God of War III

God of War III

  • Publisher
    Sony Computer Entertainment, Inc. (SCEI)
  • Developer
    SIE Santa Monica Studio
  • Release date
    16 Mar 2010

Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PlayStation 2 computer entertainment system, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.

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AGM score 92%
IGN 9.3
GameSpot 9
Metacritic 92
health
death
explosion
male protagonists
cutscene
melee
real-time combat
instant kill
mercenary
villain
suicide
polygonal 3d
achievements
skull
water
single-player only
sequel
e3 2009
steam
unlockables
third-person perspective
blocking
bridge
revenge
hammer
fantasy
playstation trophies
action-adventure
item container
platform exclusive
voice acting
ledge grab
greatest hits
stat tracking
double jump
special attacks
water effects
60 fps on consoles
first-person perspective
linear gameplay
appeared on platform box
alternate historical
tragic hero
darkness
boss fight
bosses
jump
roll
elevator
lightning
staircase
statue
scripted events
magic
sword
hack and slash
fire
maze
undead
portals
swimming
sword & sorcery
block puzzle
human
book
bow
rat
collectibles
bone
escort mission
slashing weapons
player character
shielded enemies
evade
been here before
blunt weapons
magically imbued weapons
boss pattern
spin attack
context sensitive
hidden treasure chest
pit
original soundtrack release
horse
chimera
mythology
anti-hero
throne
quick time event
sibling rivalry
petrification
bad parents
deicide
roman numerals
heroic sacrifice
dark past
white magic
naru punch
climbing
alternate costumes
upgradeable weapons
rpg elements
exploding barrel
fire manipulation
air current
photo mode
pack-in game
unlockable difficulty level
non-standard difficulty titles
collector's edition
gore system
dismemberment
aggressive door-opening
trilogy
execution
on disc dlc
giants
gods
revealing attire
breast bounce
combo
particle system
disembodied voice
launching enemies into the air
in-game moves list
murder
shadow
vine
column
post-credits plot twist
falling sequence
hugging
beastmen
second-person perspective
breath attack
swinging
footprints
limited flight capability
escheresque design
finishing move
combat stutter
enemy riding
more than two eyes
alternate form
blood
sex
skeleton warriors
crepuscular rays
decapitation
high dynamic range
wraith
eye scars
half-breed
sweeping vista
reversible cover art
sociopath
screen splatter
gliding
fury
pax 2009
gamescom 2009
greek mythology
chariot
religion
nudity
manticore
golem
one-man army
fixed camera
titan
scorpions
sexualized women
skill points
full motion video
extreme violence
mutilated corpse
centaurs
minotaurs
wall run
wings
cyclops
harpy
wilhelm scream
perspective puzzle
chains
cross culture language skills
blood splatter
gear
tattoo
banshee
protagonist death
face tattoo
baldness
pre-order exclusive
cutscene pause
unskippable cutscene
unskippable intro movies
interactive cutscene
nāga
shaved head
family man
severed head
superpowers
strategic dismemberment
giant killing
satyr
counter system
hellhound
sirens
unskippable credits
playstation home tie-in
goatee
sex mini game
pervert
zooming to platform pathway
cestus
water manipulation
crowd control
orbs
health from romance
monologue
bone pile
gift of the gods
enemies killed from inside
weapon combo
loincloth
ledge crossing
off-camera death
usable detached body parts
eye poking
ultimate weapon
bangsian fantasy
hybrid creatures
easy mode
divine punishment
primordials
pandora's box
blades of athena
blades of exile
claws of hades
inner-thoughts world
sixaxis support
shake off
demo included with blu-ray movie
cutscene dissonance
disappearing blood effects
interactive achievement awards 2011
colossi
homing orbs
wings of pegasus
showing half a face on title screens
tokyo game show 2009
e3 2008
spike video game awards 2009
controller puzzle
joystick waggling
boss vision
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About God of War III

God of War III is released by Sony Computer Entertainment, Inc. (SCEI) in 16 Mar 2010. The game is designed by SIE Santa Monica Studio. God of War III is a typical representative of the Hack and slash/Beat 'em up genre. Playing God of War III is a pleasure. It does not matter whether it is the first or a millionth hour in Hack and slash/Beat 'em up, there will always be room for something new and interesting. Thrilling levels and gameplay God of War III will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 16 Mar 2010 released games such as:

In addition to God of War III, the representatives of Hack and slash/Beat 'em up games also belong:

A complete list of games like God of War III can be found at AllGame here.

God of War III is versatile and does not stand still, but it is never too late to start playing. The game, like many Hack and slash/Beat 'em up games has a full immersion in gaming. AllGame staff continues to play it.

God of War III is perfect for playing alone or with friends.

At AllGame you can find reviews on God of War III, gameplay videos, screenshots of the game and other Hack and slash/Beat 'em up representatives.

The story

This section tells the history of the world of God of War III

Armed with his deadly double-chained blades, Kratos will take on mythology's darkest creatures to destroy Olympus and the mighty Zeus himself.

God of War III Remastered - Recensione

Author: Mattia "Zave" Ravanelli
Date: 2020-03-02 20:50:04
Anger and devastation, that of Kratos has always been a brutal force, an approach entirely of the belly and very little of the head to the matter. Whether we talk about the game philosophy, or the story that moved the Greek war god shaped by Sony Santa Monica. An adventure inundated by streams of blood that relentlessly left behind (and in front, and all around) for the beauty of seven different games, but especially in the main trilogy, born on PlayStation 2 and concluded on PlayStation 3, with much of the final prequel (a few months after the debut of PlayStation 4). Patience if the fans of the mythological blades of Kratos expected a debut in the new generation from E3 2015, for now we must all relive the last act of his "divine" revenge, transported on the flagship console of Sony thanks to the now usual treatment that involves a tug of the visual sector ... and nothing else.

The work done on the "cover" of the book, however, is unassailable: God of War III Remastered is proposed to the public that has already appreciated it or, more easily, to those who have never seen it before, with a cleaning of the unpublished image. With assorted textures and effects (especially the reflections) that if they just don't put it on a par with the best productions specifically designed for the PlayStation 4 hardware, they don't make it look too bad. Rather. It will be for his exaggerated imagination, for his titanic scenes (in a literal sense), for the ability of the development team to set up heart-pounding passages, but what matters is that the show is guaranteed. The fact, then, that everything moves while remaining firmly anchored to a video update of 60 frames per second, only improves the situation.

The dust on Kratos' shoulders, accumulated in the five years after the release of the first version, is however more evident than ever when we return to confronting a system of dynamic cameras but managed entirely by the game which is now anachronistic. The same can be said, also because in a certain percentage directly connected, to the sequences that involve assorted jumps and flutters (thanks to one of Kratos' powers). In these cases God of War III is today more criticizable and less convincing than it was in 2010.

Here, for a god of war who has always made the voice not big, but even huge, a simple simple remaster is almost equivalent to a turn of overtime done just by stamping the card.

MODUS OPERANDI
I played God of War III Remastered thanks to a version of the game provided by Sony. I spent about eight hours breaking the neck of anyone who stood between my Kratos and the next "room", exploring more than half the game and occasionally taking advantage of the new Photo Mode. Which does exactly what you imagine (and which, it must be said, allows you to store in memory of the great beautiful Polaroids of death and crimson sketches).

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Screenshots

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God of War III - scene 1
God of War III - scene 2
God of War III - scene 3
God of War III - scene 4
God of War III - scene 5

Videos

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Streams

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