Mass Effect 3 - Análisis
Bioware gives us Mass Effect 3, the end of the science fiction trilogy that has marked the world of video games this last five years. PC, PS3 and Xbox 360 users - and now for Wii U -, ready to cry.
Just over five years ago, Bioware was removed from the Mass Effect manga, an ambitious science fiction adventure halfway between the third-person tactical shooter and the role with the greatest plot and emotional load ever seen. His success turned out to be overwhelming and it was confirmed a couple of years later with an excellent sequel, something more focused on action. Thus, with the cult saga vitola for the present generation, finally comes the third installment of this new wedge franchise, the title that aims to end the story of John Shepard , protagonist of Mass Effect since the original conception of the title.
The history that is offered to us on this occasion is nothing but the culmination of the events previously narrated in Mass Effect 1 and 2 , to the point that it will be possible to import our game from previous games to see the repercussions of each of the decisions that We take in time. And we will have to prepare the galaxy for the final fight against the Reapers. While in previous installments the plot line focused on recruiting members for our team, now we will have to align the great civilizations of the galaxy. This will make the core of main missions more broad and flexible than what is already known, changing the pace of Mass Effect 3 somewhat and achieving even higher levels of immersion within the action.
These important tasks are also joined by a large number of side missions that, in this case, will be much more related to the main plot. However, these changes have an impact that for us is not so positive, the almost disappearance of the exploration of the solar systems of the different planetary clusters. The system implemented for this purpose has been simplified to the extreme until reducing its importance almost excessively. What will be new is the measurement system of our chances of success before the final battle. This will be done through a series of markers that will be improved by performing secondary tasks and cooperative multiplayer mode .
As for the gameplay itself, we will not find excessive changes with respect to what we all know (and love). That is, we will be facing a third-person shooter where the covers are as important as the use of biotic and mechanical powers or combat tactics, since we will have to give orders to the two battlemates we choose to accompany us. If perhaps it has been sought that the protagonist has greater agility and a wider variety of melee attacks, which makes the sensations in this part even better than we remembered.
The other side of the title, the role , remains light despite attempts to deepen Bioware . Now we can customize our weapons, improve the skills of the protagonists in more complex skill trees and deal with the decisions we make that, this time, will be much more relevant than in previous deliveries.
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