Kingdom Come: Deliverance - A woman's lot put to the test - A worthy conclusion

Author: Elena Schulz
Date: 2019-05-28 15:05:00
The last DLC "The Lot of a Woman" shows us with two new quest series everything that was great about the main game Kingdom Come.

Both quest lines together form a perfect end to the Kingdom Come story because they focus entirely on the strengths of the main game.

Everyday life in the village instead of adventure

Theresa's part goes back to Skalitz, to the time before Sigismund's attack. As in the main game, Theresa is introduced to us as a kind-hearted but strong woman who we like right away . In her role as the miller's daughter, we first do simple tasks such as feeding the chickens, throw our lazy brothers out of bed and then go to the center of Skalitz with our loyal dog Spitzer to get things done.

There we are allowed to shape their character ourselves through our decisions. For example, we can let Theresa practice sword fighting with Heinrich and choose whether we want to help the inn maid Bianca win his heart, or whether we would rather try our luck with him.

The DLC takes a pleasant amount of time for this character formation . A large part of the quest series consists of quiet passages in which we simply experience Theresa's everyday life in the village. It is nicely staged with short cutscenes. For example, when Theresa and Heinrich look deep into each other's eyes and are suddenly embarrassed. Or Theresa visibly quarrels with herself when she sees lots of happy couples at the village festival, but remains alone herself.

Because we have already taken Theresa into our hearts, the emotional moments later also work better when the Kumans loot and murder in Skalitz and the young woman suddenly has to fight for her life while fleeing.

The virgin of Sasau

Johanka initially appears a little pale compared to Theresa, also because we don't play her ourselves and thus don't experience her story very closely. We meet her later in the main story in the Sasau monastery.

There she tells Heinrich that the Holy Virgin Mary appeared to her in a dream and asks him for help. As Heinrich we should find out what is behind the visions and support Johanka with advice and action.

As part of this action, Johanka goes through a change and changes from a shy girl with an obsession to a young woman who fights with all her might for her convictions and wants to help people.

This gives weight to their character and makes us want to support them. She desperately wants to preach the divine message from her dreams, but at first is still afraid to make a fool of herself. But later she even confronts Heinrich with his evil deeds from the game and holds up a mirror to us.

Got the dog

The part with Theresa in particular brings innovations in a playful way. As a woman, she can fight, but takes significantly less damage than Heinrich. Therefore it is advisable to proceed carefully. Theresa can sneak and knock out enemies from behind or run away.

When a fight cannot be avoided, the bow is a great help. Or your dog Spitzer! We can let go of the enemy by command and then kill them or flee quickly. If we want to act clandestinely, we can calm down Spitzer with "Stay!" He also uses the »search« command to find interesting places for us, such as item hiding places in the area.

By interacting with Spitzer, we increase our dog whispering ability . If it is too low, he does not always listen to commands or briefly runs away. Theresa can also learn other skills like Heinrich, for example fighting, picking locks or medicine, which helps her assess and treat wounds.

The ability to be a dog is not limited to Theresa. After completing the quest series, Heinrich and Mutt will give us our own dog companion, which we will be allowed to take with us through the entire game. The DLC thus also brings a useful addition to the main game.

Many ways lead to the goal

Playing as Theresa is fun most of the time because she is not very limited compared to Heinrich. For them, too, there are always several possible solutions to tasks, for example. After the attack on Skalitz, for example, we are supposed to help someone who does not want to flee until they have got the money from their house.

If our persuasion fails, we can either pick his lock or go out and look for his key, which he supposedly lost somewhere nearby. With some quests you can fail and then have to live with it. The fact that there are always several paths was a great strength of Kingdom Come even in the main game.

This element is also used in Johanka's orders. As Heinrich we can decide whether we really believe her or just help out of kindness. In her name, we should then, among other things, drive out the dice from a gambling addict or persuade a tub whore to adopt a moral approach.

How we proceed is up to us, but we have to live with the consequences . For example, if we use violence against an intrusive suitor, he will later seek revenge for it.

We get the receipt for everything at the end: Johanka's sermons attract the attention of the church, which confronts them. The following process can then have three possible endings (a good, a medium, and a bad). That depends on how we, as Heinrich, behave before and during it. So our actions have really clear effects - also for Johanka.

An almost perfect package

In terms of narrative and play, the DLC convinces us almost across the board. The only downer is that individual passages feel a bit stretched in between. For example, as Theresa, we want to treat someone and have to sneak through the nocturnal surroundings for a long time in search of ingredients.

Because we can avoid the Kuman patrols without any problems, there is no tension, but rather frustration, until we finally have everything together in the dark. At Johanka, too, we very often have to run from A to B and talk to a large number of people, which distracts a little from the tasks that are actually well-written.

Otherwise, Das Los einer Frau manages to fill its ten to twelve hours of play with interesting challenges . They really give us as players a completely new perspective on the game world and the Middle Ages in general, without sacrificing the strengths of the main game.