• Publisher
    Lo-Fi Games
  • Developer
    Lo-Fi Games
  • Release date
    6 Dec 2018

An open world RPG in which you wander the territory with your NPC gathering and where the emphasis is on the sandbox components of the open game world rather than a clear story. Be a broker, hoodlum, rebel, warlord, swashbuckler, rancher, slave or simply discovered nourishment for the barbarians. Research and assembling new gear. Purchase and update your own structures to use as a sheltered, strengthened retreat in perilous circumstances, or open a business in them. Support or stand up to the different groups of the world as you make progress toward the quality and thriving you have to get by right now. Train your men and let them become ace warriors from feeble unfortunate casualties. Convey the injured individuals from your gathering to security and guarantee that they all arrival home alive.Free interactivity in a consistent game world: Enter the biggest single-player RPG world since Daggerfall, crossing 870 square kilometers. The game will never attempt to confine you or your own style of play. Modify the same number of characters as you like and set up an entire gathering to battle for you. At the point when characters gain understanding, they create and get more grounded: Not just their qualities, yet additionally their appearance changes. The ongoing RPG half breed classification in an alternate manner: There are no "saints" who have unnaturally higher qualities than any other person - all characters and NPCs you meet can be on an equivalent balance with you and have a name, a real existence. You are not the anointed one. You are not extraordinary and ground-breaking. You have no more "hit points" than the others. You are not the navel of the world and you are not extraordinary. Except if you get it, assemble a base where you can look into new advances, overhaul your barriers, and construct new hardware. Purchase and redesign your own structures to use as a sheltered, sustained retreat in perilous circumstances, or open a business in them. Numerous varieties and conceivable outcomes. Be acceptable, be terrible, be a specialist, be a cheat, live in a city, live in the desert, travel alone, travel by the thousand, form a fortification, spare a city. Subscribe to the freedom of the slaves or possibly end up as a slave yourself. A dynamic, regularly evolving world. Support or upset whoever you need, or remain for yourself - the world won't quit turning. This is something other than a "game": you live and get by in a mimicked world. You are caught by barbarians and eaten alive, or you are sold by slave proprietors and compelled to work in the mines. These are not pre-decided occasions, yet a vital piece of this disorderly world that can destroy your life coincidentally. Anything can occur, however in the event that you're sufficient, you can conquer anything. No level scaling. The world doesn't level up with you, and stores don't simply offer things that coordinate your level. Toward the beginning of the game, nearly everybody will be more grounded than you and it will never be anything but difficult to remain alive. The game won't hold you by the hand or help you when you are on the ground. Reasonable clinical framework that influences the game. A character with a harmed leg limps or creeps and hinders the gathering. In the event that you are harmed in the arms, you need to utilize a sword with one hand or not in any way. Genuine wounds make you an amputee who needs fake appendage substitution. Blood misfortune can make you drop and the blood pulls in predators. A character's details are influenced by hardware, over-burden, blood misfortune, wounds, and absence of nourishment. An astute man-made reasoning, on account of which the characters can reach inferences and work towards long haul objectives and wants. Gatherings cooperate and carry their injured to security. Characters can assume control over the micromanagement for you and deal with the creation in your base. Support or go up against the different groups of the world as you take a stab at the quality and flourishing you have to get by right now. Grown freely with no structure impacts or changes required by men in dark suits who have never played a game in their lives. Unique game world. There are no old dream buzzwords. No enchantment. German restriction is just around the corner

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AGM score 75%
GameSpot 0
Metacritic 75
real-time combat
role playing
pre-release public testing
steam greenlight
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About Kenshi

Kenshi is released by Lo-Fi Games in 6 Dec 2018. The game is designed by Lo-Fi Games. Kenshi is a typical representative of the Role-playing (RPG) genre. Playing Kenshi is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Kenshi will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 6 Dec 2018 released games such as:

In addition to Kenshi, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Kenshi can be found at AllGame here.

Kenshi is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Kenshi is perfect for playing alone or with friends.

At AllGame you can find reviews on Kenshi, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Kenshi - Mount and Blade review for Gothic fans

Author: Mushroom
Date: 2018-12-12 12:00:00
The review was based on the PC version.

Kenshi is a production as huge as the biblical Leviathan. In its basic assumptions, it is a combination of an RPG with a real-time strategy, in addition to survival elements. The associations with Mount and Blade are most appropriate , although Kenshi is kept in different, Far Eastern climates.

The work of Lo-Fi Games studio differs one more from its spiritual father - the level of complexity and scale of Kenshi exceeds Mount and Blade in every aspect . Unfortunately, this is not necessarily an advantage. It is clear that during the 12 years of production, the creators tried hard to meet their excessive ambitions. They were as big as the Leviathan and eventually devoured the developers with their game.

We received a title so huge that it is difficult to find a place in it. Its potential and the number of possibilities offered are only surpassed by the number of wounds and shortcomings, which sometimes make it almost impossible to play comfortably. True hardcore fans will love this world and will soak in it for very long hours, but the rest will bounce off of it.

A humble start to a great adventure

Let's start with what's good about Kenshi . And we have a lot of good here. As a standard, we are welcomed by the character creation screen, where we decide on the appearance and origin of our hero. There are a lot of modification options and with the right amount of patience, we can carve any avatar . For example, I managed to create the most upright man in the world, which had a rather disturbing effect. However, I must admit that I have never had a special talent for handling character creators. We also decide on the race (there are four to choose from) and the origin of our protagonist, which has a direct impact on the conditions in which we start the game.

Depending on what story background we choose for our character, we start playing in different places of the world and with different objects. It is even possible to start it not alone, but with a ready-made team of daredevils, thanks to which from the beginning we have a chance to focus on setting up a settlement and more strategic aspects of the game.

Indirectly, the choice of the initial scenario also affects the degree of difficulty, because in some cases we get more money at the start or we have better relations with a specific faction. However, the determination of the level of the challenge does not end there, because in the later stages of the game the game world turns out to be equally merciless for everyone - no matter if we started as a rich merchant or a poor wanderer . Nevertheless, it is worth considering the identity and past of our protagonist, because this decision translates into the beginning of our character's story.

A new, wonderful world

After making all the initial choices, which, contrary to appearances, does not take so long, we find ourselves in the world of Kenshi . This one is really huge and I must admit that I didn't realize it at first. After we land on the map, no one tells us what to do. The beginning of the game does not involve any dramatic events. No mysterious order tries to hurt our loved ones, no fire-breathing dragons fly in the sky, and no one even mentions ancient prophecies or a chosen one who is to save the globe.

Instead, we end up in the street of one of the nearby towns, most often with only a few gold coins with us, and absolutely no one cares what we do with ourselves. The first moments in Kenshi are a bit like getting off the train in a completely new city - accompanied by a slight feeling of confusion and the question of what to do next.

The first impression is therefore quite unusual and I assume it may even reject players who are used to clearly defined game goals. However, I liked this freedom and decided to take advantage of it. In a nearby copper mine, I made some money, bought basic weapons, armor and a backpack, and then went out into the world. I had no destination or route, I was just looking for interesting places. It was then that I was struck by the enormity of Lo-Fi Games' production for the first time.

I covered a distance approximately equal to the length of the entire map for three days (!), With at least four hours playing solidly every day. Of course it was not a speedrun, I was in no hurry and I had many adventures along the way. Several times I lost a lot of time trying to get out of areas that definitely shouldn't be entered by a character with my level, and I've stopped in virtually every major city to replenish my supplies. Discovering new areas and getting to know the factions inhabiting them, I slowly absorbed the world of Kenshi . Before I decided to settle down somewhere permanently, I had a really atmospheric journey, full of interesting stories that basically wrote themselves , because I did not accept a single quest along the way.

Lots of possibilities

In fact, I didn't feel like giving up wandering at all. I wanted to go north, maybe take a drag somewhere, or organize my own band of nomads. However, I knew that the game also offers completely different styles of fun, and to get to know them, it is worth settling down somewhere. During my travels, I found one convenient place where I decided to come back and establish a settlement there. Here Kenshi has once again revealed its scale. Nothing stood in the way of traveling the world alone, playing in the style of a classic solo RPG. However, since I decided to build the base, I received a full-fledged economic strategy.

Building a self-sufficient settlement is not an easy task at all and apart from choosing the right place, I also had to hire people who had useful skills . New crew members must of course have regular access to food, which in turn means that I needed a steady supply of cash.

In order to systematically earn money, I delegated some of my people to work in the extraction and sale of raw materials. As you can see, a series of dependency chains, so characteristic of typical economic games, quickly appeared. All this is additionally complicated by the fact that each of the hired companions is a full-fledged character described with the same set of statistics as the hero we created . Thanks to this, we become attached to the members of our team and the loss of someone experienced turns out to be really painful. On the other hand, over time, we have to take care of the development of not one, but several, or even a dozen or so characters at the same time.

Much is not always good

Establishing your own settlement is also just the beginning of a new adventure. With time, we may have so many people that it becomes possible to take over cities and even conquer entire lands. Importantly, the game world reacts dynamically to our actions - people taken captive will want to escape from it, and enemy factions will try to recapture the cities we have captured . On the other hand, there is nothing to prevent you from giving up your fighter and taking up trade or the peaceful development of the city, because Kenshi also offers such styles of play.

So it may seem that the production of Lo-Fi Games is a perfect sandbox, creating almost endless possibilities. Unfortunately, such a large amount of content also has negative effects, and they are very bothersome in Kenshi . I will skip the initial confusion or the fact that we often have to cover extremely long distances, which takes a long time. The problem is that everything takes a long time in this game.

No matter what style of gameplay we choose, long hours will pass before we have even basic skills. I set up my first settlement after about 15 hours of fun , and I think I could spend as much on exploring the map as I wouldn't be fully ready to settle somewhere yet. The creators claim that they wanted to increase the realism in the game, in a way reflecting the hardships of real life.

For some, it may be an advantage, but for me, watching my character swing his pickaxe for 15 minutes to earn some peanuts, I was just bored . I understand the idea, but Kenshi is just a game, and such a sluggish pace of the game may reject it, especially since many activities are tedious and repetitive.

This is one of the many factors that make the entry threshold really high for Lo-Fi Games. I absolutely cannot imagine that a casual Sunday player is able to enjoy Kenshi . This is a hardcore title and I'm not talking about the high level of difficulty. We have to find ourselves in this huge open world, and the game does not make it easier for us.

Beautiful psychedelia

Despite all these complaints, however, I must admit that in the archaic Kenshi setting there is a certain charm and an amazing atmosphere. Looking at the angular and constantly reading surroundings, I understood what I had been missing for years - that surrealism that I remember from such classics as Giants: Citizen Kabuto or the now forgotten Sacrifice from 2000.

Traveling through various biomes, I stopped once in a while to watch strange, gigantic structures looming in the distance. Even the atmosphere of the post-apocalypse has its own unique character, thanks to its integration into the Far Eastern setting. I can reassure those who are allergic to manga, the game is not intrusively stylized as a comic book from the Land of the Rising Sun. On the other hand, the presented world could easily be born in the crazy dreams of Japanese artists.

If there is not enough of Kenshi , it is music. Most of the time, the speakers come mainly with background noise, not melodies. These pieces, which break the silence from time to time, blend in perfectly with the visual layer. The noises themselves are just correct. They do not interfere with the gameplay in any way, but they also do not impress - they simply are.


Screenshots will help you evaluate the graphics and gameplay of Kenshi.

Kenshi - scene 1
Kenshi - scene 2
Kenshi - scene 3
Kenshi - scene 4
Kenshi - scene 5


If screenshots are not enough, you can enjoy creative videos from Lo-Fi Games

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