Mario + Rabbids Kingdom Battle - Análisis

Author: David Soriano
Date: 2021-01-26 14:24:27
Despite the quality of the first leaked materials for Mario + Rabbids: Kingdom Battle, many of us rubbed our eyes in disbelief at such a mixture. We have all dreamed of fantasy crossovers, but our pools did not include mixing the charismatic and iconic Italian plumber from Nintendo with 'Ubi's Minions'. But it happened. E3 2017 confirmed the alliance between La Gran Ene and Ubi and many of us still do not believe when, before showing us the first gameplay, we were told that "we were going to see Mario like never before". And they were right.

We've seen the moonlighting plumber in all sorts of video games and genres, but Mario + Rabbids: Kingdom Battle is pretty much a turn-based strategy game in its entirety and there, folks, Mario and his entourage had yet to put their stamp on it. The funny thing is that Kingdom Battle is not only the result of an agreement between companies for a game originally planned for Wii U, but also arguably presents an initial short that gives meaning to the union of both universes in the same playable plane.

The Rabbids land their Washer (Time Machine) in a young inventor's basement. As naughty as ever, they begin to play here and there with the gadgets, especially with one in particular, a kind of Virtual Reality glasses called Fusionador that, as it is intuited, serves to combine different objects. By accident, Rabbids join with certain objects from the world of Super Mario (the inventor is a fan) to the point of obtaining their costumes. The chaos continues until certain objects in the real world are also affected, leading us to have the most chaotic version of the Mushroom Kingdom of all we have seen .

It will be here when Mario and up to two other characters (by default Rabbid Peach and Rabbid Luigi) have to advance and defeat the evil Rabbids to put everything in order again. The route, despite being quite guided and quite corridor at times, as if the way forward was very clear, is also full of Mario essence , with examples such as secret chests, golden coins, red coins against the clock and others. This limited exploration even gives us some breathing space to solve puzzle situations. What will not have any presence will be the platform situations, and it is a shame because it could have had a perfect place in the cocktail of genres that make up Mario + Rabbids: Kingdom Battle .

If there is one that predominates, as we said before, that is the turn-based strategy. As if it were XCOM, when we get to one of the battle zones the usual free movement (we really control the Beep-0 cursor) will be limited by the grid . These sections are the true essence of the title, and although they are quite similar, the objectives can vary freely between getting rid of enemies, killing X enemies in Y turns, escorting a character to a specific area or being the ones who arrive at a set goal.

The combat system starts out pretty simple. You just have to control the movement of the character, hide in some cover and check the percentage of possible success that we have from that point, also counting on the later replica of the enemies on their turn. The good thing about Mario + Rabbids is that its turn-based strategy system ends up being much deeper (it is not as maddening as XCOM, but it is much more complex than it seemed). As the levels go by, we will be able to carry out new actions such as sweeping the enemies or leaning on a partner to perform a 'team jump' that allows us to go through more squares.

In addition, after World 1 we will have the possibility of accessing the skill tree , where we can not only unlock a secondary weapon, but we can also invest the orbs that we win after each successful battle or chest that contains them in a series of improvements that are being made. that our characters are increasingly versatile, adding an RPG touch with these progression systems. To establish that role-playing feeling, the characters that make up our team (3 out of 8 available) will be divided by classes, covering a large branch of ranks, functions and special abilities.

When we are tired of the main route that makes up the various sections and worlds, we can quickly travel to the makeshift operations center mounted in Peach Castle . Here we can move between worlds and there will also be a series of key buildings to expand what this adventure offers us. We will have one that allows us to access the museum and observe each illustration, soundtrack, 3D figure or tarot card that we have found in the hidden chests here and there on the stage. There is also a building that allows access to the control center in which the current team members, their weapons or skill trees are configured, but considering that it can be accessed at any time from the game menu, it does not have much use .

The next building is the Rabbids' washing machine as a time machine. Mario + Rabbids: Kingdom Battle is a game with tremendous replayability coupled with the long main duration . Traveling in time will allow us to face the previous combats with new statistics and abilities to achieve the highest level of perfection. Each battle has two objectives to complete to achieve a "Gold Cup" rating: finish it in the maximum number of turns set and do it with all 3 players safe and sound.

Speaking of replayability, going back through the stages will have incentives not to feel like we're just doing it all over again. First of all, every time a world boss is killed, its challenges are unlocked. This allows us that in each of the combat arenas this time there is a Rabbid that puts us additional challenges of varying difficulty and much more challenging than the battles of the main adventure. In addition, it has a touch of metroidvania that makes certain areas at first apparently inaccessible can now be unlocked thanks to new capabilities of Beep-0 , even being able to access secret chapters .

Returning to Peach Castle, we have a couple more buildings of interest. The amiibo R&D Laboratory allows us to use the Mario, Luigi, Peach or Yoshi figurines to unlock special weapons for those characters and their Rabbid variants. The Colleague Dome will be the one that gives us access to the cooperative mode that Kingdom Battle includes. In this mode, we can disengage the Joy-Con (or use a Pro Controller) to play in local mode. The Mario + Rabbids cooperative allows you to expand the game mechanics for combinations of up to 4 characters (2 for each team). It is not for the main campaign, but rather a series of dedicated arenas in which larger areas of the board are covered and the objectives are usually more dedicated to enduring specific waves, taking down enemies on the stage, or defeating X number of evil Rabbids.

Despite its origins as a title designed for Wii U, Mario + Rabbids: Kingdom Battle does include some features typical of Nintendo's hybrid console . First of all, in addition to the social capabilities of the co-op mode, HD rumble has been incorporated in a way we haven't seen since 1-2 Switch. Every time the characters move through one of the Rabbid pipes, we feel like they are inside our Joy-Con. Unfortunately, the touch capability of the Switch screen has been bypassed . Having made it possible to select the different commands in the battle arena in a much more natural way than with the pointer would not have been bad at all.

Technically the game looks spectacular. It uses Ubisoft's graphics engine known as Snowdrop to present perfectly defined scenarios. Taking into account that it already presented great results in games like The Division or Steep, this time we find a 3D modeling more typical of an animated film perfectly accompanied by an exceptional artistic design. The version of the Mushroom Kingdom that this title presents us is a delight . To see how, thanks to the vortex, classic elements of Mario's iconography merge with others as mundane as underpants is simply a genius. The soundtrack is not out of tune either, with classic melodies and others composed for the occasion, but that they seemed good.