Moss - Review

Author: Ryan Mccaffrey
Date: 2021-01-26 12:37:29
Translated from English by IGN France.

Moss won me over instantly thanks to his heroine, an adorably cute mouse, the scale of his universe, but also thanks to his precision controls aided by the DualShock, and his charming overall design that allows you to be a human hand finding himself in a world of rodents. And aside from minor technical glitches with the PS VR itself, the game never erased the initial glee once its fairytale-like ending arrived four hours later.

Quill, an adorable mouse that you control with a controller, can move, jump, attack with her sword, and interact with things like levers. She even has a few timing-based attack combos that allow fights to be more than just a matter of buttons to press. Even if you never confuse Moss boss fights with Bloodborne boss fights. You will face several different enemies during the adventure, and although they are never particularly dangerous on their own, things get a little more difficult when they start to arrive in numbers, and different types of opponents come to attack you. simultaneously. Most enemies are beetles or super beetles, but when they explode when you're too close, the tension can go up a notch. Finding a way to overcome them quickly and painlessly (hint: you need to read carefully) is essential.

Battles make up about half of the gameplay, with environmental puzzles making up the rest of the adventure. You, as a human-sized “Reader”, have an orb that you can use to manipulate well-defined objects, such as platforms or enemies. As the gameplay of Moss gathers momentum, you will have to fight multiple enemies at once while using the correct move in order to trigger something else in this universe, like scratching your head in rubbing your stomach at the same time.

It's pretty much the same with environmental puzzles, which start out simple but reach a peak of difficulty that will ask you plenty of questions. Example: you will have to attack an explosive insect and move it to a command post which triggers a moving platform you will have to be on to find a switch. If the challenge is there, none of them left me perplexed. This progression of difficulty is as stable as it is intelligent; you are never thrown directly into the deep end; you always end up on the surface before the big dive. I would have liked to have had access to a final sequence of very difficult puzzles, but instead you get access to the last sequence of Moss. At least we can't say he's abusing his charm.

The use of the ladder and the 360 degree immersion are the key to the charm and interest that one brings to Moss. Sure, that might just as well work on a TV, but being able to look around, in environments cut out for a mouse, but seen from above, or standing right next to Quill's whiskers, has something to do with it. taking. Looking at the tall trees of the forest and its tiny medieval-style architecture makes me feel like a benevolent Gargamel surveying the Smurfs' village. Every area is different, from the Forest Village to the Misty Pond, the Dark Cave and the Mysterious Castle.

If there was anything to regret, it would be that I would have liked to have spent more time in more areas within this great VR universe. More than what its history allows us. Note, however, that there are a dozen scrolls to collect, and they too cleverly use virtual reality. Some are hidden behind a barrel or pot, visible but out of reach, while others can only be seen if you use the PS VR to look closely around you.

The only thing that's going to get you in trouble turns out to be the technical part. I often had to reset my VR headset calibration, and the PlayStation camera's field of view was sometimes too limited for me to interact with something that seemed accessible. These moments were both frustrating and disturbing; It will be interesting to see how Moss plays out if he ever goes to other platforms with better virtual reality sensors (like the HTC Vive or the Oculus Rift).

The story, on the other hand, is pretty straightforward: you have to help Quill save his uncle who has been kidnapped by a dreaded evil form, and if that's not his nicest aspect, she works. I enjoyed reading this storybook inside a cathedral between chapters, and the audiobook-style presentation by a talented actress kept my attention. However, you won't find a universe as worked out as the rest of the game, and the story suggests that there will be a sequel if it doesn't end well. And I really hope there will be one!