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Max Payne 3

Max Payne 3

  • Publisher
    Take-Two Interactive
  • Developer
    Rockstar Toronto
  • Release date
    15 May 2012

In spite of the fact that the appalling occasions wherein Max Payne lost those he cherished were years prior, the open injuries don't recuperate. At the point when the ex-cop can just quiet down with painkillers and is very nearly despair, Max is offered a request in São Paulo, Brazil. He should secure the group of the well off land big shot Rodrigo Branco. Be that as it may, when the occasions turn over, Max Payne unexpectedly ends up in the abandoned avenues of an obscure city, frantically searching for reality and an exit plan. With weighty shooting methods for exact weapon use, further created Bullet Time® and Shootdodge ™ - Effects, the full coordination of the Natural Motion's Euphoria Character Behavior framework, which empowers similar movement activitys and a dim, significant storyline, Max Payne 3 offers an exceptional, profoundly nitty gritty and true to life gaming experience from Rockstar Games.MULTIPLAYER notwithstanding the broad single player battle, Max Payne gives 3 additionally speaks to the initial segment of the arrangement with a far reaching multiplayer part. The multiplayer mode for Max Payne 3 brings the equivalent realistic experience, the consistent firefights and the sentiment of development of the single player crusade into the universe of internet gaming. Max Payne 3 likewise utilizes the climate and obvious game components of the Max Payne universe and offers a wide scope of customary and novel multiplayer modes in the field of suspicion, misrepresentation and chivalry, which are kept in the equivalent visual style of the performance part The capacities that will be presented just because with Max Payne 3 and will likewise be utilized in future titles, for example, Grand Theft Auto V are the teams. They go past customary online factions by permitting players to join enormous open teams or essentially making their own private groups that their individuals can help shape. Right now, keep the gathering feeling invigorated significantly after the battle - and even the game - because of the Rockstar Games Social Club, which records the crew's insights and even records feuds.MAIN FEATURES: Developed by Rockstar Games for a remarkable, itemized , realistic gaming experience, improved Bullet Time®, Shootdodge ™ and Final Kill-Cam strategies for stunning discharges, target procurement, shoot conduct and top of the line activity for an exact, consistent feel, a dull, top to bottom storyline in which Max Payne, one of the most particular characters in game history, restores The expert interlocking of the Natural Motion's Euphoria Character Behavior framework and the most recent rendition of the Rockstar Advanced Game Engine (RAGE) empowers similar developments and a phenomenal nature of the encompassing plan. A wide scope of weapons with a mind blowing level of detail: ricochets p They ricochet off dividers, projectiles shoot out of the barrel and each cartridge is separately displayed from shot to affect inside a brief moment. Present day molecule material science and a destructible world structure the phase for emotional and riotous firefights. A spellbinding multiplayer part presented just because The dim, serious climate of the single player crusade Inactive component: Online multiplayer for Max Payne 3 for Mac is never again accessible from May 31, 2014.

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AGM score 89%
GameSpot 9
Metacritic 87
traffic cone
machine gun
male protagonists
wasd movement
kill feed
real-time combat
sniper rifle
weapons swap
run 'n gun
polygonal 3d
digital distribution
downloadable content
xbox live
digital rights management
destructible environment
soccer ball
e3 2009
steam achievements
enemies on cover art
third-person perspective
enemy health indicator
game over
ski mask
playstation trophies
time limit
voice acting
protagonist's name in the title
multiple characters on box art
a.i. companion
gasoline can
linear gameplay
tragic hero
boss fight
easter egg
been here before
games on which comic books are based
original soundtrack release
loading screens
day/night cycle
dual wielding
artificial intelligence
plot twist
ambient music
women in refrigerators
suggestive remark
reluctant hero
electronic music
difficulty level
games that ask you to "press start" but will accept other buttons
bullet time
exploding barrel
dynamic soundtrack
light bloom
action game
palm tree
street light
functional mirrors
over the shoulder
gamma adjustment
double barreled shotgun
smoke grenade
facial hair
wooden chair
vending machine
cover system
shipping container
games on demand
banter during gameplay
dlc season pass
chest-high walls
sawed-off shotgun
grief beard
blind fire
camera following projectile
character gains beard in sequel
alcoholic beverages
drunk character
trash can
playing cards
cell phone
shower head
frying pan
cardboard box
water cooler
evolving title screen
suit and tie
breaking through windows
breakable glass
radial menu
dolby digital
ambient occlusion
novint falcon support
multiplayer lan
gun holster
red dot sight
realistic ballistics
one-man army
sexualized women
blood splatter
shaved head
barb wire fence
light bulb
office chair
conveniently obscured nudity
electric fan
destructible cover
enemy sniper
file cabinet
surveillance camera
team deathmatch
fire extinguisher
enemy reaction
crooked cop
light up crosshair
gas cylinder
watching tv
swimming pool
spray bottle
desert eagle
persistent bullet holes
beretta m9
emblem editor
tear gas grenade
air grille
barrett m82
euphoria engine
rockstar advanced game engine
ballistic vest
character models based on actual people
steel chair
cutscene equipment mismatch
shooter game
development hell
billiard ball
double entendre in game names
sequel by a different developer
escape from exploding building
elevators that mask loading times
bomb suit
film noir
hawaiian shirt
formal clothing
shoulder swapping aim
air duct
fn fal
glock 18
story bullet
comic book cutscene
barrett m95
substance abuse benefit
mid-game haircut
pax east 2012
m4 super 90
tokyo game show 2012
pool table
persistent corpses
pistol whipping
dynamic narration
dart board
destructible clothing
neo noir
flat cap
beretta m12
the half-tuck
h&k hk21
mac 11
walther mp
rogue cop
random check
smith & wesson model 10
imbel md-97
kong whiskey
max payne3
max payne3 game
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About Max Payne 3

Max Payne 3 is released by Take-Two Interactive in 15 May 2012. The game is designed by Rockstar Toronto. Max Payne 3 is a typical representative of the Shooter genre. Playing Max Payne 3 is a pleasure. It does not matter whether it is the first or a millionth hour in Shooter, there will always be room for something new and interesting. Thrilling levels and gameplay Max Payne 3 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 15 May 2012 released games such as:

In addition to Max Payne 3, the representatives of Shooter games also belong:

A complete list of games like Max Payne 3 can be found at AllGame here.

Max Payne 3 is versatile and does not stand still, but it is never too late to start playing. The game, like many Shooter games has a full immersion in gaming. AllGame staff continues to play it.

Max Payne 3 is perfect for playing alone or with friends.

At AllGame you can find reviews on Max Payne 3, gameplay videos, screenshots of the game and other Shooter representatives.

The story

This section tells the history of the world of Max Payne 3

Throughout the single-player mode, players control Max Payne, a former detective who has become a vigilante after the murder of his wife and daughter. Nine years after the events of the second game, Max becomes employed as a private security contractor in Brazil, but quickly becomes entangled in a quest filled with death and betrayal.

Max Payne 3 in the test - old dog, new tricks

Author: Fabian Siegismund
Date: 2012-06-05 17:25:00
With the action game Max Payne 3, Rockstar Games combines brutal shootouts with a touching character study. Does this contrast work? Our test reveals it.

Max Payne is a conflicted man. One moment lethargic, self-absorbed, passive, the next explosive, uncompromising, unstoppable in its determination. Max Payne 3 is an action game in conflict. In one moment emotional, almost poetic, rough film noir entertainment for adults, in the next action outfit with hordes of opponents typical of the genre, grouse passages and achievements. But despite their quirks, both are adorable in the truest sense of the word.

And that despite all the skepticism in advance. Finally, Max Payne 3 no longer comes from the series parent studio Remedy, the Finns have carved a new character in Alan Wake . Instead, Rockstar Vancouver is responsible for Max's third campaign of revenge, the developer who knitted the formidable Bully: The lap of honor . Now comes the lap of honor for Max Payne - and what a lap! In his old days, the ex-cop not only sprayed tons of lead, but also more cynicism than a whole busload of old politicians.

The beginning: a man at the end

A few years have passed since Payne's last adventures, but the pain over the loss of his wife and little daughter has not disappeared, on the contrary: The love affair with Mona Sax from Max Payne 2 was quickly over and forgotten, only that remains deepening grief. Max quit his job and found a new purpose in life: drinking.

Like every evening, he is bogus in his local bar, when Raul Passos walks in through the door, an old friend from better days. A job offer in his luggage: Max is to accompany Passos to São Paulo and work with him as a bodyguard for a newly rich industrial family. That's pretty much the last thing Max wants, after all, the alcoholic is already totally overwhelmed with his own life - how is he supposed to protect others? Ultimately, however, he doesn't have a choice: When Max shoots a half-strength gangster in an affect and thus triggers a guerrilla war with the mafia, he can no longer venture out on the streets in his native New Jersey. So next stop: São Paulo.

The story: Hollywood at home

The new job is going pretty well. At cocktail parties of the Brazilian high society there is also whiskey. But then Fabiana, the wife of Max's client, is kidnapped, and so the ex-cop has to do something for his money. And even if Max would never admit that: He is god-happy about the action!

The story of Max Payne 3 is initially reminiscent of Hollywood templates such as Signs of Life or especially Man on Fire , where a drunk ex-cop / soldier / something, played by Denzel Washington, wants to bring back his kidnapped guardian. The key difference between film and game: In Mann unter Feuer, the victim is a sweet, innocent girl who has developed an intimate relationship with her bodyguard. Fabiana and Max, however, have never spoken a word to each other, and the little that the player hears from her does not come close to being sympathetic.

Is that why the whole story of Max Payne 3 collapses? No! Because Max is not interested in Fabiana herself, the man simply needs occupation to distract himself from his own demons. That sounds harsh and cold-hearted, but that's exactly what Max has become in recent years. Although he still speaks constantly in internal monologues, the wistful poetry of his predecessors has given way to poisonous cynicism.

Like an old, vicious dog in his bones, Max digs into the kidnapping case, and when the focus of the plot later shifts to other events, Max looks for a new target for his obsession without further ado. And his lethargy, not to say longing for death, always ends when he gets into a seemingly hopeless situation. Then an immense will to survive awakens in him, no matter how botched his life may be. The actual plot of Max Payne 3 takes a back seat, what defines the game is the character study of its main character, well embodied and voiced by James McCaffrey. The genre has probably never seen such an acting performance.

The staging: sometimes cool, sometimes a headache

Third-person shooters can easily combine the game and cutscenes, because you always see your alter ego from the outside perspective anyway. Max Payne 3 perfects the whole thing: the transitions between controlling yourself and watching video are absolutely fluid. Rockstar also staged the cut scenes in a cool way, often with picture-in-picture cuts like from the TV series 24 , spiced up here and there with faded-in catchwords, as you know from the movie Crank . Nice to look at, even if the embedding of the scraps of text is not nearly as successful as in Splinter Cell: Conviction .

There is one point where Rockstar exaggerates: With constant blurring and false color effects, the developers want to visualize in the cutscenes how bad Max, the old drug wreck, feels all the time. With success, because it actually annoys incredibly quickly, will certainly give one or the other headache and cannot be turned off.

Probably the biggest weakness of Max Payne 3, however, is that Rockstar did not rely entirely on character studies and adult stories, but rather subordinates itself to genre standards such as collector's item search and the achievement hype, because this mixture bites at times. If the story constantly drives us forward, but at the same time the gameplay forces us to waste time searching all corners of the level for pill boxes or hidden clues, that disturbs the atmosphere and the flow of the game. If Max then starts to moan about our junk sale in his typical monologue style, it becomes absurd.

The gameplay: old and yet new

But we don't want to contrive ourselves, in the end Max Payne 3 is and will remain an action game. And true to the series tradition, a linear 3rd person shooter, whose primary distinguishing feature is the slow motion function called bullet time. The more hits we land, the more bullet time we collect and the more often / longer Max can chase the bullets around the ears of his opponents in slow motion. The cover function is new in the series, but it is now part of the genre standard.

And then there's shoot dodging, those fancy pike jumps in which we automatically switch to slow motion without using bullet time energy. Unlike in the previous series, Max is now only allowed to take two handguns and one rifle with him. We think it's good, that makes the game more believable. In stark contrast to this concept are the golden weapons that you can collect in the game and which then have better values. The bling-bling pins look out of place, luckily they can be displayed.

Now and then there are special script moments in which we automatically switch to slow motion in order to then pull off particularly spectacular actions. The old trick from the predecessors of just running blindly into somewhere, throwing on bullet time and easily knocking out a dozen opponents only rarely works in Max Payne 3, most of the time you move carefully from cover to cover. And shoot dodging is now riskier too. Max stays in bed after every dive and is meanwhile a good target. When he gets up he is then defenseless for a short time.

After all that, Max Payne 3 plays a touch more tactical than its predecessors. Accordingly, the playable script sequences ensure that there are enough Max Payne omnipotence moments. The occasional rail shooter passages, in which Max blows an infinite number of opponents with an infinite amount of ammunition, are also good for this. This is certainly a little too modern for Max fans from the very beginning. Not to say: bland.

The animations: it hurts to watch

With the last opponent in a group, Max Payne 3 switches to a particularly cinematic perspective, in which our victim is again riddled with bullets in slow motion. That often looks pretty spectacular (and painful!), The Euphoria engine ensures believable body animations and ragdoll behavior. You already know them from GTA 4 . However, we would have liked Rockstar to have used LA Noire's facial motion capture in Max Payne 3 as well. The supporting characters seem a little robotic.

As questionable as that may sound: After particularly difficult passages, the slow-motion death scenes are a not inconsiderable satisfaction, because Max Payne 3 can be quite demanding at times. The AI is relatively clever, the guys fall on our flank and don't dutifully lift their heads out of cover every two seconds in order to be properly shot.

There is no automatic self-healing, as in the past, Max had to budget with painkillers. Here and there the storage points are so unfair that we sometimes have to chew through two dozen elite soldiers until we are safe - there is no free storage. When the last rascal finally gives up the spoon in theatrical slow motion, a "I finally got you, you ... bad man!" Slips away from us.

Avoidable Mistakes

To make matters worse, the stylistically cool regular mini-cutscenes like to suffer from the technical error of messing up our weapons. In the clips, Max prefers to scurry around with a pistol in hand, he then carries any rifles on his long arm. So if we trigger such a cutscene with a big boom in hand, the game swaps our weapons accordingly and then sends us to the next level with gun in hand - where opponents are already waiting for us.

Occasionally our main ratchet even disappears! We march through a door with a G36 assault rifle, our pistol, which only contains two cartridges, rests in the shoulder holster. Now a cutscene starts in which Max shoots open a door with the revolver. Behind us, four hostile soldiers greet us. When we take control again, the shotgun is gone, there is only one bullet in the pistol. Well, meal.

As is customary in the genre, Max can kill his opponents in close combat with just one click of the mouse. If he is armed, he ends the short beating with a regular execution of his adversary. To be clear: Max Payne 3 is incredibly brutal. Nevertheless, only one game element was removed from the German version - civilians are immortal here. But first of all there are very few of them in the game, and secondly, you don't want to shoot them anyway, do you? Or?!

The multiplayer part: Modern Max Warfare

Anyone who wants to shoot "real people" is better off in Max Payne 3's multiplayer mode. It's not just a nice side dish, it has it all. Unlike in the story, you heal by yourself over time, but of course pain killers go faster. Looking around corners, shooting from cover, jumping under pikes - all of this works here too. For kills we get experience points, play money and adrenaline. With points and money we unlock weapons and equipment, the adrenaline activates special abilities, so-called bursts.

The bursts are comparable to the kill series rewards from Modern Warfare 3 : They bring stronger weapons, show opponents on the map, disguise us as adversaries and make other jokes. The most obvious burst is of course bullet time. It slows down all players in our field of vision, but we're allowed to move faster than them. The effect jumps from one to the next like a chain lightning: anyone who sees someone hanging in slow motion is slowed down. This prevents player A from shooting at normal speed at player B, who is inhibited by bullet time.

In addition to the bursts, there are countless pieces of equipment with similar functions and of course weapons by boxes. We can save our favorite combinations in up to five individual loadouts, and there are also four preset fighter classes. The more we expose our alter ego, the slower the guy (or the girl) becomes and the slower his (or her) injuries heal. As many unlocks as there are in Max Payne 3, you get them slowly: In contrast to the Call of Duty series, leveling up takes a long time.

Payne Killer and Gang Wars: New and Different

Which armament we deploy depends largely on the desired mode: Deathmatch and Team Deathmatch do not need any further explanation, the special varieties are called »Gang Wars« and »Payne Killer«. In the latter two players slip into the shoes of Max and Passos. The two start with three pill boxes and full bullet time, but compete against the rest of the pack.

Who is the hunter and who is being hunted can change from minute to minute, because our two heroes run out of ammunition quickly. They only get this by searching through enemies that have been killed, but they are defenseless for a short time when they are scavenging corpses. Whoever brings one of the two down, swaps roles with him. What matters is who does the most damage, not who ultimately fires the deadly bullet. At the end of the round, the player with the most points wins. A very exciting mode, especially because your best friends can instantly become bitter enemies.

Gang Wars is the main game mode of Max Payne 3. Two teams compete against each other in five individual rounds on one map; chance decides what is played in the first four sections. There are domination variants, bomb-laying missions, capture-the-wallet or, our favorite, assassination, in which a team member is designated as a VIP, just like in Counter-Strike . It then has to be done or protected. Cool!

For each round won, the team receives a number of lives (for Battlefield disciples: tickets) for the final. That is because it is played as a team deathmatch. Those who have won diligently beforehand get better starting conditions, but the losing team can still turn the tables. If you want to gamble, you can even bet play money on the outcome of the match.

The avatars: from Max to Sax

In Max Payne 3 we are not only allowed to personalize our weapons, but also our characters. There are countless face and clothing combinations for every course. The coolest avatars are in deathmatch mode. With the Classic Character Pack, which is also part of the Special Edition, eight characters from the predecessors come into play. Including the young Max and, yeah, Mona Sax!

The multiplayer mode of Max Payne 3 is fun, but luck rather than skill often seems to decide whether you score here or not. The feeling of movement is jittery or at least takes getting used to, the pike jumps often seem involuntarily funny. The camera work does its part: When you stand back against obstacles, things can get confusing. PC gamers are likely to rub themselves most against the fact that there are no dedicated servers, only peer-to-peer hosting. But there is a LAN mode! And then it's just as old school as collecting pain pills, slow-motion hopping and grumpy monologues.

Other reviews

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Screenshots will help you evaluate the graphics and gameplay of Max Payne 3.

Max Payne 3 - scene 1
Max Payne 3 - scene 2
Max Payne 3 - scene 3
Max Payne 3 - scene 4
Max Payne 3 - scene 5


If screenshots are not enough, you can enjoy creative videos from Take-Two Interactive

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