Injustice 2: Legendary Edition - Review

Author: Alessandra "Aelinar" Borgonovo
Date: 2020-07-30 22:26:39
That Injustice 2 is "a great fighting game", citing Ualone's words in the review of the basic version released a year ago, is no secret. A version not only complete but also enriched with extra content was therefore a matter of time, if not a real due act, and here Injustice 2: Legendary Edition arrives on the market to bring us back to the dystopian DC universe born in 2013 with Injustice: Gods Among Us.

The merit of this series for me, of the first chapter in particular, was to have combined beat 'em mechanics with a more than satisfactory plot, preceded by a few months by the comic of the same name where the facts prior to the plot of the game are told. For those who follow the paper adventures of DC superheroes it is not uncommon to find works that strip the characters of all their strength to show their human side - even of those who, like Clark Kent, are not human. Injustice has gone a step further, bringing its protagonists into a conflict whose outward appearance is only a fraction of what everyone is fighting within them. A victim of deception by the Joker, Superman kills Lois Lane and his unborn son. Annihilated by grief he understands (he is convinced) that humanity is not able to protect itself and together with some members of the Justice League establishes a dictatorship called "The Regime". Nobody dares to fight such a delusion apart from Batman, who thanks to the help of Catwoman and a few other faithful founds the so-called "Insurrection": a relentless conflict ensues - a war that possesses the royal profile of Krypton and breathes the cruel grammar of the command. Finally, the tyrant's coat of arms has fallen and the symbol of a humanity rediscovered and conquered with blood has been raised, the surviving heroes work to build peace but a new threat is lurking and winning it asks for one of the highest prices: free Superman.

Injustice 2: Legendary Edition is set five years after the events of the original game. Superman is locked in a kryptonite cage in the heart of the ARGUS (Advanced Research Group Uniting Super-Humans), kept alive but weakened enough to not be able to use his powers. The prologue is structured in a flashback that takes us back to the last hours of Superman's home planet, Krypton, destroyed by Brainiac's hand. This sophisticated android constantly hungry for knowledge does nothing but bottle entire cities after having reduced their size with a ray of his invention: this is what happens to Kandor, whose fate escapes both Kal-El and his cousin Kara Zor-El (Supergirl) with which will be seen in this second chapter. In the present Batman continues the reconstruction process after the devastation brought by the regime, made difficult by the faithful of the dictatorship who attempt continuous sorties to free Superman under the command of Gorilla Grodd: it does not take much for it to be discovered how the real puppeteer is Brainiac, firmly intentioned before to exploit Clark for his purposes, then to put the Earth under glass. Batman has no choice but to release his nemesis to help her stop the threat.

The standard set by NetherRealm with its own narratives is always at a high level, as demonstrated by the most recent Mortal Kombat and Injustice, a structure that even Capcom has tried to follow for Street Fighter V without however succeeding. If the traditional fighting game campaign involves choosing a character from a rather large squad, series fights to the final boss and the only consolation of a conclusive movie, Injustice 2: Legendary Edition is a film in all respects, dotted with cutscene and fistfights but whose progression remains steady until the most relevant battles have been won. If several characters are involved, the player has the choice of who he wants to play, thus giving the impression of a branched path. The basic package offers 28 characters and the Legendary Edition obviously adds the DLC released so far. Overall, NetherRealm managed to include them all pretty well in the story, despite some less strong presence than others: the brief appearance of Swamp Thing is a bit out of place and even a rejuvenated version of the Joker, a hallucination fruit of the drugs of the Scarecrow, can leave bewildered considering Superman's bad end in Injustice: Gods Among Us. But on the other hand, "why so serious"? It's not a real party if the Joker is missing - that's okay.

This time, NetherRealm has included a level-up system for each character (whose maximum is now 30 with the Legendary Edition) which in addition to encouraging the continuous game is well linked to the Multiverse mode and the loot system, a fundamental feature of the second chapter. Much like an MMO in this sense, Injustice 2: Legendary Edition takes up the division of equipment between head, arms, torso, legs and weapon, and enriches it with new unpublished objects that will make those most inveterate collectors happy. There is always a reason to go into battle and whether it is a purely cosmetic object or that equipment capable of increasing the desired statistics, the choice of developers has proved essential to keep an already rich title even more alive. per se. The only disadvantage, if we want to call it that, is the same one that afflicts heavily loot-based titles like Diablo or Borderlands, that is, those minutes required at the end of each session to manage our character and the new objects obtained. Nothing that hasn't been seen in the past.