LittleBigPlanet - Analysis
For simplicity, we started with a guy named Sackboy. As we saw in both the PS3 games and the one that came out on PSP, the LittleBigPlanet foundations already seem well established. Now, in Vita, what they do is honor them with more than 40 levels in which the protagonist must save Craftworld. The story uses the type of characters so "potitos" that we know, but without advancing much in its design or possibilities. This, however, is not a criticism in itself, because we love them. The story mode is good for collecting stickers, unlocking costumes and keeping an eye on the Sony version of Mario Bros. Most of the time, our mission is to go from left to right of the screen, while we avoid enemies and take them down with the hook , while we avoid dying. It's cool and on top of that, we can go karting , because of the nostalgia.
As always, things are looking very good. We will have to explore the levels to find objects and be fast in the Ace level (you have to complete it without dying). The online section allows us to play with up to three more friends. All of the LBP and LBP2 suits work here , although they were not yet available at the time of this review. But LittleBigPlanet on PS Vita does not stay in the idea of what has already been seen. The stage design is brilliant and employs water, twists, and touch controls that only Sony's laptop can offer.
The worst thing a developer can do these days (besides believing the Mayan prophecies) is shoehorn the touch and motion controls into a game. LittleBigPlanet has always broken standards and gets you into the Sackboy story . It makes you part of the character. So on PS Vita, it makes perfect sense that you need to push down sticks, push platforms, and guide rockets with your fingertips. All this makes the game more entertaining than ever, that we find ourselves in the middle of Ace mode almost by inertia or, simply, trying to win a race. The touch controls are something that comes to the game luxury.
In a somewhat angry conversation with IGN's Colin Moriarty, he told me that the controls were slow for him. It is clear that we do not speak the same language, because it seems to me that the sensations are the same as with the inertia of LittleBigPlanet in general. That is, it goes to the rhythm of the whole game. You may not like it, but that doesn't mean it's bad. You just have to get used to his style. When you use the touch pad, you immediately see how it has to be controlled with it.