Release date3 Apr 2014
In Monument Valley, the player leads the player-character princess Ida through mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic. Interactions include moving platforms and pillar animals, and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing and Echochrome. The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters à la Instagram.
About Monument Valley
Monument Valley is released by Ustwo in 3 Apr 2014. The game is designed by Ustwo. Monument Valley is a typical representative of the Adventure genre. Playing Monument Valley is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Monument Valley will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Monument Valley can be found at AllGame here.
Monument Valley is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Monument Valley is perfect for playing alone or with friends.
At AllGame you can find reviews on Monument Valley, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Monument Valley
An illusory adventure of impossible architecture and forgiveness.
Monument Valley - Analysis
From the moment we start the application, we notice that we are not facing any game and we prepare ourselves to enjoy a visual spectacle rather than a hobby. Without further explanation, Monument Valley puts us in the shoes of Ida, a princess who seems to walk determined to fulfill her mission. A mission that, of course, we are completely unfamiliar with and will only discover when we have completed the game. During the same, we will get to know some other curious character such as our faithful and useful friend the Totem, the undesirable black birds that will be obstacles on our way, and the wise, who will enigmatically reveal the essence of the story: a huge and beautiful metaphor for life.
Monument Valle and surprises us with its risky bet. For the most placed on the subject of art, recognizing MC Escher in every pixel of the game will be a joy or a fright since this lithograph author was considered from a genius for his creations to a madman for his delusions. The father the impossible figures is the source of inspiration for this title and his vision of reality the essence of Monument Valley .
Divided into ten levels , the complexity will increase as we understand the history that awaits us among its impossible structures. MCEscher's own phrase about mathematical laws gives us a clue to their gameplay: "The most a man of keen intelligence can do is discover that those laws are there and get to know them."
After completing the first levels, we discovered the key to Monument Valley . The importance of perspective and point of view will be the key that will open all the doors that Ida must cross. Thanks to the touch screen of our iPhone or iPad , we will indicate with a press where the princess should go. The handles on the structures are perfectly differentiated since they are characterized by being either a wheel or a set of circles. Each one will cause different changes in the structures within the level, so we will have to be attentive and above all observe, in order to glimpse a combination that allows our little friend to advance towards the buttons to solve the great puzzle that is the level.
In Monument Valley the visual game is served thanks to the minimalist design. The colors and the simple and soft shapes are a true delight for our senses, having a finish so clean that it is a joy to return to the world of Ida again and again.
Although the puzzles are real puzzles for our minds and, above all, for our senses, at no time will our nerves stand out like the edges of geometric structures, quite the contrary. As a balsamic effect, Monument Valley will drag and catch us from one level to another in a fluid and harmonic way, since the sound section plays a very important role being a true delight for our ears ... and also our fingers, since activating any mechanism it will detonate a melodious note. In addition, although as we have said the difficulty will increase as we go, it will never be an obstacle to continue. The challenges will unravel before our eyes to the minimum that we propose.
Precisely because of the elaborate but at the same time not difficult challenges, Monument Valley has a dark shadow although it is hard to believe and this is its duration. As precious as it is, its price in the AppStore is € 3.59 , a figure that does not fit at all well at the short time it will last, although its quality. It is up to each one to weigh whether or not it is worth it. We bet on the first, of course, and that is that Monument Valley is a jewel lost in the sea of apps that flood our devices. A jewel, yes, geometric and at first glance impossible but, like life itself, everything depends on how you look at it.
We gathered the finest game reviews for you to have a better idea of the Monument Valley
Stefano TalaricoMonument Valley - Review
MC Escher, one of the greatest engineers of impossible constructions, paradoxical objects and optical illusions, once said: “We must climb the mountain not by...
In the ten levels of the game we will accompany the little princess Ida through a mysterious, golden and at the same time leaden world, so as to recall some elements of the equally splendid Journey, in which to proceed with a tasty rhythm sustained but never fast, solving the small environmental puzzles proposed from the extraordinary architecture of the game, made of perspectives, hidden elements, paradoxes, switches and obstacles to be overcome with the right timing.
Continuing one tap after another on its way, Ida will find itself in front of increasingly complex and articulated levels: if at first you just have to rotate a walkway to continue, further on you will need to turn the same picture over and over again taking advantage of the different elements, coming to completely upset the concepts of above, below and vertical walls. Thanks to its superfine level design and attention to every detail, then Monument Valley continues for its entire duration to offer increasingly articulated and dense paintings, without however forcing the hand becoming excessively difficult and brainy.
In fact, the player is always in full control of what Ida's journey will be, and this without Monument Valley ever appearing excessively easy or didactic. Each new painting is gradually enriched with new elements and, although immediately readable in its entirety, it never gives the impression that the solution to the whole is obvious, but leaves the pleasure of discovering the right logical connection, the correct solution to each joint , without ever stumbling upon a moment of impasse and without being frustrating or overly intrigued. And this, considering the paradoxical complexity of the levels in which we have to move, is perhaps one of the most striking aspects of Ustwo's magnificent work.
Beyond his varied and ingenious puzzles, and their splendid integration into the game world, Monument Valley is above all a splendid interactive treatise of paradoxical architecture, an essay that takes the works of Reutersvärd, Penrose, Escher and other masters of the impossible reinterpreting them with measure, simply playing around with their plausibility in space. All this, moreover, adding with a superfine taste plucked notes of guitar, accents of carillon and immersing everything in moving pastel shades, which give a show so splendid and successful that it is almost shocking, able to kidnap for all the duration of the journey to the stars of Ida, without taking a breath, leaving a mix of magnificent sensations and certainly difficult to explain in words.
I played Monument Valley on the third generation iPad retina, thanks to a code provided by the developer, and I completed it in two splendid hours in which I didn't realize anything that were not paradoxes, perspective plans and grumpy crows . The game is currently only available on iOS through the App Store, but Ustwo games is working to bring the game to the Play Store.
Screenshots will help you evaluate the graphics and gameplay of Monument Valley.
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