Release date16 May 2017
Power up and build the ultimate version of your favorite DC legends in INJUSTICE 2. With a massive selection of DC Super Heroes and Super-Villains, INJUSTICE 2 allows you to equip every iconic character with unique and powerful gear earned throughout the game. Experience an unprecedented level of control over how your favorite characters look, how they fight, and how they develop across a huge variety of game modes. This is your super Hero. Your Journey. Your Injustice.
About Injustice 2
Injustice 2 is released by WB Games in 16 May 2017. The game is designed by NetherRealm Studios. Injustice 2 is a typical representative of the Fighting genre. Playing Injustice 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Fighting, there will always be room for something new and interesting. Thrilling levels and gameplay Injustice 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 16 May 2017 released games such as:
In addition to Injustice 2, the representatives of Fighting games also belong:
- 🎮 BlazBlue: Continuum Shift
- 🎮 Mortal Kombat : Komplete Edition
- 🎮 Ultimate Marvel vs. Capcom 3
- 🎮 Naruto: Ultimate Ninja Storm
A complete list of games like Injustice 2 can be found at AllGame here.
Injustice 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Fighting games has a full immersion in gaming. AllGame staff continues to play it.
Injustice 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Injustice 2, gameplay videos, screenshots of the game and other Fighting representatives.
Injustice 2 - Analysis
The roster of heroes and villains reaches the magnificent figure of 29 components (if we include Darkseid, which we will only obtain by reservation, which in itself is a mini-point against). There is room for all kinds of contenders, in terms of game style and personalities. Almost no one important is missing in the DC universe , and there's room for all character possibilities, too. There are specialists at a distance, in grip, in combos, in zone control ... With various interpretations and unique special movements in each case. Variety is assured, and the depth of the cast is beyond question, with a smooth learning curve, allowing us to seamlessly control almost any cast member with just a few minutes of play while still allowing us to continue learning. for a good handful of hours of play. It is curious to observe how they have done to balance the different available contenders, although it is peculiar that characters like Harley Quinn can stand up to Superman, Flash and the like. It seems that NetherRealm has managed to solve one of the big problems of the first game, balancing the possibilities of most of the fighters.
The key is to 'normalize' the superpowers, relegating them to a more punctual use than the heroes would use them. Thus, in Injustice 2 we will have three main attack buttons , loose, medium and strong, one button for the special ability of each fighter, and the modifier to use a section of the energy bar, and thereby boost a special hit. . Of course there are many more nuances to be controlled (such as the use of super hits with L2 + R2, changes of scenery, interactions with the environment, grips ...), but the bases are as simple as knowing how to hit the main buttons at the right time , and take advantage of our character's abilities to chain as many hits as possible. There are aerial combos, movement cancellations and a long etcetera of playable possibilities that give long-term meaning to Injustice 2 , regardless of the game mode we play.
However, the initial recommendation we make is to start with the basic tutorial, and continue with the Injustice 2 campaign, which, as with the first installment, was much more than just a succession of fights. In the nearly 6 hours that it can last, we will play a total of 50 battles (75 if we replay the ones we left on the road), in which we will be told a story of heroes, villains and gray areas that drink from the events occurred in Injustice, but that goes further, by presenting a new threat, Brainiac, in a context in which superheroes are divided into two groups, supporters of avoiding crime before it occurs, and those who believe that without crime no punishment possible (the Superman group, and the Batman group, respectively). That is, we will find ourselves in the middle of a civil war between the most powerful beings on earth, with an alien threat in between. The development is interesting, and full of cinematic scenes. Its first section is bright and full of interest, but it loses some of its bellows towards the end, perhaps due to its length.
There are a total of 12 chapters in which we will play many of the heroes of Injustice 2, sometimes having to choose between two different possibilities when facing combat (and this is what we will be able to play later, unlocking a new epilogue if we do all the fighting in the campaign). In this way, we will find the perfect context to learn how to use heroes like batman, Harley Quinn, Green Lantern or Flash, although we miss being able to put ourselves in the shoes of the villains , even if it were for a couple of fights. An interesting proposal, capable of hooking us and making us return to the game that, however, is not as brilliant as the campaign of the first installment of this series was.
In addition, while we play with the different heroes of the campaign, we will accumulate experience as a player and in each of the characters that we have been using, thus revealing another of the most important pieces of Injustice 2: the progression of the player. The NetherRealm game is not a simple succession of fights, but in each combat we make the character we are using stronger and stronger, by raising his level and, thereby, allowing him to use better equipment that, in turn, modify the statistics of the hero in question. There are dozens and dozens of unique gear for each combatant , which is unlocked completely randomly through mother boxes, with no microtransaction involved. In this way, little by little we will improve our favorite fighters and, in addition, modifying their appearance with each of the pieces that we put on them. Such is the level of detail that it is even possible to modify the fighter's special blows and abilities , beyond enhancing his innate abilities. That is, a twist rarely seen in fighting games that increases replayability and improves the feeling of playing 'for something', whether we are in the single player modes, or in the multiplayer options.
We gathered the finest game reviews for you to have a better idea of the Injustice 2
Darry HuskeyInjustice 2 - Criticism
Test translated from English to French by IGN France.
Injustice 2 is like its cast of superheroes, namely exceptional. The battle mechanics of Injustice: The Gods Among Us have been improved in the right direction. The number of potential hours of play that the new Multiverse mode offers alone is impressive. The heroes and villains of the DC Universe have never looked so classy in other games, despite the title's sinister and depressing side story. Like its heroes, Injustice 2 thus faces adversity, carried by content as I have rarely seen at the launch of a fighting game, and a unique combo system which, once mastered, becomes purely enjoyable. .
Injustice 2 strikes the perfect balance between retaining the qualities of the previous installment and offering changes that intelligently improve pre-existing game mechanics. From new versions of attacks based on the elements of the scenery - such as the possibility of crushing enemies with a car or giant stuffed alligators -, to flashy transitions making the link between each zone of the arenas, passing by an arsenal of Full special moves - like crushing your opponents with the Batmobile or traveling through time to send your opponent into the mouth of a dinosaur - all of this brings welcome changes. One of my favorite abilities is filling my Super gauge to unlock moves that allow me to dodge projectiles from enemies, counter hits using scenery, and increase my speed to perform more actions. fast. These accelerated movements make the clashes much more lively and agile, a welcome development when we remember the heavier movements of the previous episode. New defensive movements also make the battles against specialists in ranged attacks, such as Deadshot or Green Arrow, much less frustrating than some heavy face-to-face events in the previous section which were limited to blocking enemy attacks indefinitely. In addition, the addition of new fighters, like Dr. Fate and Deadshot - whose specialty is the control of the battlefield, Black Canary - adept at offensive blows as fast as technical, or Atrocitus and Gorilla Grodd with methodical styles and violent, fills the gaps of the roster of Injustice first of the name.
One of the nicer things about Injustice 2 is the wide variety of combos on offer, which is only matched by a few games in the genre. For someone like me who loves spending time beating up a silly fighter in Practice Mode to find out what crazy combinations of punches I can pull off, it's extremely fun. You can bounce your opponents off the walls and send them into the air to juggle. Using the super gauge can sometimes even change the characteristics of a special move and provide new combo opportunities: for example, when the Joker uses his "BANG!" », The latter usually draws his weapon and shoots his target. But by activating the super gauge, the bullet from the pistol can make opponents fly through the air, allowing the Joker to juggle his victim. Each character can make their combos last in several different ways. And it is possible to go even further by taking advantage of environment attacks and position in the combat zone.
There is a lot of content, whether it is for people who love fighting games but do not enjoy facing other players, or for those who like to mix everything together but also like to go hunting for success and loot. In any case, Injustice 2 probably has more content in its single player mode than any other fighting game released to date. Most of the content is excellent, with the exception of its main component: the single player campaign
I wasn't a fan of the grim treatment of the heroes in Injustice: The Gods Among Us , and its side story in which Superman goes adrift following a tragic death. And although the character animations in the cutscenes and in-game stand out and sometimes border on photo-realism, I very little appreciated the way the fighters are represented. Including the usually symbolic characters of hope and light who now approve of killing their enemies, claiming that atrocious events have been caused by their inability to deal with these villains once and for all. Batman seems to be the only voice of reason until you realize he has dared to ban Superman and Wonder Woman as he associates himself with people like Harley Quinn.
Injustice 2 repeatedly tries to break this monotony with the entertaining Green Arrow and the ever-popular Flash, the latter aptly symbolizing the consequences of the Batman and Superman feud, and what the heroes are fighting for. Sadly, the game features a Joker who turns out to be one of the most false and unfortunate depictions of the Clown Prince of Crime. Goodbye the charm and dark humor of the crazy winnowing clown, the infectious laughter and the flamboyant wardrobe, and hello the psychopath with generic threats and who waves a knife in all directions. Like recent DC films, Injustice 2 confuses gloom for gravity, and finds itself in a weak position in the face of the whimsical, funny and colorful universe favored by its rival Marvel, especially in the latter's games, like the future. Marvel vs Capcom Infinite fighting game.
As you explore the conflict between Batman and Superman, and the great threat behind it, you take control of each of the playable characters. It imparts an epic feeling, allowing you to see the main threat coming through the eyes of every actor in this saga. But it also involves getting to know the style of each of the 28 characters on the fly. Transitions from one hero to another can be frustrating at times, including passages where you are suddenly placed in front of an experienced AI and in the boots of a fighter you don't know at all. There are no universal combos. So, Green Lantern two-three hit combos may not exist in Batman. Each hero is indeed unique, even on the side of his basic attacks. Some have complicated combinations and parries that are not innate to place, like Robin and Bane. While this style of storytelling brings grandeur to the DC Universe by letting you take part in events under the ocean, on Krypton, or in the Gotham Shallows simultaneously, this build detracts from the rhythm of the story. Everything is frustrating and unequal compared to Street Fighter or BlazBlue, the universes of which we explore through different intrigues specific to each fighter.
Failing to find anything appreciable in this particular DC story to say the least, I really liked the Multiverse. This mode is the answer of fighting games to Destiny since it gives you the opportunity to evolve your fighters, gain equipment and use them to complete different challenges that change every day. Common and rare gear sometimes only increases a single stat: strength, defense, health, or abilities. However, the rarer and more legendary pieces can do a lot more like changing the color or size of projectiles, or even allowing your hero to start a fight with his super gauge already full. This brings a strategic dimension which pushes to choose the objects to equip your character in order in particular to increase the capacities most adapted to your style of play. Even if Injustice 2 rebalances the basic statistics of all the characters during the confrontations in line, it is always possible to face your friends with all the power of your equipment or to ignore these bonuses to balance the game. In all cases, the cosmetic changes remain.
I loved discovering that the rarest equipment also changed the appearance of my characters. It is thus possible to create a unique look for each of the fighters. Some modifications can be minor such as the choice of the style of the breastplate, the addition of luminous lenses to the Batman mask or the addition of a hood to the Scarecrow outfit. But they can also be very notable, like the ability to change the Superman logo. Between the colorways to unlock, the different modifications for the arms, legs, torso and head, and finally the new weapons, there are a surprising number of options for anyone who associates their wardrobe with success.
Injustice 2 also allows you to unlock chests rich in rare equipment by completing specific objectives, such as achieving a perfect score in Multiverse missions, completing a fighter's tutorial or completing chapters in Story mode. One more reason to visit the Multiverse regularly.
Be warned: between the Multiverse mode, the 5 to 10 hours of Story mode (depending on your level) and the different skill trees of each fighter, the depth of the content offered may intimidate newbies, at least until 'they take the measure of what they throw themselves into. Because although there are generic tutorials like focused on a particular hero, these provide a very slight overview of what the game has to offer, especially in the second case. The training sequences offer a very brief taste of the basic commands of each member of the roster. To be clear, there is a gulf between fundamental hits and 20 hit to 600 damage combos that Injustice 2 doesn't really bother explaining to newbies. Compared to Street Fighter V's Mission mode, which teaches players how to pull off increasingly complicated combos, Injustice 2's tutorials just teach you the minimum. Those who are used to performing complex, memory-appealing patterns can go for it headlong and have fun, but if you're new to fighting games, you should know that getting past the first few levels is going to require you. much more time and practice.
During our test on the servers, the multiplayer mode did not fail like a Kryptonian, with very little lag and freeze. The quality of the connection between players is rated by a bar system (one to four), and even with just two bars, I managed to find playable games. As the number of connected players increased, I did not notice any problem with the servers and I was thus able to continue to face ranked opponents. And while online battles can't replicate the feel of lag-free games with an AI or a local friend, Injustice 2's Training Mode includes an option that simulates a slight delay. This makes it possible to reproduce the sensations of lag in an online game and thus to work on the timing of its combos.
Alessandra "Aelinar" BorgonovoInjustice 2: Legendary Edition - Review
That Injustice 2 is "a great fighting game", citing Ualone's words in the review of the basic version released a year ago, is no secret. A version...
The merit of this series for me, of the first chapter in particular, was to have combined beat 'em mechanics with a more than satisfactory plot, preceded by a few months by the comic of the same name where the facts prior to the plot of the game are told. For those who follow the paper adventures of DC superheroes it is not uncommon to find works that strip the characters of all their strength to show their human side - even of those who, like Clark Kent, are not human. Injustice has gone a step further, bringing its protagonists into a conflict whose outward appearance is only a fraction of what everyone is fighting within them. A victim of deception by the Joker, Superman kills Lois Lane and his unborn son. Annihilated by grief he understands (he is convinced) that humanity is not able to protect itself and together with some members of the Justice League establishes a dictatorship called "The Regime". Nobody dares to fight such a delusion apart from Batman, who thanks to the help of Catwoman and a few other faithful founds the so-called "Insurrection": a relentless conflict ensues - a war that possesses the royal profile of Krypton and breathes the cruel grammar of the command. Finally, the tyrant's coat of arms has fallen and the symbol of a humanity rediscovered and conquered with blood has been raised, the surviving heroes work to build peace but a new threat is lurking and winning it asks for one of the highest prices: free Superman.
Injustice 2: Legendary Edition is set five years after the events of the original game. Superman is locked in a kryptonite cage in the heart of the ARGUS (Advanced Research Group Uniting Super-Humans), kept alive but weakened enough to not be able to use his powers. The prologue is structured in a flashback that takes us back to the last hours of Superman's home planet, Krypton, destroyed by Brainiac's hand. This sophisticated android constantly hungry for knowledge does nothing but bottle entire cities after having reduced their size with a ray of his invention: this is what happens to Kandor, whose fate escapes both Kal-El and his cousin Kara Zor-El (Supergirl) with which will be seen in this second chapter. In the present Batman continues the reconstruction process after the devastation brought by the regime, made difficult by the faithful of the dictatorship who attempt continuous sorties to free Superman under the command of Gorilla Grodd: it does not take much for it to be discovered how the real puppeteer is Brainiac, firmly intentioned before to exploit Clark for his purposes, then to put the Earth under glass. Batman has no choice but to release his nemesis to help her stop the threat.
The standard set by NetherRealm with its own narratives is always at a high level, as demonstrated by the most recent Mortal Kombat and Injustice, a structure that even Capcom has tried to follow for Street Fighter V without however succeeding. If the traditional fighting game campaign involves choosing a character from a rather large squad, series fights to the final boss and the only consolation of a conclusive movie, Injustice 2: Legendary Edition is a film in all respects, dotted with cutscene and fistfights but whose progression remains steady until the most relevant battles have been won. If several characters are involved, the player has the choice of who he wants to play, thus giving the impression of a branched path. The basic package offers 28 characters and the Legendary Edition obviously adds the DLC released so far. Overall, NetherRealm managed to include them all pretty well in the story, despite some less strong presence than others: the brief appearance of Swamp Thing is a bit out of place and even a rejuvenated version of the Joker, a hallucination fruit of the drugs of the Scarecrow, can leave bewildered considering Superman's bad end in Injustice: Gods Among Us. But on the other hand, "why so serious"? It's not a real party if the Joker is missing - that's okay.
This time, NetherRealm has included a level-up system for each character (whose maximum is now 30 with the Legendary Edition) which in addition to encouraging the continuous game is well linked to the Multiverse mode and the loot system, a fundamental feature of the second chapter. Much like an MMO in this sense, Injustice 2: Legendary Edition takes up the division of equipment between head, arms, torso, legs and weapon, and enriches it with new unpublished objects that will make those most inveterate collectors happy. There is always a reason to go into battle and whether it is a purely cosmetic object or that equipment capable of increasing the desired statistics, the choice of developers has proved essential to keep an already rich title even more alive. per se. The only disadvantage, if we want to call it that, is the same one that afflicts heavily loot-based titles like Diablo or Borderlands, that is, those minutes required at the end of each session to manage our character and the new objects obtained. Nothing that hasn't been seen in the past.
Czarny WilkInjustice 2 review - when fighting meets RPG
The review was based on the PS4 version. Also valid for PC, XONE versions
Injustice: Gods Among Us, released four years ago, turned out to be the most successful representative of the fighting genre, although it did not fully use its potential. The story mode changed the interesting concept of a dystopian universe, perfectly developed in comic book prologues, in which traumatic events led Superman to a drastic change in his worldview and, as a result, taking over power over our globe. The gameplay, however, despite many innovative ideas and solid implementation, did not manage to catch the most ardent fans of the genre for longer and repeat the success of Mortal Kombat from 2011.
Fortunately, the specialists from NetherRealm Studios did not give up after one attempt and thoroughly analyzed what worked and what would be worth refining. In effect Injustice 2 kept the most important advantages of the previous game while getting rid of its biggest drawbacks. And as if that were not enough, the authors decided on a unique experiment - throwing mechanisms typical for role-playing games into the genre framework, which provided a delicate breath of fresh air.
Anyone who played the previous superhero fighting game from the creators of Mortal Kombat , will find Injustice 2 immediately - all the characteristic mechanisms of the combat system have been preserved . Winning one round again does not fully regenerate the winner's energy, and the control of the special strike bar is of great importance for the game, allowing, among others, to perform extremely powerful and delightfully exaggerated super attacks.
The situations activated during the fight return, in which individual players sacrifice a certain part of the attack bar, and whoever uses more of it either deals considerable damage or regenerates their own energy. Each of the characters also has a punch or reinforcement, which is characteristic for their style of play, connected to the "circle" button on the pad. And with all these unique solutions in production, you can still feel the spirit of the dragon series very strongly - the dynamics of clashes, the way of combining blows into sequences or patents for performing special attacks are exactly the same fairy tale as in "Mortal" .
The devil, of course, is in the details, and although it is too early to judge whether Injustice 2 will convince the old stagers, it is thanks to these small changes that it is on a very good path. The smaller segments of the special moves bar can now be used for a new type of dodging or for breaking combos in the air , thanks to which juggling or "spamming" with ranged attacks is not able to spoil our blood so much. Using interactive elements of the environment has also become a much less effective method of attack, as attacks of this type can now be blocked in most cases - and if not, they take quite a long time, exposing the player to damage.
Lots of dynamics
As a result of all the changes introduced, the duels have become much more dynamic and less random . A seasoned player will get out of the vast majority of dangerous situations relatively quickly, and controlling the level of the bar is now even more important than before.
This production should also appeal to less experienced fans of the genre - to perform special moves or combos, you do not need such precision as in the competitive Street Fighter V , and the fights can look quite effective also in the case of a duel between two novice players . The title also offers a solid tutorial that easily explains both basic and advanced gameplay mechanics, so that the full theory of combat can be mastered smoothly and quickly.
All this makes the game a good balance between accessibility and complexity, in this respect rivaling the great Mortal Kombat from 2011 . Most of all, however, duels are fun and rewarding, just as simply and simply as before - regardless of whether we are fighting computer opponents controlled by artificial intelligence, or a player sitting next to them, or online. The only thing you can complain about is the lack of the option of scrolling short movies activated with the most powerful attacks - initially they make a great impression, but watching them nasty once, you would like to save these several seconds.
Except for changing only the appearance, name, and lines of dialog warrior skins in 2 Injustice can fight twenty-eight figures. In addition, there will be heroes available for purchase, one of which, Darkseid, has already been given to those who have decided to pre-order. Much of the cast is made up of newcomers to the franchise, meaning several faces had to be said goodbye. In fact, no one from the DLC returned to the "one", and fans of Deathstroke, Hawkgirl, Killer Frost or Shazam have no reason to be happy either. From among those who were absent, only the first of these was missing, but the tastes are different and some players may have lost their favorites .
The most important novelty in the gameplay mechanics introduced in Injustice 2 is the collection of equipment straight from the Diablo series or other hack'n'slash productions or RPGs. For fights, we are rewarded with random items of clothing, which, in addition to visual issues, also affect the statistics of a given fighter. For more important achievements, such as completing ladders or gaining experience levels for a profile and / or characters, we get various types of boxes, which also contain elements of outfits. Sometimes they also drop an additional skill or color scheme.
Statistics are irrelevant in ranked and tournament modes, but they work basically everywhere else, and can make battles much easier or more difficult, depending on the difference between your and your opponent's characteristics. Each piece of clothing is obtained randomly, so - due to the number of available characters - the chances of hitting something for our favorite are not much more than one in thirty. This makes matching equipment fun for many hours - even though the currency for which we buy new boxes is quite easy to get.
Personally, I do not like collecting higher and higher "numbers" by my character, so in Injustice 2 it did not make a special impression on me - especially since the development here is very slow. But this is a completely non-invasive mechanic and can be ignored most of the time, while still enjoying the game, only after collecting a really serious number of pieces of equipment, look at the appearance editing and possibly create a new outfit to catch up a bit. Or, on the contrary, spend hours dressing up and deciding whether we prefer +40 strength or +35 life. Hence, this mechanic, although it does not hit me myself, in this form I consider it a plus.
Gods of the multiverse
Unfortunately, this time the team led by Ed Boon did not attempt to implement the Star Labs mode, often full of very crazy missions. Instead, we received the so-called a multiverse that resembles the visually facelifted Living Towers known from Mortal Kombat X. By entering this mode, we gain access to a number of different fights with different modifiers and difficulty levels for a limited time.
Sometimes you are not allowed to use super attacks or jump, sometimes the enemy is much more powerful than us. If we are lucky, there may also be an opportunity to try out DLC characters - for example, I was able to test Darkseid in a challenge that was available for a few days. Classic ladders and survival modes are also hidden here. Regularly exchanging tasks on the one hand means that lonely players always have something to do, on the other hand, however, they are not as interesting challenges as those in Star Labs mode - and the multiverse gets boring faster . The clash modifiers alone aren't enough.
In online modes, there was no combination at all - we have the Lord of the Games (King of the Hill) and various options for standard matches. The network code is solid - despite the fact that I have a relatively slow link by today's standards, most of the dozens of fights I have fought so far have been without any problems, only one time lag significantly hindered the fun. It is also possible to join a guild, which primarily creates additional opportunities to collect chests with equipment by completing specific tasks.
Screenshots will help you evaluate the graphics and gameplay of Injustice 2.
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