Landau Interactive

Experienced Web Development Team



  • Publisher
    Sony Computer Entertainment, Inc. (SCEI)
  • Developer
  • Release date
    13 Mar 2012

In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air. The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.

see all / fold
AGM score 96%
GameSpot 10
Metacritic 92
record breakers
polygonal 3d
flying enemies
playstation 3
third-person perspective
playstation trophies
game reference
platform exclusive
60 fps on consoles
british academy video game awards
silent protagonist
cooperative play
behind the waterfall
playstation network
original soundtrack release
playstation plus
no hud
thanks for playing
ambient music
motion control
dynamic soundtrack
late title card
adventure game
no dialogue
e3 2011
e3 2010
water level
slope sliding
limited flight capability
crepuscular rays
sixaxis support
gamescom 2014
improvised bridge
playstation 4
the end is the beginning
game developers choice awards 2013
magic carpet
d.i.c.e. awards 2013
spring fever
gamescom 2010
journey™ game
epic game store
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About Journey

Journey is released by Sony Computer Entertainment, Inc. (SCEI) in 13 Mar 2012. The game is designed by ThatGameCompany. Journey is a typical representative of the Role-playing (RPG) genre. Playing Journey is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Journey will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 13 Mar 2012 released games such as:

In addition to Journey, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Journey can be found at AllGame here.

Journey is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Journey is perfect for playing alone or with friends.

At AllGame you can find reviews on Journey, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Journey

Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.


Screenshots will help you evaluate the graphics and gameplay of Journey.

Journey - scene 1
Journey - scene 2
Journey - scene 3
Journey - scene 4
Journey - scene 5


If screenshots are not enough, you can enjoy creative videos from Sony Computer Entertainment, Inc. (SCEI)

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