Guilty Gear Xrd Rev 2

Guilty Gear Xrd Rev 2

  • Publisher
    SEGA of Japan
  • Developer
    Arc System Works
  • Release date
    25 May 2017

Guilty Gear Xrd Rev 2 is a standalone expansion of Guilty Gear Xrd Revelator and is also available as DLC for that game.

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About Guilty Gear Xrd Rev 2

Guilty Gear Xrd Rev 2 is released by SEGA of Japan in 25 May 2017. The game is designed by Arc System Works. Guilty Gear Xrd Rev 2 is a typical representative of the Fighting genre. Playing Guilty Gear Xrd Rev 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Fighting, there will always be room for something new and interesting. Thrilling levels and gameplay Guilty Gear Xrd Rev 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 25 May 2017 released games such as:

In addition to Guilty Gear Xrd Rev 2, the representatives of Fighting games also belong:

A complete list of games like Guilty Gear Xrd Rev 2 can be found at AllGame here.

Guilty Gear Xrd Rev 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Fighting games has a full immersion in gaming. AllGame staff continues to play it.

Guilty Gear Xrd Rev 2 is perfect for playing alone or with friends.

At AllGame you can find reviews on Guilty Gear Xrd Rev 2, gameplay videos, screenshots of the game and other Fighting representatives.

Guilty Gear Xrd REV 2 - Recensione

Author: Biagio "Shinx" Etna
Date: 2020-03-02 23:00:21
Guilty Gear Xrd Rev 2 arrives in a particularly hot period about the fighting games. After an excellent Injustice 2 (here our review) and waiting for Tekken 7, lovers of virtual blows could not be more satisfied. Third chapter of the Xrd series, characterized by a superfine and "invisible" use of polygons, this Revelator 2 is a work of general filing, a painstaking work to balance the already deep and layered combat system. The distribution method adopted by the publisher for this series has always been quite demanding, forcing players who wanted to keep up with the purchase of a new episode for each retouched version.


The two heroes, in addition to being perfectly integrated into the playful construct, further widen and diversify the roster, whose variety is nothing short of phenomenal. The narration contemplates a new story mode, unique in its kind because entirely declined to mere vision. It is, in practice, an OAV made with the game engine: an interesting choice for those who have been passionate about Guilty Gear over the years, quite heavy for everyone else, despite the unquestionable visual quality. Fortunately, there is no shortage of additional modes where hands are used: in the very rich MOM, a character is chosen and it is gradually strengthened along the arc of dozens and dozens of fights. The arcade completes the narrative by orienting the objective behind each fighter, and providing us with his point of view on the intricate main story.

Of course, for the most competitive players, it is the online mode to play the lion's share, with very nice lobbies in which to wander around in the form of avatars, a priceless fishing under-game and, above all, a granite netcode. Unfortunately I could not show off my ambitions on the net, and not for lack of players, but for their skill. Those who have trained a minimum with their "main character" are able to keep you suspended like a balloon, filling yourself with blows before you can touch the ground. In this sense, the online community is decidedly fierce, so be careful to immediately get into the fray.


Another key element of the title, which is linked to its complexity, is the incredible tutorial. Among the richest and deepest you can ever find in any fighting game, training literally takes you by the hand, both in a generic way and for each specific fighter. Obviously you don't need to fill your head with information: at the possible - and desired - change of fighter, just go from the tutorial to learn the basics. Guilty Gear Xrd REV 2 is not a simple game, but thanks to its immediacy it manages to keep its balance on the edge of full usability. Despite the cancel, the various types of parade, the double jumps, the infinite combos, the title of Arc System manages to shape itself around our needs, giving us the means, but without forcing us to use them all.

Distinguished by an absolutely exceptional technical and artistic component, Guilty Gear Xrd REV 2 is practically indistinguishable from a quality OAV, so much so as to seem almost "wasted" in its structure anchored to the two dimensions. Clearly the choice of the developers is oriented precisely in this sense, dedicating itself to a painstaking 2D game system and covering everything from an excellent graphic component.

Whether you have to buy the update or put your hand to the full version, the latest Arc System title is an essential piece for lovers of beat em up: lovingly addressed to those who love this type of game, Guilty Gear Xrd REV 2 embodies it, probably one of the highest and most successful exponents.

MODUS OPERANDI
I played Guilty Gear Xrd REV 2 on PS4 thanks to a download code received directly from the distributor. I have completed the arcade mode with most of the wrestlers and stripped the two characters added in the latter version. I spent several hours playing online and taking loud blows. Matchmaking is slightly lazy; luckily the netcode has almost always proved to be punctual in any situation.

Screenshots

Screenshots will help you evaluate the graphics and gameplay of Guilty Gear Xrd Rev 2.

Guilty Gear Xrd Rev 2 - scene 1
Guilty Gear Xrd Rev 2 - scene 2
Guilty Gear Xrd Rev 2 - scene 3
Guilty Gear Xrd Rev 2 - scene 4
Guilty Gear Xrd Rev 2 - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from SEGA of Japan

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