Might & Magic: Heroes VI
Release date13 Oct 2011
The experience in Heroes VI, which starts 400 years before the occasions in Heroes V, takes a group of heroes into a quickly evolving, epic story in which heavenly attendants endeavor an incomplete war with their antiquated adversary, the anonymous, unequivocally An incredible Archangel General has risen, however his forces have been harmed. Grieved by awful recollections of the wars of the older folks, he plots an arrangement to reestablish his quality and assume responsibility for Ashan as he pulverizes the anonymous and the evil spirits with a progression of painstakingly arranged assaults and ambushes. In any case, he belittled the quality of the very human griffin line. The administration of these griffin heroes will be finished by our players. Incorporates the Deluxe Edition Soundtrack. Artbook/Poster. A month to month membership to the Hero Realm. An extra card for single player mode. Four Dynasty Heroes: Aguirre, Sveltana, Yume and Kraal. Two Dynasty Weapons: The Cleansing Staff and Ashas Staff. Game substance must be downloaded online.Main featuresExperience the widely praised Heroes game guideline, reestablished by the notable engineer "Black Hole", in close association with various fans. Experience the remarkable blend of turn-based methodology and pretending games: Explore extra-huge ones Adventure maps, gather huge amounts of assets and construct abnormal urban areas. Ideal your strategies to step up your heroes, enroll troops and set them up for the fight to come on selective front lines. Shape your fate: Guide the heroes of the tradition through an enamoring situation. Pick your way, react to your choices and adjust your gaming experience on account of a spic and span rule of relying on trust. Rediscover the wealth of the M&M universe: Fantastic scenes and animals from the universe of Ashan are hanging tight for you. Appreciate upgraded 3D viewing and loads of elite and new brutes. Offer with the network: post content and go up against your companions utilizing another and savvy online network interface.
About Might & Magic: Heroes VI
Might & Magic: Heroes VI is released by Ubisoft Entertainment in 13 Oct 2011. The game is designed by Virtuos. Might & Magic: Heroes VI is a typical representative of the Role-playing (RPG) genre. Playing Might & Magic: Heroes VI is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Might & Magic: Heroes VI will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 13 Oct 2011 released games such as:
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Might & Magic: Heroes VI is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Might & Magic: Heroes VI is perfect for playing alone or with friends.
At AllGame you can find reviews on Might & Magic: Heroes VI, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Might & Magic: Heroes VI
In the everlasting war between the Orcs and the Griffin Empire, led by duke Pavel Griffin, Toghrul, an Orc shaman, summons the demons in order to help him and his tribe get rid of Pavel. The demons then overpower Pavel and slay him, but his sister, Sveltana (a necromancer in disguise) is able to trap Pavel's soul in the Griffin familial sword with which he has fought. However, before she can intervene, an Angel descends and steals the sword. Counseled by Angels in the impending war against the demons, Emperor Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to exterminate Orcs in the Empire. Duke Slava, Pavel's son, retaliates in solidarity with the Orcs, and the Dukes' bickering forces cause the Archangel Uriel - Michael's brother - to intervene. Uriel decides that Slava's eldest daughter, Irina, is to be betrothed to Gerhart to force a lasting peace. A decade passes, and Sandor learns that Irina has been imprisoned in the Wolf Duchy's jails for injuring Gerhart. He rouses an army of Orcs to free his half-sister, and the renegades flee to the Jade Ocean, where Sandor leaves Irina in Hashima and departs. Irina quickly befriends the native Naga and assists them in destroying a Wolf trading port, before discovering she is pregnant with Gerhart's child. Gerhart accuses Slava of orchestrating Sandor's attack, and the two dukes are called before the Emperor, where Slava's daughter Anastasya - Uriel's pupil and lover - kills Slava with a concealed knife before the court. Anton is crowned Duke, but the inquisition tries to force a confession from Anastasya, fearing she is in league with the Faceless; Anton elects to euthanize his sister before she can be tortured. He learns that Jorgen - one of Slava's former advisers - is an undercover Faceless, but not Slava's killer, while Anastasya is resurrected by Sveltana as an undead. Resolving to learn who manipulated her into slaying her father, she frees Jorgen from the inquisition before traveling onward to Heresh with her aunt. Meanwhile, Kiril finds himself abandoned in Sheogh by his mentor, the Archangel Sarah, with the soul of a demon prince sharing his body. Desperate to expunge the demon, he pursues Sarah as a renewed demon invasion begins. Sveltana is kidnapped by Anastasya's rival, Miranda. Suspecting her of Slava's murder, Anastasya kills Miranda, and she explains that Anastasya was controlled with a comb empowered by Faceless magic. Irina ransacks the Wolf duchy, slaughtering Gerhart, and both she and Sandor devote their resources to the eradication of the demons. Michael dispatches Anton to assist Gerhart against the Naga, but Anton soon learns the Duke has already been killed. Using the comb, Anastasya enters the mind of her betrayer: Uriel, who had sought to use her soul to reincarnate his mother. Enraged, Anastasya destroys Uriel's mind, and both he and Emperor Liam are slain in battle, leaving Anton to eliminate the remaining demons. Kiril finally apprehends Sarah, who reveals she sold Kiril's soul to the demons in order to cripple the Faceless by destroying their repository of knowledge; Kiril usurps the repository and frees himself of possession, while Sveltana discovers that Pavel's soul was used to resurrect Michael. With the demons overcome, Michael appeals to the Griffin heirs to assist him in ending his war against darkness. If the alignment of the player's chosen heir is Tears, the heir rejects Michael's calls to arms and leads armies against the Angels, alongside Cate. Michael is killed in battle and Cate succeeds in sending the remaining deceased Angels' souls to Elrath, but the ritual ultimately results in her death. Alternatively, if the heir's alignment is Blood, they launch an offensive against Cate, sponsored by Michael, and succeed in slaying her to apparently prevent the impending conflict. In both instances, the Griffins lament Cate's death and bury her with Slava, while Jorgen conspires with the Dark Elf Raelag to instigate the war against Elrath in the wake of her absence.
Might & Magic Heroes VI - Análisis
After having placed our clothes on a base and having successfully aided the Gryphon Dynasty, it is our turn once again to grease the armor, sharpen the swords, and once again set sail for the world of Ashan. What adventures await us now?
The longest-running saga of strategy in history returns once again in an exceptional edition in which we will not miss a single content of the already sixth edition of this story.
Inside Might and Magic Heroes VI Complete Edition inhabits the chapter itself and all the patches and expansions that have come out so far ( Danse Macabre and Pirates of the Savage Sea ) including the long-awaited and independent expansion called Shades of Darkness.
Everything is said, the truth is that here a man is very bad at strategy games, I hate them and surely I hate them but there are games like this one that I am talking about today that mark so much and that their aura gives off such a magical halo, that invites you to play them even if you are not interested in their genre. In 1995 this saga saw the birth of its first child, a strategy title set in a fantasy-medieval world that was so popular at that time, although it was more prevalent in both board and electronic role-playing games. And the truth is that the Heroes of tagline is due to nature set in the world of Might and Magic that is focused on the role-playing genre. Even so, Heroes of Might and Magic products have always been distinguished by a high historical role-playing component that focuses above all on the hero of each installment, hence the tagline.
This is neither more nor less what awaits both new and seasoned players. A whole huge world full of possibilities where the most role-playing factor such as exploration and equipment are combined as the strategic aspect of the fighting and settlements. It seems incredible but something so basic in other genres such as exploration makes strategy games here at M&M something more enjoyable even if possible and above all enjoyable. It is because of this and its elaborate history that we are unable to detach ourselves from our keyboard and mouse just to find out what is hidden beyond the fog of war. Besides, Ashan's world is not exactly small and it will take us a few hours to go through it. It may not have the most elaborate environments in today's video game history, but it's nice to see the environment change as you explore the mapping.
Might & Magic Heroes VI tells the story of the Griffin dynasty some 400 years before the events of the fifth and previous installment. A dynasty marred by the death of Duke Griffin Pavel at the hands of demons and that left his entire legacy to his son Slava. Indoctrinated by his Duke Pavel's aunt and sister, Sveltana, Slava is now an important figure in the kingdom and father of five children who will guide our adventure in this video game.
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