Monster Hunter World - Critique

Author: Joe Skrebels
Date: 2020-03-02 21:10:29
Monster Hunter World initially seemed to be one of the candidates for the title of game of the year, but which, due to its release in January, was soon to be forgotten by a long list of games launched during the following twelve months. Fortunately, the promised PC port has finally seen the light of day, and it clearly puts the title back in the running.

Here is what we wrote when it was released on PS4 and One:

"Whether or not it is the best, it is certainly the most ambitious Monster Hunter. World takes a very different turn to appear visually, emotionally and greatly new, while at the same time staying true to the ideals of the series, retaining exciting fights, intimidating monsters and with the significant rewards that fans love. The depth and commitment required is still just as intense, and Capcom is clearly not aiming to woo casual players. In the end, it's still as time-consuming and incredible as ever. "

>>> Read our original test

Quite brilliantly, this first release of Monster Hunter on PC in the West is an almost perfect recreation of the console experience that I enjoyed so much last winter.

Those who hoped that this port would be the excuse for Capcom to add the much appreciated challenges of rank G will be disappointed, but the title remains as incredibly generous as that which we have already discovered a few months ago, with hundreds hours for those who are fascinated by its sprawling quests and improvements. In fact, those who return after giving up on consoles will find a more welcoming experience on PC. Months of updates have allowed Capcom to resolve some of the few complaints from players at launch, including the ability to sort an endless list of quests, or change the text size, as well as adding several diverse options. . It's not radically different, but it does make the game significantly more efficient.

While all the improvements to the console gaming experience are already available on consoles, PC players will have to wait a little longer to take advantage of post-launch content updates, including unlocking the Deviljho and Lunastra monsters - but for a game that requires a hundred hours to complete the main scenario, this is a false problem.

The real interest in playing on PC is, logically, to enjoy better performance. Playing at the "High" level of graphics doesn't change fundamentally from what we've seen on PS4 Pro and Xbox One X, but as you might expect, you don't have to choose between a better resolution , better graphics or better framerate. The result shows a game as beautiful as on a powerful console, but without the slight slowdowns (and with the unlimited framerate option for the most powerful machines).

Although it takes a PC more powerful than mine to run the game with the settings at maximum, my hours of play in 1080p, 60 FPS in maximum quality with a GTX 1070 went without a hitch. Capcom has hinted that it could offer a patch for PC-exclusive graphics enhancements, but even without that, these performances have nothing in common.

Speaking of fixes, you've probably heard of a non-final version of the freezing PC game. A patch came to solve the problem. And despite several fixes for crashes, I was not a victim during my test hours.

Finally, the other important addition to this PC version remains the support for the mouse and keyboard. Although it works better than I thought it would, and it sounds appealing, I start playing controller again. Fighting against monsters requires precise timing at best, and using some of its complex weapons may seem more complex than it should. That said, with a few key remaps, I found that ranged weapons are more usable with the keyboard and mouse, providing real precision. But the default control scheme is just not good.