations where we travel in a sailing sleigh.
On the one hand, it is definitely some variety of fun and overcoming the limitations associated with the corridor gameplay. On the other hand, there is unused potential and an idea, which basically boils down to the fact that now we have to "add" to some place, before we start the traditional destruction of it. I emphasize that the destruction in a fantastic way, but it seems to me that just moving around these quasi-open locations could be made more interesting , more interactive.
Hit the road Jack
In fact, the biggest change to the game is making the robot levitating around the team more than a porter. Because until now, this was mainly our mechanical companion. Now, however, we can teach him some useful tricks, starting from retrieving weapons scattered around locations, through the ability to temporarily mask the entire squad, to the ability to build a barrier that reflects incoming lead. The gradual improvement of Jack has a significant impact on the quality of the game and it is not just an unnecessary addition to be used in several scripted places.
The increasingly powerful Jack is a full-fledged member of the squad. What's more, in the case of a cooperative game, one of the players can play the role of a robot, penetrating the battlefield from a completely new perspective . The development of the device's skills takes place in a system of several simple technology trees, filled with components found in the world presented. A very cool and well-implemented idea.
Caught in the net
The online modes in all Gearsach are in a class of their own and in the "five" nothing has changed in this respect. The ability to complete the campaign on several difficulty levels with three friends is a great thing. Although during my game, for some reason, the console lost connection with Xbox Live a few times, which would probably stop the great fun, let's hope that the developers will eliminate this problem in the next patch.
The game, apart from the already well-known from the previous parts of the horde mode, received another variant of the PvE struggle called "The Escape". Specifically, it is about escaping from the inside of the swarm, in which ... it is swarming with all kinds of unwholesome people. Everything has been designed in such a way that the players are constantly plagued by a shortage of ammunition and that for a large part of the time they literally throw their fists at all the freaks. And this is only the lowest degree of difficulty. In the case of subsequent monsters, they become more and more resistant, and we are subject to further restrictions. Of course, as always in such situations, it is worth relying on proven friends to be able to get as much fun as possible and share failures together. Checkpoints are rarely deployed, so be warned as well.
There are also well-known deathmatch modes that provide amazing experiences for many months, if not years, to come. However, I was a bit consterned by all this wealth, because I found it not entirely clear to unlock various elements. One of the obvious ways are microtransactions, allowing you to buy cosmetic trinkets, such as new armor, country flags, weapon skins, gestures or blood splatter, but also to buy a real money boost to experience gained in duels. It is also possible to use the local currency, i.e. iron, which requires spending many hours in the game or taking shortcuts and spending real cash. The third way to obtain new skills, cards, and items is through Supply Drop. We receive this from the machine when logging in to the service and for the time spent playing.
Videos
If screenshots are not enough, you can enjoy creative videos from Xbox Game Studios
Streams
But that's not all! We also carefully prepared the best strips from Gears 5.
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