Metal Gear Solid V: The Phantom Pain
Release date1 Sep 2015
Konami Digital Entertainment proceeds with the "METAL GEAR SOLID V experience" with the most recent section METAL GEAR SOLID V: The Phantom Pain. MGSV: The Phantom Pain proclaims another period in diversifying with front line Fox Engine innovation, providing players with a world-class gaming involvement in strategic opportunity in finishing open-world missions, nine years after the events in MGSV: GROUND ZEROES and the fall of Mother Base, Snake otherwise known as Big Boss awakens from a nine-year trance state. The game proceeds with the story in 1984, when the Cold War revealed a worldwide emergency activated by atomic weapons. Driven by vengeance, Snake establishes another private armed force and comes back to the war zone to seek after the subtly working XOF gathering, and the METAL GEAR SOLID group keeps on introducing issues, for example, the brain research of fighting and the monstrosities submitted by those submitted, caught in the vicious pattern of war. MGSV: The Phantom Pain is one of the most exceptionally foreseen rounds of the year and offers open world plan, photograph reasonable designs and various highlights. The film like introduction, extreme themes and irresistible strategic ongoing interaction make MGSV: The Phantom Pain one of the most extraordinary games in the business. Significant highlights: - The open world game plan offers players complete opportunity on missions and by and large game advancement. - The Fox Engine empowers photograph practical illustrations, an all around considered game structure and valid cutting edge quality - on account of the online capacities, the game can likewise be experienced on other devices to grow the general usefulness and access.
About Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain is released by Konami in 1 Sep 2015. The game is designed by Kojima Productions. Metal Gear Solid V: The Phantom Pain is a typical representative of the Adventure genre. Playing Metal Gear Solid V: The Phantom Pain is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Metal Gear Solid V: The Phantom Pain will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Metal Gear Solid V: The Phantom Pain can be found at AllGame here.
Metal Gear Solid V: The Phantom Pain is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Metal Gear Solid V: The Phantom Pain is perfect for playing alone or with friends.
At AllGame you can find reviews on Metal Gear Solid V: The Phantom Pain, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Metal Gear Solid V: The Phantom Pain
Snake wakes up in a hospital after lying in a coma for 9 years only to find out that the hospital is under attack by an unknown enemy and must escape the hospital as quickly as possible - while only slowly regaining control over his body, degenerated by the coma.
Metal Gear Solid V: The Phantom Pain - Recensione
The whole discussion on the presence or absence of the name of Hideo Kojima on the cover of the game is annihilated by the game experience: if even the "signature" of the symbolic man of Konami did not appear clearly before and after each mission, it would transpire from every single scene animated. From every expression of Big Boss. From every enemy packaged and sent back to Mother Base through the Fulton system already tested at the time of Peace Walker. Hideo Kojima is everywhere in Metal Gear Solid V and is perhaps the only case in which such a striking production manages to clearly maintain a human, personal imprint. An interpretation, a clearly recognizable language.
Wanting to stretch the concept a little, contradictions are the basis of a saga born almost thirty years ago: in an era still dominated by spaceships launched with weapons deployed against swarms of space enemies, Metal Gear forced players to hide from the threat attacking. Three decades later the substance has not changed and this is the main advantage of Metal Gear Solid V: in its purest mechanics, controller in hand and eyes planted on the screen, it is a tactical espionage game that requires attention, dedication, precision, intelligence and adaptability.
The Phantom Pain brings the mechanism behind the saga to new levels, expanding, refining it, giving those who play more decision-making power than ever and in doing so gives life to an exhilarating, unique and devouring mind experience. You find yourself leaning on the controller for a break and thinking, thinking and thinking. Thinking about where you went wrong, thinking about how you can improve, thinking about the map, the disposition of the enemies, the resources available. Because you know it's all in your hands and in your ability to make the most of that small percentage of error in the arrangement of enemies on the field, to come out victorious again, reach the Pequod helicopter and return to Mother Base again. Just to leave it a few minutes (virtual hours) later, sent back to Afghanistan or Central Africa, the two regions that host the world of The Phantom Pain.
There are three places in The Phantom Pain: the helicopter that acts as the operations center for Venom "Punished" Snake (it's always Big Boss, don't worry), Mother Base and of course the battlefield. From the first we accept the missions, we manage the choice of equipment and the shoulder that accompanies us on the last. Complex and multifaceted menus are dedicated to Mother Base which allow it to be expanded little by little: new platforms dedicated to espionage, medical units, combat units and research are built. The new Diamond Dogs are assigned to this or that section and, over time, the results of their functions are enjoyed. The espionage unit assists during the missions by revealing the zones of action of the enemies or the arrival of a change in the climate, which could significantly change the conditions on the battlefield. The research unit gives access to new weapons, new objects, new tools to be developed and exploited between Kabul and the Congo, firsthand or entrusting them behind. The combat unit allows you to send units in combat, within small automatic and invisible missions, managed entirely by artificial intelligence, and that if resolved for the best they bring money, resources and new staff to Mother Base. There are still many other possibilities that fan out with the expansion of the base in the Seychelles sea, the pleasure of discovering them.
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