Gears of War 4 - Análisis
Gears of War 4 has been a project that has matured with tranquility and in a somewhat atypical way. On the one hand, it is the first game by The Coalition (studio originally called Black Tusk Studio), after Microsoft took ownership of the series license. In this sense, it follows a path similar to that of the Halo saga with 343 Industries , after the farewell of said series by its original creators, Bungie. This fact serves as an excuse to change the air and seek a certain evolution for Gears of War, with a title that was already warned could betray fans for innovation.
This innovation comes, at first, with the change in the setting and the renewal of the roster of protagonists. Gears of War 4 travels to the future, specifically 25 years , leaving behind the events related to the Day of the Emergency. Now Marcus Fénix is not the main protagonist, but that role falls to his son, JD Fénix, a military renegade on a planet Sera devastated by a hellish climate, with constant electrical storms that have forced much of humanity to seclude themselves after the walls of a single great city. Of course, as happened with his father, the young Phoenix does not bow to the designs of his commands, and lives in one of the settlements outside this city, more exposed to threats, but also freer.
External threats have disappeared and humanity must focus on repopulating the earth, making military tasks the responsibility of the Deebees, a series of humanoid robots with their own weapons and combat mechanics. These are the first enemies of our protagonist, more jovial and close, in an adventure that begins with much less epic tones than the rest of the installments in the series. At first the wars are over, something that we will learn in the prologue, which glances over the past of Gears of War, even making us partakers of the very day of the Emergency, for example, and the only thing that exists are small quarrels between humans ... We will believe that, at least, during the first third of the adventure, in which we will focus on fighting these new enemies, while Minister Jinn (leader of the COG and president of the walled city) struggles to try to stop us by all means, accusing us of kidnapping people ...
A peculiar beginning at least, but it serves to give consistency to this evolution of the universe originally created by Epic . The slow development of the first bars makes the appearance of this new faction make sense, giving a logical background to a change that might seem too forced at first. Of course, things are evolving little by little, with a new threat appearing , the swarm , who are truly responsible for the kidnappings they accused us of. This new breed of critters is the great opposition that we will find in Gears of War 4, offering even more variety with it to the confrontations of this series. In addition, we will see some evolution in these creatures, which begin as little more than wild beasts and end up being 'something more' (that we do not want to reveal to you), much closer to the original legacy of the series.
In this way, we find a very different plot starting point from the original series , which is used to introduce new types of enemies, new weapons and a multitude of new situations. However, it does so at the cost of offering a story with a less epic tone than what this series usually does, opting to be more personal and close. This fact may disappoint some, accustomed to the great deeds of Marcus Fenix and company, but it does serve to lay the foundations for a new conflict that will foreseeably sustain several Gears of War deliveries in the future. It is not, therefore, an independent story, like Gears of War: Judgment, but the continuation of this universe. The best thing about this approach is that it manages to make sense of profound changes in the universe , making nothing out of place in Gears of War 4.
However, looking at the gameplay, the Gears of War 4 changes are not as deep as the plot ones, limiting themselves to evolve the gameplay of the series, offer new possibilities and situations and slightly expand the range of movements at our disposal. This is not, far from it, negative, since it serves so that the fans of the series continue to be 'at home', at all times, with that gameplay in the third person in which we have to jump from cover to cover while searching catch the huge waves of enemies that will try to assault us.