Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

  • Publisher
    Konami
  • Developer
    Kojima Productions
  • Release date
    1 Sep 2015

Konami Digital Entertainment proceeds with the "METAL GEAR SOLID V experience" with the most recent section METAL GEAR SOLID V: The Phantom Pain. MGSV: The Phantom Pain proclaims another period in diversifying with front line Fox Engine innovation, providing players with a world-class gaming involvement in strategic opportunity in finishing open-world missions, nine years after the events in MGSV: GROUND ZEROES and the fall of Mother Base, Snake otherwise known as Big Boss awakens from a nine-year trance state. The game proceeds with the story in 1984, when the Cold War revealed a worldwide emergency activated by atomic weapons. Driven by vengeance, Snake establishes another private armed force and comes back to the war zone to seek after the subtly working XOF gathering, and the METAL GEAR SOLID group keeps on introducing issues, for example, the brain research of fighting and the monstrosities submitted by those submitted, caught in the vicious pattern of war. MGSV: The Phantom Pain is one of the most exceptionally foreseen rounds of the year and offers open world plan, photograph reasonable designs and various highlights. The film like introduction, extreme themes and irresistible strategic ongoing interaction make MGSV: The Phantom Pain one of the most extraordinary games in the business. Significant highlights: - The open world game plan offers players complete opportunity on missions and by and large game advancement. - The Fox Engine empowers photograph practical illustrations, an all around considered game structure and valid cutting edge quality - on account of the online capacities, the game can likewise be experienced on other devices to grow the general usefulness and access.

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AGM score 85%
GameSpot 10
IGN 10
Metacritic 56
military
war
online
car
vehicular combat
death
jeep
shooter
vehicle combat
explosion
flags
machine gun
male protagonists
bomb
gun
crouching
wasd movement
cutscene
pistol
assault rifle
crosshair
kill feed
real-time combat
useable vehicles
political thriller
reloading
mercenary
sniper rifle
communism
grenade
weapons swap
submachine gun
rifle
scope
anti-aircraft gun
prone
fascism
camouflage
binoculars
recoil
battle dress uniform
polygonal 3d
tire
wheel
robots
achievements
digital distribution
rocket launcher
downloadable content
xbox live
destructible environment
sequel
breaking the fourth wall
terrorists
steam
slow-motion
steam achievements
ps3
hand-to-hand combat
third-person perspective
regenerating health
game over
hostages
revenge
shotgun
controversy
exploding vehicles
playstation trophies
stealth
action-adventure
time limit
cyborg
morale
recruitable characters
self-referential humor
anarchism
voice acting
modern warfare
helicopter
mech
soldier
artillery
weather
modern military
gatling gun
a.i. companion
stat tracking
s-rank
gasoline can
clone
mortar
not-so-bad guys
bed
table
gloves
60 fps on consoles
first-person perspective
currency
licensed soundtrack
alternate historical
betrayal
exploration
boss fight
bosses
explosives
heads up display
final boss
maps
liberation
fire
inventory
easter egg
book
escort mission
low health warning
map
interquel
animal cruelty
time paradox
playstation network
tree
sprinting
cigar
muzzle flash
alert
whistling
cold war
horse
capitalism
resource gathering
hunting
product placement
day/night cycle
character creation
artificial intelligence
open-world
conspiracy
knife
sadism
plot twist
quick time event
poverty
androgyny
flashback
innocent people die
dark past
attachments
false protagonist
diamond
bullet time
climbing
horse riding
bears
upgradeable weapons
motion blur
animal companions
rpg elements
e3 2014
light bloom
fire manipulation
cutscene menu
world premiere - 2014 (the game awards)
the game awards 2014
disease
dog
over the shoulder
truck
wooden chair
cover system
shipping container
zoom
phong shading
depth of field
enemy tagging
close quarters combat
subtitles
revealing attire
breast bounce
reflection
motion capture animation
hair physics
shadow
eyepatch
cardboard box
smoke
bandages
lgbt
poster
couch
revolver
auto-save
wolf
guards
crawling
assassin
blood
fox
window
line of sight stealth
eye scars
stealth kill
light machine gun
gun holster
grenade launcher
real time game clock
night vision goggles
e3 2013
stun
sexualized women
cross culture language skills
cutscene pause
interactive cutscene
building
torture
flashlight
mayor
paper
radio
cigarette
selfies
smoking
surveillance camera
russian accent
light up crosshair
companion app
silencer
swimming pool
radio tower
recruitment
birthday acknowledgement
supply drop
coyote
federal bureau of investigation
emblem editor
electric cable
punished snake
naked snake
kojima
tactical espionage action
tactical espionage operations
ps4
goat
espionage
reading
snake
hook
gunslinger
research
vial
zebra
dualshock 4 support for pc
feces
mission briefing
microtransaction
syringe
profanity
disarm
suspenders
audio cassette
gamescom 2014
d.i.c.e. awards 2016
e3 2015
central intelligence agency
integrated tutorial sequence
clothesline
soviets
hanging
genius-level intellect
knock out
first person map reading
sandbag
fatigue
space whale
fuel tank
tokyo game show 2014
emblem
flashbang
injury
fox engine
ballistic vest
enemy distraction
character models based on actual people
telekinesis
guided by radio
surround sound
private military company
southern american accent
enemy capture
watchtower
the 1980s
bionic arm
moving bodies
decoy
resourceful dogs
derelict vessel
active stealth
evil old white guy
killing children
sneaking mission
mare's leg
hostile a.i.
shadow stealth
dynamic difficulty
mute character
ash
minion missions
nanomachine
groin strike
seal team 6
the patriots
codec
night vision
navy seals
crotch damage
maimed protagonist
fulton extraction system
let me invert that for you
united states navy
united states air force
whistle for a ride
stealth force
xof
false ending
corrective crosshairs
automatic door
idroid
steam box
playstation 4 box
xbox one box
phantom cigar
cassette player
mgs
metal gear solid v
phantom pain
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About Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is released by Konami in 1 Sep 2015. The game is designed by Kojima Productions. Metal Gear Solid V: The Phantom Pain is a typical representative of the Adventure genre. Playing Metal Gear Solid V: The Phantom Pain is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Metal Gear Solid V: The Phantom Pain will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 1 Sep 2015 released games such as:

In addition to Metal Gear Solid V: The Phantom Pain, the representatives of Adventure games also belong:

A complete list of games like Metal Gear Solid V: The Phantom Pain can be found at AllGame here.

Metal Gear Solid V: The Phantom Pain is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Metal Gear Solid V: The Phantom Pain is perfect for playing alone or with friends.

At AllGame you can find reviews on Metal Gear Solid V: The Phantom Pain, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Metal Gear Solid V: The Phantom Pain

Snake wakes up in a hospital after lying in a coma for 9 years only to find out that the hospital is under attack by an unknown enemy and must escape the hospital as quickly as possible - while only slowly regaining control over his body, degenerated by the coma.

Metal Gear Solid V: The Phantom Pain - Recensione

Author: Mattia "Zave" Ravanelli
Date: 2020-03-02 20:50:33
Among the many contradictions that seemingly impossible coexist within Metal Gear Solid V, the most surprising one is its being able to be a work proudly and stubbornly the daughter of its author and, at the same time, a production with cyclopean values, shaped by an army of Diamond Dogs whose final credits take several minutes and would probably fill dozens of A4 facades. Only Grand Theft Auto 5, today as today, can look The Phantom Pain in the eye when it comes to volume, ambition and presentation.

The whole discussion on the presence or absence of the name of Hideo Kojima on the cover of the game is annihilated by the game experience: if even the "signature" of the symbolic man of Konami did not appear clearly before and after each mission, it would transpire from every single scene animated. From every expression of Big Boss. From every enemy packaged and sent back to Mother Base through the Fulton system already tested at the time of Peace Walker. Hideo Kojima is everywhere in Metal Gear Solid V and is perhaps the only case in which such a striking production manages to clearly maintain a human, personal imprint. An interpretation, a clearly recognizable language.

Wanting to stretch the concept a little, contradictions are the basis of a saga born almost thirty years ago: in an era still dominated by spaceships launched with weapons deployed against swarms of space enemies, Metal Gear forced players to hide from the threat attacking. Three decades later the substance has not changed and this is the main advantage of Metal Gear Solid V: in its purest mechanics, controller in hand and eyes planted on the screen, it is a tactical espionage game that requires attention, dedication, precision, intelligence and adaptability.

The Phantom Pain brings the mechanism behind the saga to new levels, expanding, refining it, giving those who play more decision-making power than ever and in doing so gives life to an exhilarating, unique and devouring mind experience. You find yourself leaning on the controller for a break and thinking, thinking and thinking. Thinking about where you went wrong, thinking about how you can improve, thinking about the map, the disposition of the enemies, the resources available. Because you know it's all in your hands and in your ability to make the most of that small percentage of error in the arrangement of enemies on the field, to come out victorious again, reach the Pequod helicopter and return to Mother Base again. Just to leave it a few minutes (virtual hours) later, sent back to Afghanistan or Central Africa, the two regions that host the world of The Phantom Pain.

There are three places in The Phantom Pain: the helicopter that acts as the operations center for Venom "Punished" Snake (it's always Big Boss, don't worry), Mother Base and of course the battlefield. From the first we accept the missions, we manage the choice of equipment and the shoulder that accompanies us on the last. Complex and multifaceted menus are dedicated to Mother Base which allow it to be expanded little by little: new platforms dedicated to espionage, medical units, combat units and research are built. The new Diamond Dogs are assigned to this or that section and, over time, the results of their functions are enjoyed. The espionage unit assists during the missions by revealing the zones of action of the enemies or the arrival of a change in the climate, which could significantly change the conditions on the battlefield. The research unit gives access to new weapons, new objects, new tools to be developed and exploited between Kabul and the Congo, firsthand or entrusting them behind. The combat unit allows you to send units in combat, within small automatic and invisible missions, managed entirely by artificial intelligence, and that if resolved for the best they bring money, resources and new staff to Mother Base. There are still many other possibilities that fan out with the expansion of the base in the Seychelles sea, the pleasure of discovering them.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Metal Gear Solid V: The Phantom Pain.

Metal Gear Solid V: The Phantom Pain - scene 1
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Metal Gear Solid V: The Phantom Pain - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Konami

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