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Gone Home

Gone Home

  • Publisher
    Annapurna Interactive
  • Developer
    Fullbright
  • Release date
    15 Aug 2013

June 7, 1995, 1:15 a.m.After a year abroad, you get back. You anticipate that your family should invite you, however the house is vacant. Something isn't right. Where are they all? What's more, what occurred here? Track the riddle yourself in Gone Home, a story investigation game by The Fullbright Company.Gone Home is an intuitive investigation test system. Review everything about a clearly ordinary house to discover the historical backdrop of the individuals who live there. You can open any cabinet and any entryway. You can get things and inspect them for pieces of information. Reveal what's going on in a family's life by looking at their heritages and getting back. An individual story: Gone Home was made by the veterans of the BioShock arrangement and the inventive group behind Minerva's Den and offers mind boggling and nitty gritty data on how a family needed to manage instability, sorrow and change. Granted commonly as "Game of the Year", "Best Story" and "Best Debut" by GDC, the BAFTAs and magazines, for example, PC Gamer, IGN, Polygon and Paste. A spot to inundate yourself: come back to the 1990s and analyze a reliably duplicated house. The sound of downpour infiltrates from outside and pulls you under the spell of the activity. No fights, no riddles: Gone Home is a peaceful game and there are no riddles to tackle. You can play as quick or delayed as you need and you don't need to fear assaults, ambushes or disappointing impasses. This house needs to be investigated by you. Completely intelligent investigation: discover what befell the Greenbriars by analyzing the house with all the individual things, notes, and letters the family abandoned. Utilize your forces of perception and set up the pieces of the story that unfurl as you investigate. A minimized gaming experience dependent on a fascinating story: Over the course of two to four hours you will discover increasingly about Sam Greenbriar and realize what mysteries are in the house on Arbor Hill. The amount you discover relies upon how intently you follow the individual pieces of information right now. Discourse on the experience in the background: In over an hour and a half of sound critique, the designers, performers and speakers talk about their work on Gone Home. Remark mode can be called up toward the beginning of another game utilizing the discretionary settings.

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AGM score 73%
IGN 9.5
GameSpot 9.5
Metacritic 29
rock music
flags
wasd movement
adventure
polygonal 3d
digital distribution
water
single-player only
fork
steam
puzzles
indie
unity engine
playstation trophies
door
the locked door
glass
game reference
gog.com
voice acting
bed
table
glitch
self-advertisement
first-person perspective
licensed soundtrack
realism
exploration
darkness
female protagonists
pipe
staircase
secret area
maps
inventory
easter egg
shovel
switch
book
bow
lantern
hat
rain
key
bottle
limited light source
curtain
map
hidden room
loading screens
playstation plus
steam trading cards
bag
female protagonist
singing
thanks for playing
toilet
knife
ribbon
secret past
apple
banana
bell
magnet
motion blur
descendants of other characters
cup
warning sign
games with gold
wooden chair
confirm menu choices
zoom
shirt
subtitles
disembodied voice
bicycle
comic book
trash can
playing cards
bathtub
pop culture reference
cardboard box
photo
letter
sink
stuffed animal
houseplant
desk lamp
milk
pillow
basketball hoop
lgbt
videotape
poster
couch
bulletin board
rug
television
refrigerator
stained glass
corn
spider web
trophy
ketchup
microwave
gramophone record
sock
soap
potato chips
plate
spoon
log
window
candle
interactive environments
rotatable objects
lightning bolt
safe
beans
newspaper
pencil
toilet paper
sticker
paper
light bulb
ceiling fan
office chair
calendar
aluminum can
phone
electric fan
valve
broom
underwear
video game characters that play video games
file cabinet
collar
magazine
towel
matress
lock
badge
game developers choice awards 2014
cross
reading
syringe
audio cassette
locker
bible
unseen recurring characters
aural characters
theme song
child art
movie reference
purse
ouija board
game cartridge
ice cream
tutorial
paintings
rake
paint brush
cola
developer commentary
1990s
toothbrush
the 1990s
tape recorder
stainless pot
functional toilets
record player
cereal
typewriter
functional faucet
downloadable to retail
music
loud ambient noises
code writing
radiator
dice
atmospheric
paint
cushion
hair brush
down syndrome
cardboard cutout
missing relative
vodka
condom
washing machine
clothes dryer
walking simulator
lgbtq+
crediting pets
postage stamp
jam
beverage coaster
spinach
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About Gone Home

Gone Home is released by Annapurna Interactive in 15 Aug 2013. The game is designed by Fullbright. Gone Home is a typical representative of the Adventure genre. Playing Gone Home is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Gone Home will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 15 Aug 2013 released games such as:

In addition to Gone Home, the representatives of Adventure games also belong:

A complete list of games like Gone Home can be found at AllGame here.

Gone Home is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Gone Home is perfect for playing alone or with friends.

At AllGame you can find reviews on Gone Home, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Gone Home

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind. Go Home Again.

Gone Home - Analysis

Author: Jaume Esteve
Date: 2020-07-31 00:20:52
One of the most gratifying moments of Gone Home, and of any work of fiction like that, comes when you are able to reconstruct a bunch of pieces that are a priori unrelated and that shape a familiar object when they are in order. I had this feeling within a few hours of walking around the Greenbriar's house, the moment my light bulb went on as I gathered information through notes on the fridge, pocket books about to go in the trash and salad dressings.

The first game from The Fullbright Company is set in the Greenbriar home . And, perhaps more importantly, that house looks like the one I lived in when I was little. Every time I inspected a detail, however small, I would return to my parents' house. Whether it was an empty bottle of alcohol , which could well indicate that some family member is an alcoholic, or a work on the female reproductive system that lets us glimpse how brilliant the girl who wrote it is.

The plot of Gone Home leads us to explore, in first person, a house designed with very good taste and where we have to examine all the artifacts that are found in it. But it is a house, above all, cozy. The kitchen is as messy as my mother's and the study is full of interesting books and records, not to mention that bar cabinet always ready for someone to storm it. Sometimes I have the feeling that I have sneaked into a museum and I can touch everything that is prohibited. The Last of Us or Bioshock Infinite have been able to create highly defined environments, but on Gome Home they are real. Point.

The game gives off a certain bad feeling when you play it. There are lights that blink sporadically, a storm that shakes the exterior and, generally speaking, the house cannot be detached from a certain halo of sadness. But there is nothing to fear at Gone Home . The only skeletons you can find in the game are figurative and you will run into them throughout the title.

Because, as you delve into the bowels of the Greenbriar residence, you will find the pieces that help you light up the darkest corners of its inhabitants. The script work or the voices are some of the best I have come across in a video game. It is not a matter of class or exaggeration: they are real . The strength of the Gone Home script lies in uncovering your teenage sister's story as she gets older, your parents' marriage issues, or the reasons you left home. And I don't want to go into details because much of the emotional impact you suffer playing it lies in the surprises you discover when you put all the pieces of the puzzle together.

The design of the objects and the script itself are so good that they forced me to explore any object that was at my fingertips. If you turn a pot of soup you find its corresponding label and if you dive through the VHS tape collection you will find several classics. Finding yourself with a pile of worn out board games in a closet is further proof that the Greenbriar house is alive.

The exploration is not there for its own sake. If we do, we can unlock new storylines. For example, when I was snooping around in Father's study I stumbled across a box full of copies of his second novel. A novel that was a commercial failure. When I emptied the box, I couldn't help but see that, under the books, was a collection of erotic comics. It is a moment halfway between the comic and the dramatic, one of many that I lived during the three hours that I have walked around the house.

The only problem I find with all the objects that populate that house is that, at the end of the game, you find yourself examining a lot of the same objects. Examining identical tissue boxes in each room would take me out of the game at times, like a déjà vu in the Matrix . The first time I came across my father's novel I was fascinated by it. The second already knew why it had been a failure. By the fifth, I didn't really care much anymore. But despite these repetitions, which are not very frequent, Gone Home always knew how to beat me for its impeccable use of music.

Their mix of traditional soundtrack coupled with cult themes from bands from the Riot Grrrl movement may seem out of place, but inside the game they know how to mix to give Gone Home that exact point of adolescent rage coupled with a few drops of mystery.

Gone Home is a game that talks about melancholy while exploring the roots, secrets and objects of a family that is as real as mine. Entering the Greenbriar house and discovering all that they have left behind is a very powerful experience. The game itself in an achievement and the fact of being able to solve the story is a moment that will live with me forever.

Adapted by Jaume Esteve , Indie editor at IGN Spain.

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Gone Home.

Gone Home - scene 1
Gone Home - scene 2
Gone Home - scene 3
Gone Home - scene 4
Gone Home - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Annapurna Interactive

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