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Kona

Kona

  • Publisher
    Ravenscourt
  • Developer
    Parabole
  • Release date
    17 Mar 2017

Northern Canada, 1970. A vicious snowstorm blows across Lake Atâmipêk. Assume the job of a private specialist and investigate the frightful town. Explore unbelievable occasions and battle for endurance against the components. Kona is a frosty intuitive story that you won't before long overlook. "Parabolas have made a staggering game that handily consolidates endurance, analyst work, very much looked into history and overlooked folklore." - Stephen Turner, Destructoid "The game unbelievably figures out how to make a special environment and the players in It is as clever as it is spooky and can likewise squeeze the players. Weird, piercing, entrancing - unquestionably worth in excess of a look. "- John Walker, Rock, Paper, ShotgunArgumentoOctober 1970. W. Hamilton, a Rich industrialist who purchased a lodge in northern Canada reports a few instances of vandalism against his property. Since it can't be resolved who sets out to defy him right now, enlists the notable private examiner Carl Faubert. In Kona, Carl gets into a sudden and vicious blizzard. The player assumes the job of analyst Faubert and needs to comprehend the strange occasions that have occurred high up in the north of Canada.Features Immerse yourself in a dreamlike intelligent story loaded with riddles and insider facts and research the disrupting quietness that lies above whole spot. Investigate the sweeping, cold northern condition and battle for endurance against the components. Appreciate the air soundtrack that accompanies the music of the Québec society band CuréLabel. Experience the story through the expressions of the omniscient storyteller. Release yourself back in time into the provincial networks of the 70s.

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AGM score 52%
IGN 0
GameSpot 0
Metacritic 52
pax south 2017
achievements
digital distribution
detective
indie
pax prime 2015
playstation trophies
full body awareness
pax east 2016
survival
atmospheric
mystery
escort missions
1970s
canada
kona
1970,
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About Kona

Kona is released by Ravenscourt in 17 Mar 2017. The game is designed by Parabole. Kona is a typical representative of the Adventure genre. Playing Kona is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Kona will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 17 Mar 2017 released games such as:

In addition to Kona, the representatives of Adventure games also belong:

A complete list of games like Kona can be found at AllGame here.

Kona is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Kona is perfect for playing alone or with friends.

At AllGame you can find reviews on Kona, gameplay videos, screenshots of the game and other Adventure representatives.

Kona - Analysis

Author: Jose A. Rodríguez
Date: 2021-02-03 19:26:32
Kona is a Parabole game for PS4, Xbox One and PC that appeared on the Kickstarter platform and invites us to survive in a horribly cold environment full of details that will make us bring out our most detective side. A title full of open spaces and with much to explore, with a plot that becomes interesting. But to delve deeper into it, join us in the analysis of this refreshing experience.

When we say refreshing it is not a compliment: in Kona, the protagonist (named Carl Faubert ) is going to spend a considerable cold. And he has to investigate after being hired by W. Hamilton, a rich guy who thinks there is a whole conspiracy against him. And apparently the conspiracy is far north of Canada. That's when the good old Carl drives off (we assume that he will pass the gas station bill later as part of the bill) and as soon as he arrives he hits it against another car. And of course, he wakes up disoriented and in a very wide environment, where the adventure begins.

We say that "clear" because the disoriented character in a fairly open environment (not that he is completely free to move around him) is almost a constant in this genre. More than one will think about the genre in Firewatch, or Obscuritas, or Dear Esther. And they'll be right, although this game has a more narrative-centric approach to a degree. And the thing is that in Kona, we are going to have a narration (all the dialogues are in English and the subtitles, luckily, in Spanish).

In no case will they "guide" us, development is open and it is the player who decides where to go, in what order and depending on where he investigates, he will or will not be successful. But we cannot ignore the feeling that comes from hearing the character's phrases. Through his eyes we will see certain texts emerge around the objects, with clarifications. In this way everything manages to immerse us in a closer and more graphic way to the story, but there is something that we cannot deny: as interesting as it is (and it is), on many occasions repetition in the gameplay is tedious.

Everything consists of the same: we are facing a first-person game in which we are going to investigate environments aided by a map in which we can make certain marks to orient ourselves when a time of need comes. We move through areas full of snow in which we must avoid freezing, we collect objects to survive and solve a puzzle to get the next key or clue. But everything depends on us, nothing takes us from one point to another in a forced way.

Nor is it that the whole path is open: we actually move between open spaces, in which we investigate the building or the room or store that touches us. As we zoom in on interactive objects , they stand out. In addition, as we have already mentioned, there is the issue of survival. An element that actually seems to be present more as a curiosity or to keep up with the latest first-person adventure releases. And it is not a great challenge, it is enough to be moderately attentive, and we will find a number of stoves and what is necessary to make them work.

Control is totally intuitive. It is not difficult to enjoy it, and the distribution of the elements on the screen, quite characteristic, seeking to be closer to the player's experience, more realistic. That makes the game, which does not require fuss or extreme racing, to become a very suitable product for fans of the most conscientious adventures , at which point what we will miss will be a more difficult puzzle. There are, but without being too serious a challenge.

Let's talk now about the technical section: in our case the analysis was done with a "normal" PS4 (not a Pro) and the game, in general, has worked quite well, although in this game we cannot ignore that the textures are pretty straightforward overall. Everything has a good realistic touch, although the abundance of snow, beyond having a touch of volume thanks to the games of light and shadow, makes the environment in many scenarios extraordinarily "to be expected". We're not trying to say anything unnecessarily negative, but really, we've come up with few settings that surprise us.

The lighting, details and general setting are very good, on the level of any other great indie production like this one. Beyond that, nothing that stands out in particular, or that is excessively memorable. The same thing happens with the sound: everything has a point that is somewhat supernatural, accompanying the story (very marked by series like Stranger Things or The X-Files in this regard). Of course, the feeling of loneliness becomes overwhelming. Accompanying soft music, ambient sounds ... a very helpful mix.

Kona is an interesting game, an experience that invites you to think and follow the plot, but it is also a game whose plot and rhythm sometimes fail to provoke that "spark" of interest. A shame, since its manufacture is remarkable. Probably, the repetition of the search / collect / warm up system causes some fatigue, which they try to compensate (with half success) using the interface and the spoken narration. Four episodes that give about 8 hours of play .

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Kona.

Kona - scene 1
Kona - scene 2
Kona - scene 3
Kona - scene 4
Kona - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Ravenscourt

Streams

But that's not all! We also carefully prepared the best strips from Kona.

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