Metal Gear Rising: Revengeance - Análisis
It's been a year since the game, distributed by Konami , surprised everyone with its quality, especially when it had been "suspended" for four years in doubt as to whether it would materialize or be canceled, during its long development. It was fortunate that the company that took over was the same one that had given birth to jewels as important as Bayonetta , the same one that very recently has shown that theirs is crazy action with titles like The Wonderful 101 on Wii U. Reactions to Metal Gear Rising: Revengeance were mixed. On the one hand, lovers of pure hack'n slash could not feel more rewarded. On the other hand, fans of the pure espionage saga noted that this Metal Gear did not measure up to what Snake offered in other installments.
This analysis is focused on the PC version of Metal Gear Rising: Revengeance , to go deeper into the original title, you can consult the original. Argumentally, we find the same story. A plot that happens a few years after the disappearance of Los Patriots (that is, after Metal Gear Solid 4 ), with a large number of video scenes and dialogues through codec (that if they are not at the level of Kojima's works) . Frenzy is served, along with utterly whimsical and brutal scenes, leading Raiden to make everything from impossible attacks to jumping from missile to missile to reach an enemy. A total display of adrenaline, seasoned with a musically brilliant sound section, with melodies that boast styles such as the most electronic industrial metal, and works of contemporary cinematographic blockbuster.
In the gameplay section we find a proposal that leaves no doubt about the style: Metal Gear Rising: Revengeance opts for speed and immediacy. There are two main attacks, the quicker and softer on the one hand, and the stronger and somewhat slower on the other. Another option is to activate the katana mode, through which we can carry out free orientation cuts, and really, this is usually a joy, since almost any element can be crossed as if it were cheese. Of course, it is not infinite: if we spend the bar, we leave in this way, although of course we can recover it by collecting cells from the opponents. Our arsenal will be expanded, for example with the weapons dropped by the final enemies, although we can also improve the katana and combat skills. Raiden will evolve, and that will be noticeable in combat, and in his attacks.
For defense, on the other hand, we have no choice but to choose one technique: to foresee the trajectory of the enemy's attack, and to deliver a sword strike to stop it. This will destabilize our adversary, entering an almost "slow motion" mode in which we can counterattack with great power. Although, of course, the combat system goes further, being able to execute combos by alternating between one attack and another. In addition, quick time events allow us to finalize extreme situations, such as in the fight against metal gear. They are moments that waste show. On the other hand, if we use the Ninja Race mode, Raiden will start to run avoiding obstacles and even deflecting bullets with the sword automatically.
All this was already present in the console version of Metal Gear Rising: Revengeance , although it deserves to be commented, because they are the most important data of the game. What can we say about adapting to PC ? Everything responds perfectly, and the control has been adapted effectively , combining keyboard and mouse in a similar way to what a shooter would propose. In this case, the left button is the soft attack and the right button is the strong one. We move with W, A, S and D; We jump with space, the katana mode is activated with the shift button ... But the ideal thing is to have a pad, if possible the Xbox 360 controller for Windows , at which point we start to control Raiden exactly as I we would do in console. The presence of analogues represents a brutal improvement in control.
In compatible, in addition, the DLC available for console are included: that also refers to all VR missions. All this extends the useful life of the game (although it does not make a very marked difference with the version for 360 AND PS3, since all the extensions are already accessible for free). Revengeance is, however, one of the titles with more replayability today, as it encourages us to repeat the around 7 hours of the title a few times, until we achieve the best possible score in each mission.
Graphically, there has been an improvement in textures and effects compared to the original game, adapting to higher-level graphics cards, and taking advantage of the ram. Thus, it is necessary to have 4 gigabytes of memory to be able to live the experience of Raiden , which now looks even more impressive, because on console, despite moving to a high level, it was not up to the standards of other works of hack´ n slash. That yes, a powerful team is recommended, as it is what will make the game squeeze to its full potential, leading to jerks at various times when more elements move on the screen. Of course, resolutions ranging from the highest to some a little more restrained are allowed, which make it possible to enjoy Metal Gear Rising: Revengeance even when we do not have a PC of the highest range.