King's Bounty: The Legend
Release date23 Sep 2008
King's Bounty: The Legend is an experience game with turn-based strategic battles and pretending elements. In a fantasy world consisting of fearless knights, detestable magicians, wise kings and wonderful princesses, the player takes on a saint. Driving your character through the game world, discovering them, directing armies in fight and mastering various tasks can prompt extraordinary rewards or massive defeats. The ongoing interaction is separated into two basic modes: Adventure mode and Battle mode. Mode. In Adventure mode, the player controls his character progressively. With one of the numerous classes accessible toward the start of another game, the player moves through the experience map in search of various treasures, defeats monsters and accomplishes tasks assigned to them by the nearby administrator. Once in fight mode, the player takes on the job of a warlord to lead his troops thusly based strategic battle. The battles occur ashore or at sea, in catacombs and castles or even in some objects! The saint does not participate in the fight himself, however he does assist his troops with spells or summoning distinctive creatures.Real-time (experience) meets turn-based (battles) ongoing interaction, Rich fantasy setting and a storyline with an assortment of twists and unforeseen resolutions, choose from three unique ones characters
About King's Bounty: The Legend
King's Bounty: The Legend is released by Nobilis in 23 Sep 2008. The game is designed by Katauri Interactive. King's Bounty: The Legend is a typical representative of the Role-playing (RPG) genre. Playing King's Bounty: The Legend is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay King's Bounty: The Legend will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 23 Sep 2008 released games such as:
- 🎮 Yggdra Union: We'll Never Fight Alone
- 🎮 S.T.A.L.K.E.R.: Clear Sky
- 🎮 Knights in the Nightmare
- 🎮 Castle Crashers
In addition to King's Bounty: The Legend, the representatives of Role-playing (RPG) games also belong:
- 🎮 Harvest Moon: A Wonderful Life
- 🎮 Dungeon Siege II
- 🎮 Xenoblade Chronicles 2: Torna - The Golden Country
- 🎮 Aion
A complete list of games like King's Bounty: The Legend can be found at AllGame here.
King's Bounty: The Legend is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
King's Bounty: The Legend is perfect for playing alone or with friends.
At AllGame you can find reviews on King's Bounty: The Legend, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of King's Bounty: The Legend
A hero (warrior, mage or paladin), and an army of his loyal companions in arms travel across a huge continent composed of dozens of linked locations. Setting kings upon the throne, overthrowing them, saving princesses from the claws of dragons, searching for pirates on the high seas, finding treasure chests, vanquishing villains who are attempting world domination… These are the everyday challenges the player – the Hero - will face in King’s Bounty: The Legend.
King's Bounty: The Legend in the test - Fantasy strategy with variety
Let's take a look at a typical job description for a fantasy hero: »You are a young, dynamic managing director with a focus on hero account management, have you completed your training with at least level 1 and are looking for your first challenges? Can you kill dragons, hire and lead employees, father children, build castles? Do you master the magic business, love to travel, preferably in short stages, and like to collect valuable resources? Then come join us! We offer a service horse of the upper middle class, regular income and commissions above the tariff! «
So this is the typical job offer. Could come from Heroes of Might & Magic - except for making children, of course. And now forget about it. Eliminate travel in stages, killing dragons, building castles, regular income, collecting raw materials. Sounds boring, isn't it for you? Stupid - you just turned down a great job in King's Bounty!
Fake left, pass right
Basically, King's Bounty plays like its brother Heroes of Might & Magic , like a mix of strategy, tactics and role play. But the first difference is immediately noticeable: Even in the nicely made tutorial in the hero school, where we do some simple tasks and fights, our warrior gallops through the training dungeons in real time instead of round by round. If he gets too close to an enemy group, red exclamation marks appear over the enemy and they come towards us. With the space bar we can pause the game and study the enemy cluster: We see the troops contained, their number and a written assessment of the chances from "much weaker" to "fatal". First the fight itself takes place in the good old round sequence - but more on that later.
The real-time model allows us tactical tricks, for example to attract enemies and then bypass them. We use such tricks more often; For example, we evade patrols in an underground museum in order to face an enemy hero at the end of the dungeon without any previous losses.
Flora, fauna, enemies
The fantasy world Endoria is divided into several continents, which in turn consist of individual regions. And they are varied: Already in the starting area there are forests, a swamp with an eerily beautiful cemetery, we travel to palm islands and climb serpentines. The respective enemy types fit into the ambience: in the swamp we fight snakes, spiders and carnivorous plants, at sea we fight pirates and amphibians. This may be realistic, but it also has the disadvantage that we often encounter the same types of troops in one area. Before that gets boring, we are usually somewhere else again, as many quests take us very far.
Occasionally enemy armies are led by heroes who, like us, intervene in combat with spells but are not actively on the battlefield. These battles are more difficult, but they bring better rewards. Since the strength of the opponent is always displayed, the learning curve and level of difficulty increase gently: We start with weak armies - if a troop is too powerful, we will come back later with a higher level and troop contingent. This is also extremely motivating: finally become strong enough to knock down the hero whose head our quest giver is demanding! Too bad: A multiplayer part is completely missing.
We don't need another hero
There are only three hero classes to choose from: Warrior, Mage and Paladin, a kind of warrior-mage. The choice of class determines how many troops our hero can carry with him at the start, which particularly powerful spells and skills he can learn later and how his values are distributed (attack, defense, intellect). Our hero will be the only one in the course of the game, we cannot recruit any more, only troops. The skillful structure of our protagonist is all the more important. Its skill tree is divided into three categories: power, magic and spirit, each of which can be increased multiple times and is dependent on one another, ten to twelve skills. Sounds complicated, but you quickly understand. An example: We want to learn the magic ability "necromancy", which automatically revives some of our fallen after a fight. For this we need on the one hand the skills "Chaos Magic" and "Concentration", on the other hand a certain number of runes - quasi the currency for increasing skills that we collect in the course of the game.
Even now, the leveling of our loner is enormously motivating, so that the missing second heroes do not matter. But there is more to it: Our warrior has a value called "leadership" - which determines how many units we can pack into a troop pile. A very important point, because we can only take five types of troops into battle, so all five should be well represented. We also increase leadership by collecting flags on the map, carrying corresponding artefacts with us or moving up a level. We can buy fresh troops, but we cannot produce them ourselves, because in King's Bounty we don't have our own cities or castles.
A good team is all the more important: The five active troop types should consist of long-range and close-range fighters. In our games, it has also proven useful to always pack a magic-capable unit - for example, arch wizards who can "buff" their combat buddies with buffs. Assuming the appropriate talent, our hero can carry up to two additional stacks of troops and swap them before the fight in order to react to different opponents.
As mentioned, the battles rage turn-based on hexes as in Heroes , but with one difference: As in the Fallout series, each unit has action points, usually two. Each move to an adjacent space, each unit spell costs one point, an attack order ends the turn immediately. Two points sound like little, but the number can be increased with good morals, spells or special skills. The looters unit, for example, masters the "race", which gives them two extra points once. There are often such talents - archers can shoot ice and fire arrows, for example, which either slow down their victims (target slides backwards in the turn order) or cause additional damage for a few rounds. We can support such actions with magic spells: "Slippery fog" tips oil on a target, also causes fire damage and makes it even more sensitive to further flame arrows.
Anger gives courage
Such magic-attack combos are fun, but it gets even better: In the course of the campaign (there is only one - but it's huge) we find a rage box that contains four rage spirits. We can use the first one for our fighting purposes, for the other three we have to solve our own quests first, such as stealing a magic clock from a dungeon. During a fight, our hero's anger rating increases - the more dead there are, the bigger the jump. We can use the collected points for an anger spell. At first the spirits only dominate relatively simple powers; the stone spirit conjures up an oversized rubble sword that rushes into a single target unit. But the four spirits also rise in levels and learn up to four sayings, which in turn can be increased. And the swamp spirit is chasing five predatory fish (!) Through the enemy lines in a fan shape, or the ice spirit conjures up a mechanical gizmo that heals its own troops and attacks enemy ones. Even the "normal" magic effects from the hero's repertoire are often beautifully animated, but the Zorngeist effects in particular are real eye-catchers!
Dragon with lock
In addition to the main story (will not be revealed) there are a lot of side quests. You can only get them through plain text windows, but it's worth reading: The tasks are sometimes really crazy. We are supposed to bring back a dragon's maiden who fled because the dragon could only offer an old cave instead of a dignified home. In the meantime he has built a castle for her - and we find out that the two of them have a son whose strange lizard eyes the new husband of the ex-virgin is already wondering about. We eliminate the bride and groom, send the dragon lover to her ex and the illegitimate son to the throne so that from now on he can sell us troops. There are often such wacky tasks: we free frogs from a dungeon because they no longer want to be kissed by a prince. In gratitude, the frog boss transforms into a chic woman that we can take with us - she then carries up to four more artifacts for us. We can even father up to four children with her, who then each occupy an artifact slot and bring additional bonuses. The fantasy business is really not what it used to be.
We gathered the finest game reviews for you to have a better idea of the King's Bounty: The Legend
Krystian SmosznaKing's Bounty: Legend - game review
The review was based on the PC version.
The fashion for remakes of hits from years ago continues and also does not avoid genres more serious than dexterity. Not so long ago, we had the opportunity to see the new version of Sid Meier's Colonization , and another product has already appeared, the roots of which date back to the early nineties of the last century. Of course, I'm talking about King's Bounty: Legend , which - although it is not a strategy - should interest all fans of the Heroes of Might and Magic series. It was King's Bounty , the work of Jon van Caneghem from several years ago, that laid the foundation for the famous series about the heroes of power and magic, and it was it that was revived at the beginning of this year by the Russian studio Katauri Interactive. After quite a long wait, the game finally hits the Polish market.
King's Bounty: Legend is a successful combination of several genres. We have an adventure game here, many features characteristic of RPG production, and on top of that, a lot of strategic elements, manifested in the fight with division into turns. It is this last factor that causes the game to be wrongly called a clone or fake Heroes . In fact, both series bet on something completely different. In King's Bounty , we have no economy, no castle upgrades or the like. In the game, we are only interested in character development, units bought in various locations, exploring the huge world, fighting creatures and completing quests.
In King's Bounty, we deal with a classic "from zero to hero" scheme, which transforms a simple and unremarkable inhabitant of a fantastic land into a powerful warrior, the only daredevil able to save the world. We learn about our uniqueness gradually, in a dozen or so extensive missions of the main storyline. In addition, the game offers over ninety side quests, most of them loosely related to the main plot.
The tasks are very different in nature, but most often we exterminate the monsters or NPCs indicated by the clients, and we also look for valuable items, which is usually also associated with combat. The authors had some interesting ideas for more original quests (e.g. an attempt to open a combination lock in Kordar), but unfortunately only a few. It is undoubtedly a pity, because the classic missions after some time begin to wear out a bit with their repetition.
The most interesting tasks in King's Bounty are those that allow the player to make choices that have a significant impact on the end result. In a few cases, these choices lead to surprising conclusions. Ba! It even happens that this and no other decision unlocks a mission that is not available in the traditional way. Such treatments are very enjoyable, because they make King's Bounty you can successfully play again and check other solutions. It is even advisable, because the nature of the game also changes depending on which daredevil we choose at the beginning of the struggle, but this fact affects mainly the fight against numerous opponents.
Fights with monsters are the bread and butter of every hero who travels the roads of Endoria . We fight not only with the monsters that guard the main routes, but also with the keepers of some "living" magic items, which in King's Bounty can rebel and cancel the bonuses granted earlier. The multitude of fights and their high degree of difficulty make them the most important element of the game from the very beginning. Everything we do is associated with the constant adaptation of the hero and his army to the ever greater challenges in the form of battles with creatures. Enemies are always one step ahead of our skills, so finding the right tactics and building a well-functioning army is the key to victory. Each new land is a huge challenge and you have to sweat a lot to cope with its inhabitants.
In battles, the player is helped by numerous spells (nearly 60, and each of them can be on one of three levels), as well as the so-called Box of Frenzy - a powerful artifact that allows you to use the powers of the demons trapped in it. The introduction of this item forced the creators to take into account an additional factor - Rage - which, together with the usual Mana, determines the hero's magic abilities. Initially, the player has access to only a few spells from the Casket, but the demons gain experience during fights and over time they allow you to use all sixteen spells. We ourselves decide which powers will be developed to some extent, which is a great help, because it allows you to adjust the casket to your own needs. Some players will probably prefer offensive spells, others defensive spells or those that delay opponents' movement on the board.
By solving quests and fighting creatures, we gain new levels of experience - there are thirty-one in total. With each level, the hero receives runes that are used to develop basic skills. The solution adopted by Katauri Interactive resembles that known from Diablo II - there are three trees that allow you to learn specific features one after another, if we have met certain requirements. Interestingly, there are practically no restrictions related to the character class, thanks to which the warrior can learn magic without any problems. The only obstacle in training is the number of appropriate runes - in the case of magic, the wizard receives more than the knight.
Character development is fundamental to the success of the game, which will be appreciated by all fans of RPG games. The possibilities are huge - in addition to choosing skills, the player can also put on a lot of magic items that increase certain factors, and even - attention! - marry and beget children! Having the other half (you can choose from a few different partners) is very advisable, because it is a source of various bonuses that make the struggle easier. The same applies to children.
Unfortunately, this is not the case. King's Bounty has its drawbacks like any game, but to spot them, you need to spend several dozen hours with Legend . Above all, the monotony resulting from constant fights with monsters is shocking. At the end of the game, one skirmish leads to another, and there are few things around that could - even for a moment - distract us from the painstaking extermination of monsters. The result is that you feel more and more weary with each battle.
The situation is not improved by the fact that there are no quests at the end of the game. There are over ninety side quests in the game, but most of them are available in the first phase of the game. Let the numbers speak for themselves. In the land of Grenwort, which begins the struggle, we can receive as many as fifteen optional tasks, while in the ending our wandering around the world of Muroku, no round zero! In the land of the orcs, we can only fight the creatures patrolling the area and hire new units in special recruitment points. Pleasure is debatable, especially since before entering the wasteland, the player fights nearly five hundred (!!!) similar battles with various opponents. Therefore, there is no question of any surprises here.
You can also attach to the story, which does not make the player sufficiently aware that he is actually doing great deeds that have a significant impact on the situation in this virtual world. The game clearly lacks cutscenes that would distract us for a moment from the constant reading of a huge amount of text and show that we have just made a big step towards the final victory. The main quests do not stand out from the numerous side quests, so it doesn't really matter for the player whether they contain a peace treaty that is crucial for the kingdom, or whether they help the animal trainer find a pet lost in the forest. Both of these missions, although they have a completely different rank, end in the same way - a short conversation with the quest giver and receiving a reward in the form of experience points and gold.
Screenshots will help you evaluate the graphics and gameplay of King's Bounty: The Legend.
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