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Kingdom Hearts

Kingdom Hearts

  • Publisher
    Disney Interactive Studios
  • Developer
    h.a.n.d., Inc.
  • Release date
    28 Mar 2002

The premise of Kingdom Hearts is designed around traveling to a collection of levels that are both original designs, and based on various Disney stories, referred to in-game as "Worlds". The Worlds are populated by NPC's, based on relevant characters from the corresponding Disney story, for example, the World based on Disney's Alice in Wonderland features appearances by Alice, the White Rabbit, and the Queen of Hearts. Interacting with these characters forms part of gameplay, while combating the games enemies, the "Heartless" forms the other. Successful completion of a World is accomplished by defeating a key foe, which is either the primary villain from the Disney story, a unique Heartless of particular strength, or a combination thereof. Each world has a key foe which must be defeated, although there are many mini-bosses, side quests and treasures to be found that contribute to character progression within the game, and give bonuses for their completion in the form of weapons, items, and bonus scenes. The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels. Enemies also drop a combination of four types of reward upon death, green orbs that replenish HP, blue, translucent bubbles that replenish MP, yellow diamonds that contribute funds to the in-game currency "Munny", and tiny chests that when picked up, add a item to the players inventory based on the foe defeated. Such items include those used to restore HP and MP, items to aid party members or synthesis materials which can be used to create weapons and armor.

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AGM score 86%
IGN 9
GameSpot 8.2
Metacritic 85
health
death
cutscene
melee
real-time combat
hit points
villain
e3 2002
game developers choice awards 2003
polygonal 3d
pirates
comedy
destructible environment
single-player only
crossover
third-person perspective
game over
fantasy
playstation trophies
cartoon character
games based on movies
action-adventure
door
party system
experience points
anthropomorphism
voice acting
greatest hits
role playing
love triangle
multiple characters on box art
a.i. companion
stat tracking
e3 2001
bed
gloves
licensed soundtrack
vehicle customization
power of friendship
book adaptation
boss fight
bosses
jump
roll
damsel in distress
save point
heads up display
final boss
multi-phase boss
minimap
save file copy
sword
fire
backtracking
princess
inventory
swimming
sword & sorcery
fish
young protagonist
key
heart
slashing weapons
potion
magic staff
recurring boss
games on which comic books are based
duality
multiple endings
bee
original soundtrack release
fodder enemies
grinding
halloween
leveling up
summoning
romance
optional boss
damage numbers
wyvern
elements
summoners
plot twist
villain turned good
flare
random encounter
moogles
black magic
ribbon
fictional currencies
dark past
reluctant hero
hanging ending screen
white magic
attachments
pom-pom
cid
underwater gameplay
alternate costumes
late title card
stick
level up health refill
vomiting
combo
launching enemies into the air
multiple art styles
hugging
minigames
water level
cat
finishing move
dodge jump
foil box art
left-handed
suspicious generosity
comic relief
orichalcum
gliding
inside a living creature
unskippable cutscene
easy mode
cane
partners
shorts
teenager
hairband
j-pop
invisible wall
point of no return
tomboy
planet destruction
item combination
spiky-haired protagonist
goggles
shirtless
button mashing
evil moustache
unbeatable bosses
flash forward
fire element
music video
whale
armchair
merfolk
pumpkin
megaphone
swordmaster
pantless characters with shirts
gunblade
international version
clam
forced defeat
weapon workshops
buster sword
japanese games based on western ips
tigers
organization xiii
kingdom hearts
heartless
princesses of heart
keyblade
nodachi
cricket
munny
paopu fruit
soul eater
dalmatian
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About Kingdom Hearts

Kingdom Hearts is released by Disney Interactive Studios in 28 Mar 2002. The game is designed by h.a.n.d., Inc.. Kingdom Hearts is a typical representative of the Role-playing (RPG) genre. Playing Kingdom Hearts is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Kingdom Hearts will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 28 Mar 2002 released games such as:

In addition to Kingdom Hearts, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Kingdom Hearts can be found at AllGame here.

Kingdom Hearts is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Kingdom Hearts is perfect for playing alone or with friends.

At AllGame you can find reviews on Kingdom Hearts, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Screenshots

Screenshots will help you evaluate the graphics and gameplay of Kingdom Hearts.

Kingdom Hearts - scene 1

Videos

If screenshots are not enough, you can enjoy creative videos from Disney Interactive Studios

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