GoD Factory: Wingmen
PublisherBANDAI NAMCO Holdings Inc.
DeveloperNine Dots Studio
Release date29 Aug 2014
Your boats. Your group. Your victories.GoD Factory: Wingmen is a quick paced space shooter in 4 versus 4 multiplayer mode with quick paced, serious strategic fights. A one of a kind blend of strategic spaceshooter and serious multiplayer that will keep you occupied for many hours. Play with companions and annihilate the foe mother transport! Resist the laws of material science and lead 4 unique species to triumph right now in the shadow of the monstrous GoD. Create and tweak incredible gun ships and start incensed strategic fights with companions! Offer gun sends, participate and experience awesome multiplayer fun, in which everybody makes a significant commitment. Endure the constant assault fire of your adversaries right now space shooter and thrashing the foe mother transport!
About GoD Factory: Wingmen
GoD Factory: Wingmen is released by BANDAI NAMCO Holdings Inc. in 29 Aug 2014. The game is designed by Nine Dots Studio. GoD Factory: Wingmen is a typical representative of the Indie genre. Playing GoD Factory: Wingmen is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay GoD Factory: Wingmen will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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GoD Factory: Wingmen is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
GoD Factory: Wingmen is perfect for playing alone or with friends.
At AllGame you can find reviews on GoD Factory: Wingmen, gameplay videos, screenshots of the game and other Indie representatives.
God Factory: Wingmen - Análisis
Titles geared towards competitive use with (and against) other players are having a good time, starting with MOBAs and ending with all titles massively facing users on the net. So, in the middle of this tidal wave of titles, comes to us through Steam GoD Factory: Wingmen, a very colorful game in which ship battles are dressed in almost anthropomorphic shapes. This endows it with a certain aftertaste that is already known, and it does so by exploiting the highly graphic aspect of the game, which despite being modest, offers a striking result, making us feel closer to battles. (Has support even for Oculus Rif t)
Thus, one of the best features (the best, in fact) consists of the very complete ship editor , which will not leave anyone indifferent and will allow us to modify its parameters in up to 12 of the sections, in turn within the four parts of the editor: Human, Guantr, Arelos and Chorion. In each part we are going to be able to make use of some characteristics, and modify them at will, from power, to “humanoid” shape (now we will say why this detail), colors, drive, weapons, arrangements and repairs, improvements… These curious and spectacular Resulting ships, fully customizable, take the name of Wingmen because their appearance is that of a winged human , but of colossal dimensions.
This makes the title win originality? Probably not. And more than one will have had their ears thrown at the thought of humanoid machines (although this is much more wax of intergalactic ships than the mecha). But that aftertaste of fighting in Zone of the Ender s, and that almost-contact with Neon-Genesis Evangelion provoke a feeling of being before something very special known, especially for the most veteran players, who lived the times of PS2 or enjoyed of that great anime.
While we create our ship, we are going to be able to modify the body, the cabin, the wings, the propellers, the main reactor (attention because the mixture of all these elements can result in the enhancement or the weakening of each of the other qualities) , the shields (very important in each confrontation and that the trekkies will remember powerfully to the shields of the intergalactic ships), the on-board computer, as well as different pieces in the space drawers for them, and that mixed help us to achieve our definitive ship.
While we create our "ship"; we can see it in a colorful virtual area where it is suspended and with whose camera we can play to observe the result. The color palette in each of the elements is a real luxury due to its length. There is also a "tree" in which we activate and discover new power levels, with which we can play while we advance and we can unlock elements and scores. To get even deeper into the matter, we even carried out engine optimization . And is that in depth few recent games beat GoD. Of course each weapon is empowerable in itself, whatever the mix we make. There are a wide variety of attack types and combos, always schematically forming large visual representations of the end result.
Graphically we are not facing one of the games of the season, but it complies. And when we say that it complies, we not only talk about resolution (which works quite well and everything has a colorful and detailed appearance in general), but really outlandish designs , some of them the work of an almost twisted mind (we will see wings with arms "Humans" that still move with a rhythm almost typical of zombies), large ships that move in a most impressive way ... And that float in an upright position, while we move, aim and shoot ... and attention because here you have to stop.
As many benefits that the creation system has, the controls have not been exactly a walk on the beach . Aiming can be not tedious, but a real disaster. It is not understood that in a game where we are going to be shooting at our discretion, we have to repeat the orientation two hundred times because the shots do not go where we need to. The ship can move slowly (at cruising speed), allowing this to survey the terrain and confront us with some control over the situation (which also adds an extra vulnerability, but enters the field of personal assessment of situations), or with a strong impulse, to make the ship shoot out for any flight or chase. And that gives us food for thought: Is there no middle ground? Do I have to eat heavenly bodies to get there earlier?
The controls not only don't do their "work" cleanly, but they don't allow the use of the Xbox 360 controller, which could have been a good asset to the execution, and would bring an interesting point for the mix of quasi-rpg and action with airs of the past decade.
The games are generally stable, but we have suffered some falls during the tests between two players, and God Factory: Wingmen hangs at certain times, all waiting for a patch to fix this kind of irregularities. Once this is done, we are ready to unite our half-human-winged-half-star cruisers and face off in teams of up to 4 per side.
We gathered the finest game reviews for you to have a better idea of the GoD Factory: Wingmen
Francesco "Checco" DestriGoD Factory: Wingmen - Recensione
The first thing you think of as soon as you start an online match of GoD Factory: Wingmen is how it is possible that all this sparkle of missiles, huge spaceships and space colors from goosebumps is the work of a team of only seven people. Yet Nine Dots Studio is really a tiny developer, who after having failed his campaign on Kickstarter fortunately found the productive support of Namco Bandai, thus managing to complete the work for this ambitious mix of MOBA and space simulation mixed with arcade .
A genre, that of the fights in deep space with also a strong dose of management of its spaceship, which in recent times has not gone very well and even in this perspective it is possible to see the failure of the project on Kickstarter. It is also true, however, that upcoming titles like Elite: Dangerous and Star Citizen, not to mention Strike Suite Zero and its Director's Cut, testify to a small but significant flashback for space shooters and the hope of Ninte Dots Studios with GoD Factory : Wingmen, available a few days ago on Steam for € 19.99, is precisely to engage in this new revival.
It must be said that at the moment the game offers only a 4-on-4 game mode and a rather restricted setting, but the developers have promised to expand these two sectors with new content and in any case already now do not worry about longevity; if you are passionate and if the community grows at the right point, you will pass in front of GoD Factory: Wingmen dozens of hours. We are in fact faced with a very balanced title between a management component, which offers a truly monstrous customization of our ship in terms of variety and completeness, and a much more arcade one, which is then the predominant one of the real fights. As for the first part, Nine Dots Studios has really made an incredible effort to let us empower, modify and personalize our vehicle.
Shields, engine, weapons, navigation systems, individual parts of the ship and other minutiae for any self-respecting space geek provide a very deep management system, although the interface is rather confusing and there is a need for something simpler and immediate. Also for this reason the long tutorial divided by chapters is essential to enter the game and not to feel disoriented in front of so many variations, comparison boxes and technical terms. The upgrade of the ship is entrusted to a classic currency system (the Credits) with the points that are earned during the online matches, unlocking the achievements and more simply completing all the steps of the tutorial. The Shop section is another section of the game where the risk of getting lost between statistics, information and numbers is far from remote. In short, do not hope to spend a few minutes for upgrades and purchases between one match and another; you have to consider every little detail, understand if it's worth spending Credits for a part that maybe adds little compared to what we already have and so on.
So far nothing special, even if everything looks well done and, as we have already said, incredibly detailed and profound. The real strong point of GoD Factory: Wingmen are the online matches and it is here that the mix of arcade and strategic simulation developed by the Canadian team stands out even more. To begin with, the control system is far from difficult, at least for those who already have a minimum of experience with the genre. Nothing prevents you from using a mouse and keyboard, but relying on a pad and configuring it as you like is the best solution, surpassed only by a nice joystick for flight simulations which, however, is not part of my gamer equipment (I will remedy, I promise). You learn good or bad in a few minutes to control our spaceship and to attack, while certain more complex combos and movements (there is also a sort of lateral strafe and drifting) require a minimum of extra attention. The feeling of control is however fluid, smooth and pleasant, so as to remember in some respects that of an Ace Combat in a more simulation mode.
Where GoD Factory: Wingmen reveals its particularity is however in the tactical element. The aim of this (so far) unique game mode is not so much to take out the four enemy spaceships (which helps anyway), but to destroy the opposing mother ship. To do this, you must annihilate the seven parts that make it up, including shields, cannons, communication systems and radars. Each destroyed part naturally affects the efficiency of the enemy mother ship, which will begin to lose attack power and defenses until it completely succumbs and gives us the final victory. Destroying such a colossus has however proved to be a real "hardcore" challenge, not only for the length of the individual matches, but above all because in addition to attacking we must also defend our mother ship from enemy attacks. Collaboration with your teammates is therefore essential to establish a tactic.
Which sensitive part to hit first? Is it better to concentrate on the four enemy ships first or to immediately head to the nerve center of the mother ship? How to organize the defense? To attack immediately in force or to choose a more hit and run tactic waiting for the cannons of our mother ship to fire? In short, this is not the classic dogfight all bullets, reflections and crazy speeds. We must plan, make choices and always keep an eye on the shields and ammunition, which often force us to return to the mother ship for a refill. The achievements are really tough to get and if you love challenges of medium-high difficulty, get ready for long and exciting online matches, even if after about ten hours you would like to throw yourself in some other game mode (maybe a classic and more immediate deathmatch) and see some different spatial backgrounds.
I do not say wider (there is always the risk of exaggerating) but a little more varied and also a more solid narrative background, perhaps to better know the four races of the game (each with well-defined characteristics), it would not be a bad one idea. However, counting the readiness with which the developers have solved the first bugs of day one, we have to bet that we will not have to wait too long for these additions and other adjustments such as a wider customization during matchmaking, to avoid colliding with players much more experienced than us and with ships powered ten times better than ours.
On the graphic side instead GoD Factory: Wingmen convinces fully already now and to strike is the detail of the spaceships, while the effects of explosions and weapons are nothing special. However, considering how small the development team is, one cannot expect miracles and even the musical score, albeit well done and evocative at the right point (who said Homeworld?), Would need a little more variety. Finally, it seems that with an Oculus Rift the game is really wonderful; pity that at the moment there is still no support for the Development Kit 2 and that therefore he has not been able to try the Oculus mode of the game, but also in this case we expect an update in a short time.
After downloading the game from Steam thanks to a review code provided by Namco Bandai, I spent at least a couple of hours with the tutorial stripping all the test chapters, then throwing myself into the online matches that I am still enjoying today with great satisfaction. The game is entirely in English and the 1.0.3 update has been released very recently, but for reasons of time I have not yet been able to install it.
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