Mass Effect 2
Release date26 Jan 2010
The makers of Star Wars®: Knights of the Old Republic ™, Dragon Age: Origins ™, and Mass Effect ™ are the secretive spin-off of the energizing Mass Effect set of three! Two years after Commander Shepard effectively stifled the assault by collectors who to wreck all natural life, another secretive foe is presently approaching. In the edges of room, which has just been investigated, finished provinces of individuals are grabbed by something totally obscure. To stop this startling and most noteworthy human risk ever, it's up to Shepard to work with Cerberus. An association committed to the merciless battle for human endurance. Leader Shepard needs to set out on a hazardous strategic, is presently dependent upon Shepard to amass the galaxy's tip top group and order the most grounded transport at any point constructed. Yet, even with that, many state, it is unadulterated suicide. Officer Shepard presently needs to demonstrate the inverse to all cynics. The fate of humanity is in your grasp Lead a remarkable group of the best experts on a risky crucial the most compromising locales of space.Mass Effect 1 players can import their scores and proceed with their professions with Commander Shepard. In any case, even fledglings take the game on a bold, activity stuffed and outwardly noteworthy excursion that outperforms the encounters of the initial segment in each possible way.Packaging third-individual fightsGet spread, easily order a tip top group, set 19 distinctive weapon classes, including destroying overwhelming weapons - and constantly battle your rivals with the all-new, improved battle system.Explore the cosmic system rings in the most remote and remote corners of room, scanning for the ideal group for your central goal. In an assortment of risky and outwardly amazing universes, extraordinary characters anticipate you.Complete character customizationChoose a player class, alter your own look, and adjust the aptitudes and qualities just as you would prefer. As you progress through the game, Shepard's capacities likewise increment, and you can control discussions. With the enhanced exchange framework you generally have full control - frequently through beast power. Cerberus Network Contains a code with which you can open extra reward content by means of the Cerberus arrange. Online Disclaimer ACCEPTANCE OF THE EULA (END USER LICENSE AGREEMENT) REQUIREMENT TO PLAY. ACCESS TO ONLINE CONTENT AND/OR SERVICES REQUIRES AN EA ACCOUNT AND REGISTRATION WITH THE ENCLOSED SERIAL CODE. Enrollment IS LIMITED TO ONE EA ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE. EA ONLINE TERMS & CONDITIONS CAN BE VIEWED AT www.ea.com. YOU MUST BE MIDESTENS 13 YEARS OLD TO REGISTER FOR AN EA ACCOUNT. EA CAN RUN ONLINE CONTENT ON www.ea.com AFTER 30 DAYS OF ANNOUNCEMENT.
About Mass Effect 2
Mass Effect 2 is released by Electronic Arts in 26 Jan 2010. The game is designed by BioWare Edmonton. Mass Effect 2 is a typical representative of the Role-playing (RPG) genre. Playing Mass Effect 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Mass Effect 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Mass Effect 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Mass Effect 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Mass Effect 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Mass Effect 2
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.
Mass Effect 2 in the test - the first hit of the year!
What is a good trilogy? The answer is simple: the first part sets out the rules. The second part breaks it. In mostly unexpected ways. And part 3? Well, the Canadian developer Bioware with Mass Effect is not yet there, but Mass Effect 2 already adheres to this principle, which is important for suspect hit series: The centerpiece of the Mass Effect trilogy is darker, more adult and considerably more action-packed, moves away so unexpected and radical of what the fans know from part 1. Despite all the breaks in tradition, Bioware's second all-adventure creates a familiar, downright cozy, nostalgic feeling just a few seconds after you click on »New Game«: Despite all the innovations, Mass Effect 2 is a true Mass Effect through and through - welcome home !
About the storyline: The developers have already had a thrilling start.
While the Normandy, your hero Commander Shepard's ship, is attacked by an unknown cruiser, we hurry to the bridge through a burning inferno, and just convince pilot Jeff "Joker" Moreau to give up the ship as a violent detonation of the hull tears up, throws Shepard into space and we have to watch how the Normandy breaks apart. As you can see, unlike its predecessor, Mass Effect 2 does not have to wait long to establish characters and begin the story. That is why you should remember the predecessor from 2008 well. This time there is again a comprehensive journal about the planets, races and social and political circumstances of the Mass Effect universe. But why which figures or alien races appear and how they react in certain situations can only be fully understood by those who have completed part 1. One cannot criticize that, because given the trilogy concept, such a narrative structure is quite legitimate.
In addition to the often surprising return of old colleagues (and opponents), it is above all the new additions to the Mass Effect line-up that add interesting nuances to the plot.
There is, for example, Miranda, which you already come across in the fast-paced tutorial and which works for the underground organization Cerberus mentioned in the previous version. What drives the self-confident and opaque woman and how she stands (or pretends to stand) to Shepard, creates an exciting basic mood, especially in the dialogues. In doing so, Bioware manages to do without typical and therefore often boring clichés. And even though you come across a wide variety of characters at every corner, everyone has an equally interesting and credible background. The result: in Mass Effect 2 you always have the feeling that you are interacting with living beings instead of a collection of polygons and AI routines.
»Watch the test video for Mass Effect 2 in the large player
As in the previous version, Shepard does not fight alone in Mass Effect 2. In order to be able to face the new threat of kidnapping alien insects, the commander has to gather around a team of ten, this time stiff with weapons.
The 45 to 60 minute recruitment jobs could hardly be more versatile. To investigate Omega, a criminal city inside an asteroid, for the salary doctor Mordin, who is chattering without a point and comma, a mysterious epidemic, to clear the way out of a high-security prison elsewhere or to search on Illium, the economic and commercial center the galaxy, after the legendary Assassin Thane. But the goal is always the same: run through hose-like levels from A to B and shoot everything up on the way. However, the atmospheric and variedly built locations as well as the well-placed dialogues more than make up for this design weakness, especially since organic goods are surprising with some twists that never appear to be artificial.
As you know from the first part, you will also spend a lot of time talking in Mass Effect 2. That sounds unspectacular, but it has an unprecedented pull effect after a short time.
As in Dragon Age Origins, the dialogues, which are consistently well written, always give you the choice of answering diplomatically, neutrally or aggressively, which not only adds depth to the game, but also often directs quests in a different direction. Overarching events or even the end cannot be influenced by this. New: You can now let the Commander start particularly effective (good and bad) attempts at convincing - indicated by a brief display. These inserts, which are lavishly animated in short cutscenes, make the already gripping word battles a good deal more dynamic and intensify the feeling of not just clicking through linear conversations. Bioware has also technically improved the intensity of the discussions. Compared to Mass Effect 1, the program chooses more exciting perspectives, cuts detail shots (such as the hands or eyes) in between and underlines the mood with suitable camera movements.
Mass Effect 2 not only talks but also shoots, and that much more often and faster than in the first part. Although you are still fighting from a shifted shoulder perspective and with two AI-controlled colleagues at your side, the search for cover and the subsequent elimination of the opponents by means of targeted bursts of fire are now more clearly in the foreground.
Two innovations increase the proportion of shooters additionally: on the one hand, Shepard heals himself when he is not being shot at, on the other hand, the opponents now have hit zones. Downside of the action-oriented game principle: You notice it in the level design. Crates, containers, or waist-high barriers placed in front of your heroine are a guarantee of a host of hostile goods that will bend just around the corner. If a room lacks such cover options, the weapon will certainly remain silent. The weak enemy AI can also be improved. Again and again the opponents afford misfires when choosing their cover or entrench themselves next to highly explosive barrels. Despite these shortcomings, the effective ball games are a lot of fun, which is due to the catchy mouse and keyboard controls and your cool colleagues, who fight largely independently, position themselves sensibly and use talents cleverly.
Fans of complex role-playing games à la Dragon Age Origins or especially Drakensang should be disturbed by the fact that the pause mode in Mass Effect 2, known from its predecessor and intended for relaxed commanding, was not only slimmed down by some tactical functions and information, it is also used less frequently.
The explanation is simple: in the relatively shallow ball games, special talents like the overloading of the biotics that deactivate the shields are really only necessary on the top two of the five levels of difficulty. The Mass Effect 2 talent system has also been thinned out. Training for certain types of weapons is missing, as are bonuses for armor values, life points or the endurance of the heroes. Instead, you only improve a handful of in-house talents, most of which (for example, the soldier's ammunition) can even be extended to the whole troop at the highest level, which pretty much softens the class system, which is cool in itself. Also, that by the end of the game you have almost fully developed every skill, this should lead to intensified discussions between the lovers of uncomplicated, action-packed adventures and the representatives of role-play teaching. While action fans surf through the final chapters on the wave of omnipotence of lavishly developed fighting talents, role players miss the brooding over the best talent combination and the variety that is forced to choose.
Whoever played the first mass effect and should name a particularly annoying element, usually gives the following answer: the elevator sequences. They had used the program to load the next level section, which often took up to a minute.
Against the feeling of paralysis that the player was gradually creeping in, even the heroes' improvised small talk or the radio reports clattering from the lift loudspeakers could not compete. Although you sometimes use elevators in Mass Effect 2 (especially on the now larger Normandy), the waiting times are now pleasantly short. Most other technical quirks, such as the piecemeal structure of the environment after loading a game, have also been fixed by Bioware. On the other hand, Mass Effect 2 is plagued by a number of noticeable bugs that did not exist in the first part. Nevertheless, the series shows positive trends in terms of technology. Especially the lighting and particle effects now look a little nicer. The characters and textures also got more details. For Mass Effect 3, we still want a new graphics framework, because the Unreal Engine 3 shows its age. But maybe Bioware is also heeding the third rule for a successful trilogy: The finale has to be popping!
You can find out more about Mass Effect 2 in the current GameStar issue 03/2010, which will be available at the kiosk from January 27th.
»Test video for Mass Effect 2
»Score box for Mass Effect 2
»Special: Character import from Mass Effect 1
»Special: Mass Effect 1 vs. Mass Effect 2
»Video: Comparison of German and English voice output
»Video: The intro to Mass Effect 2 (spoiler)
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