Need for Speed: Most Wanted U - Recensione

Author: Marco Salvaneschi
Date: 2021-01-26 21:46:02
Let's face it: it was really Need For Speed: Most Wanted ... and needed, this one on Wii U. In short, there was really a need for such a game on the new Nintendo console, for a variety of reasons. First: because it is the first "real" driving game for Wii U, albeit mounted on a rigid arcade chassis, since at the moment the only alternative is the histrionic and supersonic Sonic & All-Stars Racing Transformed. Second: because there was a need for a first test circuit on which to begin to seriously test the true technical and technological potential of Nintendo hardware. Third: because Criterion seems to have taken and shown everyone the right way to assemble (with) Wii U versions that perform as and more than the current competition, but almost ready for the generational leap.

Precisely in view of those next-gen models that will soon launch on the track armed with engines much more powerful - and, presumably, expensive - than the one mounted on the Wii U, it is in fact rather important to start pushing the machine a little to the limit, so that in the future we can at least try to stay in the wake of our rivals and not be hopelessly detached.

Need For Speed: Most Wanted U is all of this, finally coming to Wii U with an extra U and co-driver. Which, on closer inspection and pronunciation, coincide in the figure of a "you", a "you", a singular second person who is called in a loud voice to sit on the passenger seat as a co-pilot armed with GamePad. So here is that the most envied technical option of Wii U finally serves to give an extra gear (and a player) to this version even locally, side by side on the sofa at home. An excellent thing, especially considering how the figure of the navigator fits perfectly into the game structure of Most Wanted, described in an admirable way by an illuminated Photon in the review of the other versions, to which I refer you for a more general picture of the situation . Mounted on the floor of the Wii U and its touch-screen GamePad, the original gameplay specifications of the Criterion game go up even further, along with the enthusiasm of the players.

A touch from the co-driver and the nearest police car among those launched in pursuit of the driver swerves dangerously, for her and her hungry pack. New touch and the night becomes day, with motorized raids that lose a little in damned sensuality but buy a lot in immediate visibility. Another touch, another gift: a repainted body. So, on the fly. But not only. Even the same cars and, above all, their technical elaborations can be literally replaced and modified during the race. And here is that Most Wanted suddenly acquires an extra tactical and tactile dimension. Does the pilot make a mistake and go astray? No problem: the co-pilot mounts the dirt tires on the fly. Does the pilot crash and need instant extra acceleration? Don't worry: the co-driver changes the opening of the turbo-nitro in an instant. Does the driver let his opponents hit the wall like a virgin behind the wheel? No sooner said than done: the co-driver provides the inexperienced maid with a nice heavy frame. Does the pilot not know how to drive? Better late than never: the co-pilot snatches the Pro Controller from him and hands him the GamePad, with which he will (perhaps) do less damage.

Too fast to see and win anything using just the GamePad screen, but on TV it's a blast!

Or maybe he throws it completely out of the port (ier) a, since some of these things can also be done alone, driving with the GamePad and touching his screen with agile movement. But also with more peace of mind, if you want, as happens when you explore the wide metropolitan map of Fairhaven City with your fingers in an easy and intuitive way in search of cars to drive, events to try, billboards to tear and all those goodies that Criterion has crammed into the spacious luggage (ai) or this Need For Speed bodied by Burnout Paradise.

But, for once, heaven cannot wait even on the purely technical front. Patient like Job, Wii U players have long been waiting for a game that would open the waters and the way to more attractive visual horizons in terms of graphics and performance. Most Wanted U is perhaps the first game that - nomen omen - performs a risky but perfect U-turn in the development of a port from pre-existing versions. A game that - miracle! - puts itself in a position to benefit from the capacity of the 2 GB RAM memory and the power of the PowerPC and Wii U engine, whipping its horses literally galloping without frustrating, for the umpteenth time, the hopes of the owners of the console Nintendo. More nitrous and nitrites for everyone, finally! But also more distant visual horizons, more spectacular lights and shadows, more defined applied textures taken in weight from the PC version. Without forgetting more personalized billboards with Miiverse support and, in general, Autolog even more integrated into the online experience.

Running through the distributors, the car changes color and any punctured tires are replaced.

Let it be clear that all these well-chosen mechanical and (aero) graphics elaborations do not change the class of merit ensured by Most Wanted, which remains that beautiful and very fast arcade racer described by Photon. A car to mount on, however, following a few small precautions, which I would like to mention here, or add. Also and especially in the Wii U version, this Need For Speed is a driving experience that is best enjoyed constantly connected online, so as to make the most of the improved and integrated Autolog developed by EA with friends. All the more to ask for advice and tips from more experienced drivers in a moment if, as happened to me, the first hours of play turn out to be rather unsettling, due to the entire fleet of cars unusually unlocked right away and the exaggerated understeer which affects the initial behavior of all cars.

This last problem must be solved as the game progresses, winning the various mechanical and aerodynamic elaborations (light frame and asphalt tires in primis), which however are always the same for each car and have no visual feedback on the screen, for the melancholy of those who still have in their hearts the very tamarrissimi aesthetic tuning of the Most Wanted of 2005 or the even more tsarist ones of the two previous Underground. On the other hand, the question of making (almost) all official cars available to the player immediately is more delicate. A choice of game design that pushes decisively and early in the direction of online multiplayer, but which in my opinion does not a little harm to the long-term longevity and sense of progression of the game itself, entrusted almost only to the dozen ladder challenges against the "most wanted ”and their very tough custom-built models. In short, here is my one, small doubt about this particular game formula: if Need For Speed is a hymn to speed by vocation, it doesn't necessarily have to be so in its use.