Gray Goo - Analysis

Author: David Soriano
Date: 2021-01-27 00:19:29
Gray Goo is the newest from the Petroglyph Games studio. If, like the one who signs these lines, said name as such did not sound like anything to you, do not worry, after searching the network of networks I put you in context. Petroglyph is a development studio specialized in strategy games. Its origins go back to the absorption of Westwood Studios by Electronic Arts in a long time ago 2003. Those 'survivors', who resisted joining EA were the ones who created Petroglyph, with works like Star Wars: Empire at War. What does this mean? Indeed, its ranks include creators of the long-awaited and idolized Command & Conquer.

Already the first cinematic scene will whet our appetite with an exquisite level of detail. In it, we will be presented - in a rather confusing way, it must be said - the different factions that will shape the inherent story in the Gray Goo games . On the one hand we have humans , which we mentioned in the previous paragraph. On the other hand, the Beta , an alien race with a humanoid appearance very similar to the Terran from Starcraft that will be the easiest to handle to get the hang of it. in the game. However, the most original, the one that brings some spice so that not everything seems so seen will already be the Goo that give the game its title; a race of nanobots that bases its survival on the absorption of the others. The funny thing about all this is that the Goo really endanger the existence of the other two sides, so there is an unwritten human-Beta alliance.

The Goo are the true spectacle in Gray Goo (worth the redundancy). They represent the most original form of game, little similar to other game factions of the genre. They do not need to look at a specific place on the stage, they form a kind of swarm that moves through it and consuming other species to obtain resources ... which lead to more combat units that increase the swarm and so on. A parasitic or infectious playstyle that is extremely fun to take to the battlefield.

Perhaps the devilish rhythm that bathes each game makes this game not affordable for newbies. This lack of respite will be evident in the fifteen missions, five with each faction, that make up the single-player campaign. Gray Goo "passes" from excessive depth, from hours and hours spent on resource management, from complicated and highly branched evolution trees, or from focusing on building and strengthening our operations center.

Of course, all of that is among the ingredients of the title, but Petroglyph advocates a more direct action style. To choose the best pieces that make up our army and jump onto the chessboard without too many half measures along the way. Here is the importance of the choice of side. Gray Goo is a game in which defending and attacking are practically half as important, it would be difficult for us to choose one that leads in the playable proposal. Each faction therefore will have some pros and cons and vary in the way they are distributed on the battlefield, unlike the types of units, which are too similar to each other.

To put ourselves in the situation, we have at our disposal a total of twelve different units. These are divided into four types of light, heavy and air units - nothing new under the sun - with a fair distribution of three units per class adding up to that total of twelve which also applies to structure types. Although there is progression, it is also limited to a single upgrade per item, so everything is quite inexplicably reduced in this alarming lack of depth . To add some sparkle, each race will have a super-evolution that, if developed, can tip the balance of the future winner.

A vital part of pure necessity in each of the games is to control the different energy sources. Through this action we will obtain the necessary fuel to develop our particular war and have the possibility of real success. It's not too challenging to achieve, largely because of the poor AI that the title boasts. It will not be difficult to find situations in which enemies lack the ability to react to our attacks. In addition, the decompensation of potential against the machine will be another point to take into account, as the resistance capacity of our troops will always be perceived as superior, so "immolate" one of these units to destroy half a dozen of the of the enemy is a cost more than acceptable. In this sense, the level of challenge of fighting against the CPU somewhat compensates for the pacing problem for newbies that we mentioned earlier.

Bearing this in mind, we will have no choice but to turn to multiplayer if we want a greater challenge, or to make the most of our available assets. The matchmaking system works correctly and usually does not take more than a couple of minutes to find an opponent and launch the game, and its inclusion with Steam also allows us to wax our friends.

We have to place special emphasis on the graphic section. While both the field of play and the different troops are not going to be anything that leaves us speechless, it can achieve the level of fidelity that is achieved in human or Beta faces. We have worked with facial motion capture to try to represent the animations of the face as faithfully as possible. All this translates into greater empathy with what we see on screen, especially in the opening scenes as a briefing and the set of CGIs. Its soundtrack is also commendable, available separately via Steam, with themes perfectly used according to what we are seeing, with an enviable adaptation to the different rhythms of the game.