Geometry Wars 3: Dimensions - Recensione

Author: Gianluca "Ualone" Loggia
Date: 2020-07-30 16:58:43
The recent history of dual stick shooters, and in particular that of the Geometry Wars series, is closely linked to at least a couple of things that I really like. The first is digital delivery for consoles. Geometry Wars Retro Evolved was one of the launch titles of the Xbox Live Arcade line for Xbox 360, kicking off this new world where it was possible to buy full downloadable games. A real pleasure, at the beginning of the last generation, when the operating systems of the new consoles gave a great sense to the possibility of having different titles installed on hard drives and, therefore, always available. Geometry Wars, in this, turned out to be fantastic. I have just finished a long session of Oblivion, or I have come to a very strategic rescue of Dead Rising 3, there are twenty minutes left for dinner with friends. Do you know what is there? I try to beat my record (or that of a friend of mine) at Geometry Wars.

Bizzarre Creations' shooter was really excellent in the role of "game to be thrown between one thing and another", despite having a certain tendency to flow into that of "game that keeps you awake until four in the morning", but of this we don't want to blame him, come on.


The other thing that Geometry Wars gave the go was the awareness that Achievements could be a very intriguing thing. The genius of the "Pacifism" Objective was rightly cited as an example in various discussions (and conferences of the GDC) on the subject. The achievement in question asked to survive for 60 seconds without firing. Something that normally would never be done in a dual stick shooter, but which, in order to unlock that goal, many have done. Trying and trying again, with taste, until we succeed.

The experience was so appreciated that Bizzarre Creations decided to take inspiration from the idea behind that goal and make it a real game mode in Geometry Wars Retro Evolved 2, a game that in general enriched the naked and raw gameplay of the original with a series of new elements able to offer a more articulated experience.

And it is from there that we start again to get to Geometry Wars 3: Dimensions, the first game in the series to come out under the label Lucid Games (new development team born from the ashes of Bizarre), available for PC, PS3, PS4, Xbox 360 and Xbox One at a price of 14.99 euros. It starts from the enrichment already noted in Geometry Wars 2, which in this third episode of the regular series expands even more. Much more, as we will see.


The basic feeling of the game is always the same. You control a spacecraft with the two analog sticks: the left one for movement, the right one for aiming and shooting. And you move within generally ultra-packed levels of enemies to be eliminated. The enemies are geometric shapes with different behaviors that should be memorized if you want to survive for a long time, and once shot down they release a certain quantity of Geom which, if collected, increase the score multiplier. The Geom, introduced in Geometry Wars 2, are also the key element in the construction of scores of a certain level in Geometry Wars 3.

On this basis already well known by fans, Geometry Wars 3 adds a series of novelties that can give the game a much more solid and tasty structure, in which the individual games are part of a unique progress, which adds new habituation powers to a product that didn't need much.

This happens mainly thanks to the mammoth Adventure mode, the biggest single player component of Geometry Wars 3, which can engage the player for the same time that normally it takes to complete a medium-sized role-playing game. Personally, it took me thirty hours to finish it, and there are still many levels in which I have not taken three stars, so I could play for who knows how much more time yet.