Modern Combat 5 - Review

Author: Alessandro "Zampa" Zampini
Date: 2020-03-02 21:25:30
You may disagree with some of his policies on free to play, you may not have appreciated the fact that in the past he has drawn too freely on historical series, you may even dislike the fact that he is French, but you certainly cannot not agree on the the fact that Gameloft cares about his Modern Combat, and that in a few years this has become in fact the yardstick of FPS in the mobile field.

The productive values that the company puts into play every time we talk about one of its main series are impressive, and it is also clear from the fact that it is one of the few games for smartphones and tablets that has a life cycle very similar to those production for PC or console, complete with announcement, previews, field tests and finally global distribution, which is followed, at least in this case, usually more than positive opinions.

The structure of the game is instead intelligent and well-made, divided into different hubs composed of different types of missions, which must be completed in order to move on to the next picture. The missions can be linked to the main plot or be more Spec-Ops style, in which you have to cover someone's flight, for example, rather than resist indefinitely until the arrival of the cavalry. As an alternative to these missions you can dedicate yourself to multiplayer events, which will contribute in a similar way to passing the level.

In short, the structure, as well as the visual impact and the production level, has nothing to envy to the console counterparts, and it is easy to understand, even after a few minutes of play, how much Gameloft invests in Modern Combat and how easily this is identifiable as the a yardstick of this kind in a mobile environment. From a graphic point of view, in fact, we find ourselves in front of a small jewel, capable of making us forget in a few moments that we are playing it on a tablet or mobile phone. The quality of the animations and settings is impressive, as is the level of detail of all five different environments that make up the story, and it is clear how much this time Gameloft wanted to insist on a series of special effects, such as the sections below water, the explosions and the particle effects, which perhaps were previously left in the background. Of course, the limits of the machine are evident, and in some passages (such as the collapses of buildings, for example) the return to reality is all too abrupt for the objectives that the developer has set himself, but the care put into the staging and in the realization it is however commendable, and raises the bar for rivals.

To be reviewed, then, was also the character evolution system, which is now more organic and above all brings together both online and offline progress. The in-game currency disappears (ah, the game is also free from purchases in the app) in favor of the experience points, linked both to the weapon that is being used, for which some specific features can be unlocked, and to the character's rank, which instead it allows you to unlock new, more general classes and improvements. Everything you do within the level gives you experience points, and obviously the more elaborate the actions, such as multiple kills or headshots, the faster you level up.

The multiplayer component, available only via wi-fi, allows six-on-six games in different classic modes, including capturing the flag, in teams, all against and all so on. The practically zero matchmaking system causes some problems in the creation of the lobby, but fortunately it is something that Gameloft can easily remedy. About connection: given the continuous and common progression to the multiplayer of the character, to play you must always be equipped with an active data connection, otherwise it will be impossible to access even the single player mode.

Finally, let's talk about controls, perhaps the most delicate topic for this genre of games. First of all we must start from the assumption that on smartphones or tablets, given the lack of physical keys, it is absolutely impossible to have the same feeling or precision of the mouse and keyboard or pad, which is why Gameloft cannot be blamed if every once in a while the fire button slips or you lose, since the developers have done everything to insert as many control schemes as possible, moreover with a fair degree of customization. Finding the perfect balance between the difficulty of aiming and the massive presence of facilitations (such as assisted aiming) is not easy, but the compromise reached with Modern Combat 5 seems more than satisfactory, even if perhaps something more could have been done on the front of the balance of artificial intelligence, which lives more than ups and downs than a coherent (and growing) level of difficulty.


I played Modern Combat 5 thanks to a code sent by Gameloft, on iPhone 5s and iPad Mini, finding the phone much more comfortable than the tablet. The story ends in seven or eight hours, more than enough to justify the expense, while I had some difficulty finding balanced multiplayer games.