
Legend of Grimrock 2
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PublisherAlmost Human Ltd.
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DeveloperAlmost Human Ltd.
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Release date15 Oct 2014
Legend of Grimrock 2 is a cell creeping pretending game with a cutting edge execution however an oldschool heart. A gathering of four detainees have wrecked on the detached Isle of Nex. The island is loaded up with old disintegrated ruins, baffling sanctuaries and a tremendous underground system of cells and mines. On the off chance that the detainees wish to make it out alive, they need to beat the difficulties concocted by the inauspicious genius of the island.Powers of observation and rationale are a higher priority than sheer power is, since Legend of Grimrock 2 puts an overwhelming accentuation on investigation, endurance and testing puzzles. Find amazing antiquated curios from concealed mystery chambers and lost fortunes. Arm your bosses, cast spells and art captivated mixtures and bombs to help you in battling the loathsome beasts in profoundly strategic constant combat.Design, offer and play custom situations with the included Dungeon Editor! Make your own undertakings and fill them with riddles, traps, or even absolutely new things, beasts and conditions with custom designs and sound! Prepare to wander forward and reveal the privileged insights of Nex! Key highlights: Explore the wild and the prisons of Isle of Nex: stroll in antiquated woods loaded with baffling enchanted statues, battle the natives of toxic substance smoldering marshes, make a plunge the Forgotten River looking for treasure, reveal insider facts shrouded far beneath… More than 20 hours of unadulterated blooded cell slithering ongoing interaction with network based development and a huge number of squares loaded up with concealed switches, pressure plates, mystery entryways, puzzles, dangerous snares and more.Cast spells with runes, create elixirs and bombs, battle deadly beasts with a huge assortment of scuffle , went and tossed weapons, just as firearms.Create a gathering of four characters and redo them with 8 character classes, 5 races, and various abilities and characteristics. Gather understanding to sharpen their aptitudes and find improved gear and mystical curios. 42 diverse sort of beasts including 30 new enemies one of a kind to Isle of Nex. Play custom experiences made by others or make your own with Dungeon Editor. More profundity, assortment and open finished investigation than in Legend of Grimrock 1. Upgraded AI, spell throwing, puzzle mechanics and ability frameworks.
AGM score | 86% |
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IGN | 8.6 |
About Legend of Grimrock 2
Legend of Grimrock 2 is released by Almost Human Ltd. in 15 Oct 2014. The game is designed by Almost Human Ltd.. Legend of Grimrock 2 is a typical representative of the Role-playing (RPG) genre. Playing Legend of Grimrock 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Legend of Grimrock 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 15 Oct 2014 released games such as:
- 🎮 Oreshika: Tainted Bloodlines
- 🎮 Shadows: Heretic Kingdoms
- 🎮 Touhou Genso Wanderer
- 🎮 Atelier Shallie: Alchemists of the Dusk Sea
In addition to Legend of Grimrock 2, the representatives of Role-playing (RPG) games also belong:
- 🎮 The Elder Scrolls V: Skyrim
- 🎮 Serpent In The Staglands
- 🎮 Lifeline
- 🎮 The Elder Scrolls Online: Gold Edition
A complete list of games like Legend of Grimrock 2 can be found at AllGame here.
Legend of Grimrock 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Legend of Grimrock 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Legend of Grimrock 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
The story
This section tells the history of the world of Legend of Grimrock 2
A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.
Legend of Grimrock II - Análisis
We are not facing a title that stands out for a story made bombproof. In Legend of Grimrock 2 we embark towards the island of Nex with three companions to finish off hordes of monsters and discover who has left us mysterious letters on the stone altars of the island. Come on, we are not talking about the Gilgamesh .
The metaphor that best describes The Legend of Grimrock 2 is the opening scene that explains the game's style change. The four adventurers escape from the box that keeps them imprisoned on the shore of the island of Nex to start an adventure that, unlike the first title, no longer takes place entirely underground . The series evolves in this second installment and takes the outer space although it continues with the tradition of letting the player discover what he has to do instead of guiding him through tutorials.
It is true that control , which allows us to move in four directions, is not one of the strengths of the game. Almost Human could have implemented a system that allows us to move at our whim through the open scenarios it poses. Even the original Legend of Grimrock , from two years ago, already had some control problems, problems that are solved as soon as you take control but sometimes lead you into traps that could be easily avoided.
The visual diversity that The Legend of Grimrock 2 proposes extends to the group of protagonists. Now we can choose between a good number of characters and, in addition, the title features a new race that joins the insectoids, minotaurs and lizards that inhabit its universe. The new race is especially useful in Grimrock 2 if we consider that it is immune to a good number of diseases and that it can also carry more objects than other companions.
But the news of Grimrock 2 does not end there. The Farmer's Appearance, a class that gains experience from food, is an interesting upgrade that adds variety to the game. But having a farmer on our team does not mean that hack & slash will disappear. It is still present and continues to do so in real time, unlike all those titles that Eye of the Beholder lit up in the early 1990s.
Legend of Grimrock 2 is a dynamic game in which we will even have to think about evasion maneuvers in the event of an enemy attack, because not everything comes down to attacking our rival and waiting for the blow to finish him off. The enemies are faster and smarter than in the first title and there will even be some that, such as the leprechaun, which can turn into a nightmare if you can't hit it. Grimrock 2 features quite a few weapons, though not as powerful as its predecessor, and the combat mechanics have been improved so that they don't come down to simply waiting for the crouching enemy to strike at just the right time.
No less true is that Grimrock 2 is not a game designed for those who hit first and ask later because the title does not live exclusively from combat but requires a good dose of intelligence from us . The game is full of puzzles and solving one is going to cost us more than it might seem at first. There are simple ones , those that force you to put a piece of a certain shape on a button with that shape (and that we can guess with nearby signs of the type "the X points to the place"), but there are also more complex ones up to the point that some requires arts such as teleportation . Of course, there are elements of the stage that can sometimes confuse the most versed player, such as those two weights that you can find suspended on chains in a tunnel and whose function is merely decorative.
One of the problems that puzzles suffer comes from the nature of the game itself. An open world is more difficult to read than a dungeon and this can lead us to roam large areas of the map in search of that clue that will help us unravel the enigma at hand. It is also true that this philosophy pushes the player to explore the map and that most of the puzzles had their explanation somewhere on the map, but the problem lay in not knowing the location of that track. It is one of the most negative points of the game and it can frustrate more than one player since they do not know where to look for the help they need. On one occasion I spent hours looking for a clue until I realized that it was close to me all the time.
The Legend of Grimrock 2 puzzles have a Myst point. Sometimes I was tempted to hit my head against the wall or ask for help, although I never did. Of course, when you are the one who manages to find the solution, the feeling of gratification is enormous. And in Grimrock 2 I have continued playing throughout the days because it is a fun game. I've been gone for about twenty hours and I still have the feeling that I've missed many of the secrets hidden in Nex .
The adventures of Grimrock 2 don't end with its main campaign. The game comes equipped with its own dungeon editor and is simple enough for a neophyte to master. Thanks to a zenith camera, the user can place all kinds of objects along the map, be they castle gates, statues or fierce bloodthirsty enemies. In less than five minutes I had built a world that I wanted to visit, so I can't imagine what those who take a good number of hours will be able to do.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Legend of Grimrock 2
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Benjamin WojkuvkaLegend of Grimrock 2 in the test - island paradise for masochists
Legend of Grimrock 2 torments us with pleasure in the test. But do the open game world and small improvements really make it a better game than part one?
Welcome to the island amusement park for RPG masochists, welcome to Legend of Grimrock 2 . Here you will find exciting attractions like the House of Needles, the trapdoor garden and murderous mascots. The second part of the Grimrock series builds on the classic role-playing strengths of the predecessor Legend of Grimrock , smooths some of the edges - and finally lets us breathe fresh air. Gone are the days of stuffy dungeons, most of the time we are on the island of Nex.
The basic structure remains the same: tried and tested, bone-hard role-playing food, which is particularly appreciated by connoisseurs of the early Might & Magic parts or the venerable Dungeon Master . With a troop of four heroes we walk from field to field like a chessboard from the first person perspective and explore the island of Nex.
Before we start, we either choose our party from ready-made characters or create our own. There are five races and seven classes to choose from. Among them are of course the classics: melee, magician, archer and defense specialist. Certain race and class combinations are literally the right choice, for example the "Insectoid" is an excellent magician because he has more magic points available.
The distribution of the attribute points also needs to be carefully considered, because the values of our heroes cannot be changed afterwards. For our first round, we put two melee tanks in the first row and a mage plus archer in the second row. The front row takes almost all of the damage, as long as monsters don't attack from the side or from behind.
After we have completed our team of heroes, our colorful troop is stranded on the banks of Nex. The island actually has something of Disneyland, only that all the attractions are apparently out to break us down into manageable components: nasty traps, tough monsters and a bunch of tricky puzzles, which, by the way, can also send us to the afterlife if we screw up the solution.
The bored island master
We are the plaything of the so-called island champion. Out of sheer boredom and malice, he confronts us with tricky tasks. Which brings us to one of the biggest problems of Grimrock 2: the story. We learn almost nothing about the island and are only reminded every now and then by nasty letters that we have an opponent. If you play role-playing games mainly because of a gripping story, you shouldn't be happy with Legend of Grimrock.
The island master's castle towers in the middle of the island, and around it are four adjacent areas: a swamp, the Twigroot forest, the ruins of Desarune and a cemetery. Our goal is element crystals with which we gain access to the villain's castle. These in turn are distributed in the open world of Nex.
After a short intro tube, we can move freely in the world and discover a lot in the process, in addition to dungeons, for example, hidden chests await that we can find via secret counter or even with the help of a treasure map, a whole bunch of monsters and so-called stone philosophers, large statues with glowing lights Eyes that give us tips for the puzzles.
In order not to lose track of treasures and places, we should take notes on our own, which is noticeably facilitated by the excellent map function. Notes can be made on this map at any time, thus marking important key points. As an alternative, real old-school veterans simply switch off the card and grab pen and squared paper as they did in the past.
However, the game world also looks like a wasted opportunity. Nex is inconclusive, the areas are too extensive despite teleporters, the narrative thread that holds the individual regions together and merges them into an organic whole is missing.
Scissors, stone, zombie
The puzzles mentioned mostly consist of classic fare: pushing blocks, operating switches. But there are also imaginative puzzles. Of course, we don't want to anticipate anything, but one of our favorite puzzles (which almost drove us to despair) follows the rock-paper-scissors principle.
While most of the puzzles are pleasantly tricky and logical, some fall into the Trial & Error category. The greatest horror is a pit full of zombies in which we have to press three switches to open the door to the next area, deactivate a barrier and finally activate the teleporter from the pit. The undead surround us every single time, we absolutely cannot reach the counter.
Only after several attempts (and many quick storage statuses) did we have the necessary luck to escape the pit halfway unscathed. Such passages are the exceptions, however, the majority of the puzzles are demanding, well thought out and can be solved with an alert mind.
Test of patience fight
In addition to the puzzles, the battles make up a large part of Grimrock 2. With a right click on the various weapons next to our hero portraits, we carry out the respective attack. Since the whole thing happens in real time, most battles consist of circling the enemy and attacking.
Over time, of course, our magician also learns magic spells with which we riot at the creatures from a distance. The archer or weapons specialist supports him with a hail of arrows or bullets. Overall, however, the combat system is a double-edged sword.
Every skirmish starts out as challenging. Later, the confrontations become pure tests of patience, and most monsters feel that they can withstand too many blows. On top of that, Grimrock 2 only throws us at larger hordes of opponents in the later parts of the game, instead of actually challenging us tactically. Even the bosses usually only consist of several small monsters and one big boss, which we dance around afterwards, a certain boredom sets in.
Colorful gang of criminals
In order to take on the hordes of monsters, our adventure group has to be well coordinated, the skills should complement each other, but the character system runs out of breath comparatively quickly. For example, we specialize our party members in fire magic or ranged weapons, but after that there is often only one supporting skill that is really worth investing in new skill points.
A good "tank" requires exactly three skills: armor, heavy weapons and athleticism. If he has learned them completely after climbing 15 levels, there is hardly anything useful afterwards, so experience points are quite meaningless in the last third of the game.
You have to give credit to the developer for the fact that after the success of the first Legend of Grimrock they didn't just clap a second part, but rather thought about possible adjustments. The open island world is a good idea; compared to its predecessor, Nex is bigger, more varied and more beautiful. More monsters and puzzles, on the other hand, are part of the standard repertoire of a sequel, but are still welcome.
The revised magic system now also works better and, above all, faster in combat, the included dungeon editor should soon provide new playable content. So fans of the predecessor get a rock solid successor, but it cannot completely cope with certain signs of wear and tear.
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Krystian SmosznaLegend of Grimrock II review - dream dungeon crawler, RPG of the year?
The review was based on the PC version.
In view of the imminent release of Dragon Age: Inquisition, such a claim may be taken as blasphemy, but I am willing to be burned at the stake. A tiny Finnish studio, where not even ten people work, served the game unique in many ways for the second time. At a time when our offspring are associated only with Skyrim and The Witchers , Almost Human proposes a nostalgic journey to the time when the word "exploration" meant traversing claustrophobic dungeons with the obligatory right angle on every plane. Do such experiments exist in the 21st century? Yes, and the capital Legend of Grimrock II is the best example of this.
The storyline is the driving force behind most erpegs. In this regard, Legend of Grimrock II looks as poor as the "number one", which of course is a deliberate choice of developers - it is not the story that is the game's greatest attraction. So we get a story as simple as the construction of a flail: as a result of the interference of secret forces, a ship sailing peacefully crashes on the rocks near an unknown island, and only four prisoners who were under the sleeper at the time of the catastrophe were saved. After landing on the shore and freeing ourselves from the cage, we start exploring the area without a specific purpose (apart from the experience, of course). Only then, when we get our hands on the messages left by the mysterious guardian of this land, and a strange hooded figure will appear on our way many times, we will realize that the whole journey here and there is going to some specific finale.
While the residual plot may leave something to be desired, it is difficult to fault the gameplay itself, especially since Grimrock underwent a significant metamorphosis over the course of these several months. We will notice the first changes after starting the struggle, when we see an open space. Although wandering around claustrophobic dungeons is an essential point of the trip also in this installment, the Finns have located a large part of the location under the open sky. Of course, a specific way of traveling, reminiscent of the solutions used in ancient dungeon crawlers, was maintained. The area has been divided into squares that our daredevils can traverse only in a straight line. The game does not offer smooth rotation of the team around its axis - you can only turn 90 degrees. A full-fledged classic that will quickly remind fans of the Eye of the Beholder and Dungeon Master series of how erpegs were made ages ago.
The second major novelty is the open world. At the very beginning of the adventure, it is not yet visible, but as you discover more areas, it will quickly become clear that we can travel freely between them. It has nothing to do with quasi-sandboxes like The Elder Scrolls V: Skyrim, however . Legend of Grimrock II does not allow you to turn on your heel and go to hell - access to many locations is blocked in various ways, so before you enter unexplored areas, you must first find a way to open them. Clues suggesting solutions to the piling up challenges are scattered throughout the island, but are generally presented in a rather confusing way, which complicates the task more than facilitates it. A perfect example is a statue from a cemetery, which in a short sentence gives us an idea of how to get close to one of the temples. There is no case and no alternative solutions to the problem. If we do not follow the guidelines provided and we do not implement them in the way invented by the authors, we will never visit this location, and therefore we will not finish the game.
Unfortunately, the combat system also has its drawbacks, which were not so visible in the original, but in the "two" they are a serious drawback. Most of the opponents are extremely passive and do not want to use their strengths to crush our daredevils. We will find out about it in open locations, where by properly maneuvering the team, you can avoid any damage. When I first met ogres in the second Grimrock , I killed them without any problems, even though my daredevils were no match for them in any way. In dungeons, the mobility advantage of the team is decreasing, because the rooms contain much less space - it is also difficult to maneuver in complicated corridor layouts if we do not remember their layouts. However, this does not change the fact that also here it is quite easy to defeat much stronger rivals, if we patiently retreat to the back and stuff them from a safe distance. The greatest difficulty is with the monsters only in groups and in situations where the skirmish takes place in tight, closed rooms. These are really the only moments in the game where you can sweat a lot during the fight, and the result will depend not only on our skills, but also on a bit of luck.
Grimrock II pays great attention to character development. It is impossible to create universal heroes here, such attempts will end tragically sooner or later, and mistakes made cannot be corrected. Daredevils develop slowly, and on the next levels of experience, you can improve a selected ability by just one point. The eternal equipment problem doesn't help either. The best weapons are hidden in secrets or in compartments protected with golden keys, so you have to double and triple to find and open them. In few games the right choice of weapons is as important as it is here. If we do not systematically increase the team's combat strength, both by developing characters and applying them an increasingly interesting arsenal, the exploration of new locations will become practically impossible.
The second Grimrock is a product much better than the original in many different respects. More difficult puzzles, various locations, an open world, challenges piling up at almost every step - you simply cannot fall in love with this game. Progress here is very satisfactory, and difficulties in solving problems encourage us to make further attempts. I am also glad that the authors have invested in the option of a quick save of the game - I mentioned its lack in the review of the original. If it was still possible to move the team from the map level, which I still miss, I would be delighted.
However, it must be remembered that Grimrock II is not a product for everyone. I have the impression that it will be appreciated most by older game fans who are looking for a solid mental effort in electronic entertainment. Witchers and Dragon Age enthusiasts will bounce off the Finnish work like bullets from the backs of stone golems, although they should also give this game a chance, because it may turn out that by accident they will discover something more on the island than a mysterious sorcerer's locked stronghold. We are talking about love for archaic erpegs, which after many years can make the same great impression as Eye of the Beholder 23 years ago. The discussed product is the best proof of this.
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