Horizon Chase Turbo - Analysis
As a spiritual successor to the titles we have named, here we are only going to have to worry about accelerating, overtaking all the rivals we can and not hitting anything. Yes, we have a brake button, but honestly, you don't need to use it. Only with the stick -or the pad, whichever suits you best-, the acceleration button and the nitro button, you will have enough. The race begins with a countdown, in which we can find the right moment to start the race with an extra acceleration -or skating if we do it wrong- and, as usual in this genre, all the cars will overtake us leaving us in last position. Our challenge? Reach them all and win.
The races are short , only a few of them exceed 2 minutes in duration and it offers fun from the first second, thanks to a very well-managed difficulty curve. We can start playing in a second and we will always want to have one more. It has that point of addiction that some racing games of yesteryear had and that, today, many triple A's already want to have. During the journey, apart from overtaking the other competitors, we must also take into account some details. Scattered around the circuit are a series of interesting icons. To begin with, some coins that, if we collect them all, will give us the maximum score for that level. Apart from that, we will also be able to collect gasoline, since our car will use up as the laps go by and if we run out of fuel, the race will be over for us. Finally, there is also an icon that allows us to perform one more nitro, something that will be key in the most complex races.
Regarding game modes, Horizon Chase Turbo has enough content to have us hooked for a good handful of afternoons. The main modality is the career mode (or Around the World), which offers us a series of races in 12 countries, covering more than 100 circuits in total. To unlock a new level, we will have to accumulate the score coins that are awarded to us at the end of each race. In addition, in each country there are cars to unlock (there are more than 30 to collect, all imitations of real cars with their own characteristics of speed, acceleration, nitro, etc.) and a special race that, if overcome, will give us an improvement to choose what we can install in all the cars in our garage. Each country will be more difficult than the previous one, achieving a very good difficulty curve that is hopelessly hooked.
Then we have the tournament mode that, in the purest Mario Kart style, allows us to participate in competitions divided by difficulty . Each tournament consists of different races and we will add points according to our classification. Apart from that, we also find Game Zone, the main novelty of this version of Xbox One, which proposes a number of challenges challenges will be updated with runs under certain conditions (it is assumed that the challenges will be updated as they go the weeks). Finally, after completing the World Tour or all the tournaments, Endurance mode will open where you can participate in series of consecutive races with the condition that, if we are below the 5th position, we will be eliminated. Both the Tournament mode and the Game Zone are also equipped to start, but are unlocked when you reach the first countries of the main mode.
Nor can we forget the option to play in local multiplayer up to 4 people in split screen , something that will transport us to those wonderful 80s and 90s with greater ease. A pity, yes, that an online mode has not been implemented. It would have been great to be able to compete against other rivals from anywhere in the world or with friends over the internet, although the ghost cars and the scoreboard have been included to compare times with them.
The control is precise, always keeping in mind that it is based on the classic arcades. That is to say, we will go at full speed advancing along the roads and having to take the curves -which suddenly arrive at breakneck speed- and with hardly any time to look at the map. The game has a great sense of speed and we must bear in mind that crashing into another car or an element of the stage will make us lose time and valuable positions that will cost us to come back later.
Technically we are not talking about a game -logically- cutting edge, but it does very well what it proposes. As a tribute to those games Out Run style is sensational. Great variety of settings and artistically beautiful. A really good use of the color palette transports us to circuits around the world, climatic changes and day / night cycles included. The cars and the details of the scenery are quite simple, but the fluidity at which everything moves and the sense of speed achieve the desired effect. The music is created by Barry Leitch, a legend of the compositions in classic games, being the creator of the music of titles like Lotus Turbo Challenge, some installments of Gauntlet, Top Gear or Speedball 2. His work in Horizon Chase is again really good, while the texts of the game arrive perfectly translated into Spanish.