Release date23 Oct 2012
Hotline Miami is an energizing activity game that is overflowing with unadulterated brutality, extreme shootings and bleeding hand-to-hand fights. In an elective Miami in 1989, you assume the job of a secretive screw-up on a dangerous frenzy against the obscure black market, at the command of any voices on your replying mail. You will before long battle to discover what is really occurring and why you are powerless to such demonstrations of viciousness, depend on your brains to ace your way through apparently outlandish circumstances while continually dwarfed by insidious adversaries. The activity is tireless and each shot is dangerous, so every activity must be done rapidly and conclusively on the off chance that you need to endure and reveal the vile forces that cause the gore. Hotline Miami's unique visual structure, a thundering soundtrack and an unbelievable chain of occasions will make you question your own hunger for blood as you are pushed as far as possible by a severe, persevering challenge.Main highlights Breakneck shootings in blood-recolored neon passages, joined with an extraordinary, beating soundtrack, a stunning and unadorned story circular segment that traverses 20 ruthless staggered maps Breathtaking fights against a peculiar group of supervisors from the Miami black market Use 35 distinct weapons - from the shotgun to the attack rifle to katanas and lead pipes - everything is at your fingertipsOver 1,000 unique sprites offer a fabulous assortment of situations, weapons, items and demise movements from adversaries so executing is constantly unused. Pull out one of 25 distinctive unlockable binds Masks over to shroud your character and change the interactivity in support of you or to expand the challengeDraising beats and puzzling sounds by Sun Araw, Coconuts, MOON, Jasper Byrne, El Huervo, Perturbator, Scattle, Elliott Berlin and Eirik Suhrke that test your cutoff points, and leaderboards to exhibit your aptitudes
About Hotline Miami
Hotline Miami is released by Devolver Digital in 23 Oct 2012. The game is designed by Dennaton Games. Hotline Miami is a typical representative of the Indie genre. Playing Hotline Miami is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay Hotline Miami will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 23 Oct 2012 released games such as:
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A complete list of games like Hotline Miami can be found at AllGame here.
Hotline Miami is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
Hotline Miami is perfect for playing alone or with friends.
At AllGame you can find reviews on Hotline Miami, gameplay videos, screenshots of the game and other Indie representatives.
Hotline Miami - Analysis
Unlike Retro City Rampage , which we also discussed a few days ago, Hotline Miami is another love letter to the video game of past times, although its game mechanics work much better than in the work of Brian Provinciano. The fact that the protagonist has an NES in his apartment is already a statement of intent and the game also bases its premise on the zenith perspective although of much fatter sprites and it is an immediate arcade like few others. Very short, yes, but tremendously immediate.
Let's get down to business. Hotline Miami is divided into just over fifteen levels in which things will become increasingly difficult for us. That difficulty is going to be a hallmark of the title from the first to the last level, starting with some controls that are difficult to adapt to for a few minutes and reaching the central point of the matter: a single blow and / or bullet ends our lives at the moment.
In Hotline Miami we do not have a life counter to use, these are infinite, and each level has its checkpoints that are reached once we clean a floor in the area where we are. Although it may seem simple, or that or a server is a real package with all the letters, the task becomes titanic at times since the title of Söderström does not give any option to errors. As in real life, a minimal overexposure ends you.
In fact, the phases of Hotline Miami are a strange mix between stealth and action in abundance. On the one hand we can finish off several of our enemies with a clean fist, going through doors or throwing blunt objects, but when things get serious and you have to end up with three guys in the same room, you had better wear a headscarf and surname yourself. Rambo if you want to get out alive.
He spoke of stealth in Hotline Miami because it is a fundamental element for some aspects of each mission: the longer the enemy takes to realize that we are killing all the guests on that floor, the less complications it will put us, although at the first shot we will finish with much of our options to cover us.
Now that we have explained the game mechanics in broad strokes, you can get an idea of how the action unfolds, possibly the darkest point of Hotline Miami . The game is fun, yes, and although it has a point of difficulty above what we are used to, but at times it is extremely repetitive.
Its levels can be solved in several ways thanks to the game of different rooms with doors conveniently distributed to be able to move around the plane without forcing the player to use predetermined routes and it is a fact that is appreciated. But the tactical component vanishes in a flash as soon as the first shot is fired and the enemies come after you in droves. From there begins a flight forward in which your only weapon is skill at the keyboard and pray that an enemy does not appear due to that blind spot that you did not have controlled.
To find out how this bloodbath that Tony Montana could star ends, go to the next page.
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