Hand of Fate 2

Hand of Fate 2

  • Publisher
    Unbroken Studios
  • Developer
    Defiant Development
  • Release date
    7 Nov 2017

Hand of Fate 2 is a prison crawler set in a dim dreamland. Ace a living prepackaged game where each period of your experience is dictated via cards drawn from a deck of amazing experiences of your decision. Pick shrewdly - your rival, the confounding vendor won't keep down on the off chance that he makes you the instrument of his vengeance. The table has changed, yet the stakes are as yet the equivalent: critical! Significant FEATURES A changed world - 100 years have gone since the vendor was ousted and the Life and Death game got another ace. 22 energizing new difficulties that will compel you to place every one of your abilities into building your deck. Chase wicked professional killers, rejoin darlings whose adoration is under an awful star, or construct a post to withstand a strike assault! Trust in the assistance of fresh out of the box new sidekicks - go into fight together or let them play the guidelines of the prepackaged game in support of you twist it! Get and update many new experiences, curios and things. Improved activity RPG battle - murder your foes with a snappy blade in each hand or depend on the crude intensity of a substantial two-handed sledge. Top off your combo counter to discharge ground-breaking exceptional assaults on your adversaries! Meet new adversaries that consolidate under totally new guide hues - cross your swords with the taught troopers of the realm, purge the degenerate freaks and repulse the marauders of the north.

see all / fold
AGM score 80%
GameSpot 8
Metacritic 81
pax south 2017
digital distribution
xbox live
single-player only
steam cloud
steam achievements
unity engine
playstation trophies
voice acting
role playing
female protagonists
xbox one x enhanced
multiple storylines
4k ultra hd
random level generation
playstation experience 2016
mid-game haircut
card game
e3 1998
beat em up
rock paper scissors
pax east 2017
board game
single player
card battle
xbox live achievements
xbox live presence
xbox live cloud saves
xbox live clubs
expand / fold

About Hand of Fate 2

Hand of Fate 2 is released by Unbroken Studios in 7 Nov 2017. The game is designed by Defiant Development. Hand of Fate 2 is a typical representative of the Role-playing (RPG) genre. Playing Hand of Fate 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Hand of Fate 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

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A complete list of games like Hand of Fate 2 can be found at AllGame here.

Hand of Fate 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Hand of Fate 2 is perfect for playing alone or with friends.

At AllGame you can find reviews on Hand of Fate 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Hand of Fate 2

Hand of Fate 2 tells the story of the Dealers defeat, return and revenge. As in the original Hand of Fate, adventurers explore a dark fantasy world built from collectible cards distributed by a magical dealer in a meta-board game. Each overturned card reveals trials including third-person combat, high-risk high-reward minigames and Dungeons and Dragons-style decision making.

Hand of Fate 2 - Review

Author: Gianluca "Ualone" Loggia
Date: 2021-02-04 00:12:53
The first Hand of Fate, released over three years ago for PC, PS4 and Xbox One, was based on a very interesting idea. In the review of the time I defined the game as a sort of "fantasy solitaire", which combined the taste of products like Hero Quest or a part of the atmosphere of Dungeons & Dragons, with a single player card game. Or rather, "player vs dealer". The dealer plays a bit the role of the master: he draws and places on the table the cards that generate the different situations on which the adventure is based. The cards of the deck that the player can accumulate by playing interact with these. To all this we add some real-time combat, with a third-person view, as in a typical action game, and the fundamental element of permanent death, which gives the game a slightly roguelike aftertaste, even if the sense of progress between one match and the other is very marked.

For a series of technical problems and some questionable design choices, however, I did not like the first Hand of Fate very much, despite the fact that the premises were practically all to my liking. At the end of last year, Hand of Fate 2 was released, again for PC, PS4 and Xbox One, but I didn't happen to try it (our Damaso told you about it in the Steam Treasures column).

These days, however, I have played the recent version for Switch, also intrigued by the advantages that a console at the same time fixed and portable could give to an idea of this kind. Well, after about ten hours of play, the results sail between highs and lows. Thus, the game itself is vastly improved over its predecessor. Defiant did a great job of trying to alleviate the angles of the first episode as much as possible. The annoying loading times that had plagued my experience with the original are now drastically reduced, the adventures are much more varied, the storylines more interesting and some relevant news make the game much more multifaceted.

Even the combat system has improved quite a bit, while still remaining a bit crude compared to the combat system of a real action game. Even the structure, in the adventure mode, is now richer and more engaging, thanks to a world map (new) that keeps track of the individual adventures already completed. The introduction of the followers, then, is certainly pleasant. During the various adventures it is possible to complete certain questlines that allow us to add a follower card to our deck (or at least to our collection). The follower can be a wizard, a warrior or in any case a non-player character that we carry with us in our raids and who can help us in combat with specific skills, as well as - trivially - representing an additional mouth of fire.

The best of Hand of Fate 2, however, remains that taste of adventure mixed with the sensations of a procedural / random dungeon crawler, with the possibility, however, for the player, to get their hands in this randomness, choosing many at the beginning of the mission of the elements that will make up his next adventure. The lyrics are well written and, yes, after a few games they will inevitably become a bit repetitive, but if the game is used for a game from time to time, that won't necessarily get boring. By the way, in this second episode all the texts are also in Italian, which is great for those who do not have a good command of English.

Everything fine then? Not exactly. Unfortunately, a series of very appreciable improvements counterbalances what I think is a lack of optimization of the game for Switch. Let's be clear: from a technical point of view the game works well. The problem is another and concerns the games in portable mode, where the texts are written with a font size that is difficult to read. For heaven's sake, if it were a sentence every now and then, it would not even be noticed: the texts can in fact be read, once and for all. But Hand of Fate 2, like its predecessor, is a game where reading is a fundamental and abundant component. Without exaggerating, a good 50% of the game time is spent reading and making decisions based on what you have read.

For this reason, I had to reluctantly give up gaming in portable mode, which in the long run becomes really too uncomfortable and tiring. In TV mode, however, the game behaves very well and allows you to appreciate all the improvements that have occurred compared to the first episode. A real shame, then. It would have been appropriate, in my opinion, to rethink the graphical interface a bit in order to give more space to the texts in the Switch's portable mode. These are things to consider when platforms are different: the smartphone version of Hearthstone, for example, is not a simple shrinkage of the tablet / PC one, but it has a completely different interface.

If you are interested, then, know that the game is very nice and perfect in TV mode. If you are used to using Switch especially in portable mode, however, think carefully: there are a lot of texts to read (it is an important part of the experience) and the font size is not adequate for continuous use of a 6.2-inch 720p screen.

I downloaded Hand of Fate 2 for Switch thanks to a game download code provided by the developer. I tried it in portable mode, but I had to surrender to a too uncomfortable reading, thus taking refuge for ten hours in the excellent TV mode with the console connected to a 39-inch Full HD LCD from Panasonic (BL6E series).

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Screenshots will help you evaluate the graphics and gameplay of Hand of Fate 2.

Hand of Fate 2 - scene 1
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Hand of Fate 2 - scene 5


If screenshots are not enough, you can enjoy creative videos from Unbroken Studios

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