Release date30 Aug 2016
Hue is an energetic, grant winning stage puzzle game in which you impact the world by changing its experience shading. You will investigate a risky, dim nation looking for parts of shading and your missing mother. Impediments, the shade of which relates to the foundation, essentially vanish and present new riddles - loaded with peril, puzzles and hues never observed.
Hue is released by Curve Digital in 30 Aug 2016. The game is designed by Fiddlesticks. Hue is a typical representative of the Adventure genre. Playing Hue is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Hue will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 30 Aug 2016 released games such as:
In addition to Hue, the representatives of Adventure games also belong:
- 🎮 The Book Of Yorle: Save The Kingdom
- 🎮 Tower Unite - Original Soundtrack
- 🎮 Labyronia RPG
- 🎮 Brutal Force
A complete list of games like Hue can be found at AllGame here.
Hue is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Hue is perfect for playing alone or with friends.
At AllGame you can find reviews on Hue, gameplay videos, screenshots of the game and other Adventure representatives.
Indiegram - Review
Happy reading and have fun!
This is the Police
"I want to be a policeman!". I guess it was said by at least someone during childhood, and that it was a desire that developed over time at least in those who, in the end, really ended up being a policeman. This is The Police offers an all in all realistic and very noir vision of the life of a police chief, with all his problems that are linked, incredibly or perhaps not, more to the managerial and political side of work than to mere crime management. .
The character who will be interpreted, a police chief 180 days after his forced retirement with a few extra pounds and incipient baldness is an ambiguous, broken figure. A man of firm principles in a world almost entirely devoid of these principles. Day after day we will have to divide ourselves between political requests, crimes and investigations, personal problems of the team that is in charge and "favors" to be done to a mafia boss whose attention is inherited from the one who was the deputy chief of police. As much as you may want to stay as clean as possible, the end result is that you are able to navigate by sight in a sea of shades of gray whose only final effect is to make you disillusioned with how some things work.
The typically "playful" mechanics of This Is The Police are quite repetitive: you look at the map of the city from above, every now and then crimes come up and you have to send one or more policemen of those available to solve problems of various nature. What makes the game interesting is the underlying plot that develops constantly, the interactions with the various policemen whose personal stories will begin to interest and of course the sessions in which through a multiple choice dialogue system you will have the power to fully impact that that happens in the game world (or even just simply saving a hostage from his captor).
The presentation of This Is The Police is not the most elaborate. The graphics appear represented by simple animated drawings only sporadically. Where the game shines is in the fantastic voice acting and soundtrack, although perhaps having Duke Nukem voicing the police chief might make you want to do “Rambo” more than is actually advisable.
Definitely a title worth paying attention to, provided that the genre is not one of those that are indigestible regardless of a certain category of players.
Genre: Management Noir
Price: € 14.99
The Turing Test
The Turing Test takes us to Europa, Jupiter's satellite, but shows it to us only for a few moments, and then locks us up inside a huge scientific establishment structured as a series of tests in full Portal style. As the protagonist, we have to face various tests that separate us from the final goal, to help an artificial intelligence that is unable to do it on its own. Why? Well, the idea is that the puzzles proposed by the game require lateral thinking for their solution, which an artificial intelligence is not really capable of. Hence the title that pays homage to the test designed to understand if you are talking to a person or a machine. All this translates into a first-person puzzle game in which we go around with a pistol through which it is possible to collect and deposit globes of energy even at a distance, through which to activate various doors, mechanisms and devices. Let's add other mechanics, they slowly reveal themselves to us and we have a very interesting basis. Unfortunately, the realization is only partially convincing.
The puzzles, in fact, rarely go to really propose that lateral thinking on which they should be based and instead tend to exploit the basic mechanics in a rather flat way. The Turing Test is an enjoyable and well-paced game, but one that offers a mostly fairly low challenge and, above all, rarely manages to elaborate its ideas in a truly ingenious way. The flashes of real fantasy are manifested in the optional rooms, really well thought out, which however are few and are used more than anything else to unlock additional elements of the story. And in the end, the feeling is a bit of a lost opportunity, at least in terms of gameplay, because the elements to do more were there. Instead, it goes better from a narrative point of view, with a thin story that deals with interesting themes and manages to pose them in an intelligent and capable of arousing some reflection.
Platforms: PC (tested version), Xbox One
Genus: Laboratory mice
Price: € 19.99
Do you remember Cossacks? If you are over twenty-five, I bet yes: published in Italy by FX Interactive, when there was still little talk of digital delivery, Cossacks is one of those games that you happen to play, as kids, if only because you find them on newsstands. at a good price. We are not talking, however, of a disposable title, but rather of a great old-school RTS classic, completely worthy of eye contact, at the time, Age of Empires and Rise of Nations. So why not bring it back to younger audiences now that remakes are all the rage? And here is that GSC Game World (those of STALKER, to be clear) comes up with this Cossacks 3. Let's say right away that the numeral in the title is not exactly sincere: more than a third chapter, it is an almost slavish remake of the first episode, with an outline of five new campaigns and, of course, a graphic update.
What we have on our hands is a real-time strategy set in modern Europe, between the seventeenth and eighteenth centuries, at the time of the pike and musket. The campaigns retrace a series of historical conflicts, from the English civil war to the clashes that saw the eponymous Cossacks as protagonists, between Ukraine and Russia. The campaigns are, in fact, the most interesting component of the title, not so much for the (limited) historiographic accuracy, but for the variety and narrative imprint of the missions. Occasionally, small multiple-choice events happen: do we want to spend gold to hire mercenaries? Which section of the allied deployment do we decide to cover with our troops? A half novelty for the genre, which would be nice to see exploited in other titles as well. There are missions in which a town is built and soldiers are recruited, others that see us in command of a small contingent, others that are real pitched battles. The fact that the latter are as simple as the most successful brings out the main problem of Cossacks 3: in terms of mechanics, it is an old title.
As long as it comes to moving musketeers and cavalry to meet the enemy, the game, albeit with some pathfinding problems, works and fun. However, when a base needs to be built, the pace becomes icy. The mechanics are rather trivial and the game certainly cannot serve as a city builder, yet certain missions require you to take care of the infrastructures and then recruit, one at a time, very slowly, the soldiers. Considering that there can be thousands of foot soldiers, the impression is that of a hybridization between Total War battles and the dynamics of a Command & Conquer: an unfortunate combination. Just to give you an example: we can control our soldiers one by one, all together passionately in RTS style, or by gathering them in regiments. Such regiments can only be formed by multiples of thirty-six soldiers (don't ask me why), and require the presence of an officer and a drummer nearby.
Maybe fifteen years ago such a thing was normal, but it makes no sense that, today, a player is forced to jump the obstacles of the interface when a single click would have been enough to recruit the entire team directly from the barracks. Here, this fidelity to outdated styles makes Cossacks 3 a title unsuitable for the contemporary market, and cuts out a considerable slice of the public. If you are among those who remain, expect an above average level of difficulty, and a fair variety of troops and nations, including pikemen, heavy and light cavalry, frigates and galleons, Ottoman Janissaries and Dumas-style French musketeers. Graphically, Cossacks 3 is "plasticky" but all in all pleasant, with the troops on the screen that are somewhat reminiscent of toy soldiers, with their bright colors and woody movements. The fact that the riflemen never reload and that the guns move on their own could also be part of the atmosphere. In short, the "new" Cossacks has very little new: dedicated to fans of the series, it risks being a poorly digestible mash for the most refined stomachs, also considering the presence of a few bugs too many, especially in the multiplayer environment.
Platform : PC
Genre : Like in the old days
Price : € 19.99
Rating : 6.5
Screenshots will help you evaluate the graphics and gameplay of Hue.