Lovers in a Dangerous Spacetime - Recensione

Author: Lorenzo Baldo
Date: 2021-01-26 14:49:09
Two cosmonauts, aboard a round carrier, wander among the stars, proceeding in search of love, unconditional and pure, energy which, according to Lovers in a Dangerous Spacetime, supports and governs the entire universe. It is not an abstract concept, in spite of Nolan, who wants so much, spends too much and holds nothing: the feeling is concrete, tangible and, incredible to say, quantifiable, broken as it is into many small fragments.

Lovers in a Dangerous Spacetime, on a conceptual level, comes from the mix of ibb & obb and PixelJunk Shooter, titles that have very little in common. Asteroid Base, with a flicker, succeeded in its intent, made them converge in a single direction, merging them into an organic and coherent structure. Merit of the C factor, understood as collaboration.

In the center of the screen, in this bizarre and fun shooter, there is always the spaceship section, an X-ray of chips and transistors. The aircraft is equipped with four guns, a propeller, a long-range cannon, a plasma shield and a sort of GPS, a map to consult when needed. There are all the options, nothing is really missing, apart from a control panel, a central unit. In the absence of this element, the two cosmonauts are forced to commute, jumping from one end of the vector to the other, alternating with the individual control stations. The journey into the unknown thus beats to the rhythm of cooperation.

Lovers in a Dangerous Spacetime, following a current rather in vogue, primarily in the indie scene, aims at the rediscovery of local multiplayer, sometimes mistreated. The entire game structure is based on the collaboration between users, called to develop a sort of alchemy, coordinating in unison. A continuous chatter is born in front of the monitor, a funny buzz that, in the presence of Game Over, turns into a small skirmish, an almost childlike quarrel. Time three seconds, no more, and everything is set aside.

Asteroid Base, a round of applause, has also included a game mode dedicated to shy people, the solitaire par excellence. In this case, we find a bot, ready to take the place of the absentee. Although endowed with sense, thanks to an excellent artificial intelligence routine, the synthetic sins in free will, preferring not to decide. It's up to guide him to the control stations, with a solution that is as simple as it is effective. He is an all-rounder, but without a license: he attacks, he defends, but he has no idea how to steer the entire spaceship. In the end, the single-player experience turns out to be cumbersome at times, but still, in all its limits, enjoyable.

Net of modern times, there is a pragmatic shooter, with a linear development: the apex of each mission, divided into five stages, is the clash with the inevitable boss. Entire constellations, including the Big Dipper, solidify, turning into menacing, heavily armed monstrosities, and there is no way, if not with a massive dose of plasma, to bring them back to reason. The ordinary relies instead on simple, at least on paper, recovery operations, in search of the missing, astronauts hostage to hatred. To access the next level, just save five of them and run away, passing through a dimensional portal. And, in the worst case scenario, when nothing remains of the carrier, you have to roll up your sleeves and start from scratch. Don't worry: the game saves between one step and another, a design choice that helps mitigate the sharp edges, sometimes too sharp, of a sometimes punitive challenge rate.

The longevity of Lovers in a Dangerous Spacetime, thanks to the continuous variations on the theme, is remarkable and the shooter never leads to boredom, avoiding watering down the game formula. Among the extras, the auxiliary spaceships stand out, which not only unlock in small steps, but, adding a pinch of madness, upset the established rules. There is the “separate at home” model, divided into two watertight compartments: only the central space is common among the cosmonauts, who are always called to collaborate, while maintaining their privacy in the suburbs. And then there is the "tagadà", an aircraft that rotates clockwise or opposite, based on the propulsive thrust of the engine.


Fun joypad in hand, hilarious to watch, with its fluorescent artistic direction, and free of tired phases, Lovers in a Dangerous Spacetime is a title that I can recommend without reservation, not only for lovers of the genre. It is the concept behind the game, the pursuit of continuous collaboration between users, to transform an experience on simple paper into something original and out of the box. Except for the difficulty level, which is not always impeccable, the set signed Asteroid Base shines like Venus at sunset.

MODUS OPERANDI
I played Lovers in a Dangerous Spacetime, downloading everything from Steam, thanks to a code provided by the developer. The test was conducted on a PC equipped with an AMD FX 8320 processor, 8 GB of RAM and a 2 GB AMD R9 270X video card. Alternatively, the game is also available in Xbox One format.