Release date20 Jun 2017
Nex Machina is an enamoring exemplary arcade-style twin stick shooter created by Housemarque. Enlivened by Robotron and Smash TV, Nex Machina centers around concentrated activity, rivalry and voxel devastation in the far off future in the "Cablepunk" look. In the realm of Nex Machina, humankind has given itself totally to its reliance on innovation, with the goal that they can't take their eyes off the screens of their cell phones. Unnoticed, machines around them have built up their own awareness that far surpasses human insight. As an unrivaled animal groups, they are never again happy with serving people. To make this understood for the last time, they are beginning to clear out all human life.Housemarque, the engineer studio behind Resogun, and Eugene Jarvis welcome you out traveling back to the magnificent time of arcade games and present Nex Machina, the twin The most recent age of stick shooters. Devastate deadly robots, free individuals from their chilly, iron hooks and split your friends' highscore, leaving their battered trust in accomplishment in voxel dust. It is safe to say that you are capable to make it to the highest point of the rankings? - Explosive twin stick shooter-More than 100 testing levels in six distinct universes Secret ways and levels, shrouded human Local center multiplayer-Elaborated point framework, Enormous meta-game and incredible replayability-Special accomplishments and accomplishments Community and friend's leaderboards-Unlockable things and player profiles-Outstanding SDF beam following and transforming Heavily reexamined variant of the Housemarque motor with voxel support
About Nex Machina
Nex Machina is released by Housemarque in 20 Jun 2017. The game is designed by Housemarque. Nex Machina is a typical representative of the Adventure genre. Playing Nex Machina is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Nex Machina will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 20 Jun 2017 released games such as:
- 🎮 Finding Paradise
- 🎮 Final Fantasy XIV: Stormblood
- 🎮 The Elder Scrolls V: Skyrim Switch
- 🎮 Super Man Or Monster
In addition to Nex Machina, the representatives of Adventure games also belong:
- 🎮 Tabletopia - NOIR
- 🎮 Nubarron: The adventure of an unlucky gnome
- 🎮 Idol Magical Girl Chiru Chiru Michiru Part 2
- 🎮 Tin & Kuna
A complete list of games like Nex Machina can be found at AllGame here.
Nex Machina is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Nex Machina is perfect for playing alone or with friends.
At AllGame you can find reviews on Nex Machina, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Nex Machina
"Humans have become so dependent on technology that they cannot avert their eyes from portable devices anymore. Around them, machines have reached consciusness and surpassed human intelligence tenfolds. No reasons to be servants now – robots are clearly the superior lifeform. And to make their point, they start eradicating all human life…"
Nex Machina - Analysis
So much so that it turns out that this Nex Machina is a sort of reimagining of Robotron: 2084 , the mythical recreational game and Atari that visited us since 1982, proposing to fight against incessant waves of robots, and save humans along the way. That is precisely the plot proposal of the title at hand, although it is not the only influence of the classic, since one of its designers, Eugene Jarvis, has been an advisor in the realization of this modern review, which attests to what we will find in the final game ... That is, this title is intended as the meeting point between the classics and modern dual stick shooter Geometry Wars ... And has a sweeping success along the way.
He succeeds because his proposal is simple, but at the same time profound . At first, just focus on the movement of our character and where we shoot, to learn (without tutorials in between) the playable vicissitudes of Nex Machina. First comes the landslide, which allows us to dodge a small flood of bullets. Then we will learn to take advantage of the secondary 'weapons', later we will get to know the multiple items that we can collect and, finally, we will end up being aware of the incredible amount of collectibles that are hidden and swarm each level. All this while dodging hundreds of shots, dozens of enemies and lots of dangers at the same time . That is, we will need to put the five senses in what happens on the screen to move forward.
How could it be otherwise, the difficulty begins low, but it does not take long to fire, forcing us to make the best of ourselves at the most advanced levels. Usually the playable loop is simple: kill all the enemies of each level and advance to the next. After 15 levels in each world, the final boss in turn appears, capable of firing even more bullets than the previous ones. There are six worlds, and it will not take more than 60 to 90 minutes to finish it for the first time on tanned difficulty (which limits the continuations to 99, but they will be more than enough). Luckily, although this may seem little, it is just the beginning, since the challenge of Nex Machina continues, with unlocks of new difficulties and the almost ridiculous amount of collectibles to which attention must be paid at each level. There is game for a while.
In case this is not enough, there are more modes apart from the aforementioned campaign : Arena, where we will seek to achieve the highest possible score in each of the levels, with online markers and unlock new levels. There is also the possibility of playing each world in a 'training' way, for the sake of taking pleasure in the controls and the different types of enemies, who each have their own movement mechanics and other paraphernalia typical of the genre. Finally, there is also a cooperative mode for two players , although it can only be enjoyed locally, without the possibility of sharing games with friends over the internet. This, along with its short duration, is the largest mole of a production that few shots fails.
Because almost every detail of Nex Machina is polished to the millimeter , from its control to the careful curve of difficulty, going through its voxel-style graphics that, without being anything special, manage to show a lot of action on the screen without resenting even a little. The sound follows that same pattern, complying with the provisions ... And a little more, by adding your electronic music the extra frenetism that a title of these characteristics needs. If we put something finolis, it can be said that sometimes there is too much action on the screen, and that some elements end up covering others in the moments of greatest frenetism, which leads to an unjust death. These will also be the only deaths that we will not control, since Nex Machina is so well calculated that, even when things get more difficult, we still feel responsible for every success or failure , either against a handful of unnamed enemies, or against a boss. That, precisely, is the great achievement of this production. That's why it hooks so much.
We gathered the finest game reviews for you to have a better idea of the Nex Machina
Gianluca "Ualone" LoggiaNex Machina - Review
Ok, now there is no more doubt, Housemarque has done it. It managed to repeat itself. The small Finnish software house is a safety when it comes to Dual Stick S...
When Nex Machina was revealed, and I got to try it, during the PlayStation Experience last December, the feeling at the Resogun was very evident, even if the game is very different. The "cylindrical" structure of the PS4 launch shooter gives way, in this new title, to an isometric view that releases the shot at 360 degrees. If you think about it, Resogun was an atypical DS Shooter, because you could only shoot "straight for straight". With Nex Machina, however, we return to scatter bullets in any direction, exactly as in Geometry Wars and other great exponents of the genre. Starting with Robotron 2084, which gave birth to the genre in 1982. And which is not mentioned at random, since for the realization of Nex Machina Housemarque it made use of the collaboration of Eugene Jarvis, the author of Robotron.
In short, the premises were all excellent. And they all resulted in what we hoped for: Nex Machina is the heir of Resogun that we expected. A sequel that is not a sequel, which is perhaps even better, because we have that same arcade spirit again, that same level of challenge, that same longevity (potentially infinite, at the expense of a quantity of content that is anything but remarkable) and that same aesthetic pleasure, in a game that is at the same time also different from its spiritual predecessor.
Nex Machina presents itself in a fairly spartan way, with a simple main menu that leads to the few modes present: Arcade, Arena, Single World and Local Co-op. All with the same 5 +1 game worlds in common. Each world is in turn divided into fifteen normal levels (plus a handful of secret stages to discover), the last of which hosts the battle with a boss. If in Arcade mode you need to play all the worlds in a row (as long as you survive) to record your score, in the other modes you only face one world at a time. Single World is useful for learning and studying a certain set of levels, while Arena is the mode in which you test yourself with seasonal challenges that propose additional rules to those of normal play (faster enemies, time limits and things of this type).
It is not, as we said, a great deal of content, especially if we compare Nex Machina with the current Resogun, which has become a giant in terms of modality, thanks to the free updates and paid DLC that arrived in the months following its Exit. But if we compare the two games on day one, Nex Machina perhaps even manages to win, in terms of content proposed, thanks to the Arena mode and its seasonal challenges, which carry a fair sense of progress. Each challenge successfully completed, in fact, earns coins that you can then spend to change the appearance of the character, the color of the bullets, the image of the player and other things like that.
There is no doubt, however, that the hope of seeing, even for Nex Machina, a support similar to that which benefited Resogun, must be absolutely cultivated. Because even the new Housemarque game deserves a lot. The base, in fact, is fantastic, and already alone can keep the most avid players busy for whole weeks, if not months.
Hannes RossowNex Machina in the test - unsurprisingly: a twinstick shooter masterpiece
That was not a state of affairs, but with Nex Machina, a Twinstick shooter from Housemarque has finally made it onto the PC. And cut off brilliantly in the test...
The best from back then
The game principle remains as essential as the story: In a dystopian future, machines gained their own consciousness and then decided to simply wipe out all of humanity - Terminator sends his regards.
Each of the six levels consists of several mini-areas, in which we have to clear all the machines in order to advance to the next section. The more people we save in the meantime, the better for our high score. At the end of the level there is an elaborately staged, multi-level boss fight.
With launches and rescue operations, we gradually increase our point multiplier, which is always reset as soon as we are devoured by the robot horde. Co-op fans can also go machine hunting with a buddy, with both players sharing a screen. However, only locally , an online mode is missing.
Little scope for a lot of fun
Nex Machina throws us into a succession of tight arenas in which we are constantly under pressure. This means that we have to take a lot of risk and cut tracks in the opposing masses that are chasing us in the small sections. Fixed guns, which chase their wide-ranging bullet-hell projectiles over the map in simple patterns, further restrict the freedom of movement.
Fortunately, Nex Machina can be controlled very precisely, and the well-known twinstick mechanics look more fine-tuned than ever before. Moving and shooting at the same time works intuitively, and even risky maneuvers are possible without any problems, provided we have cleared a safe path through the enemies beforehand.
At the push of a button, a sprint can also be carried out, which makes us jump a small piece invulnerable through the level. Otherwise impenetrable enemy blocks or laser obstacles are no longer a problem for a moment.
Even if we don't think we have to emphasize it, we do it anyway: Be sure to use a gamepad for Nex Machina. It is not without reason that the Twinstick controls conjure up the spirit of old arcade machines, on which we shot our way through the levels with joysticks. Chasing through Nex Machina with the mouse and keyboard may be similarly efficient with a little practice, but lets an essential part of the game feel fizzle out.
Bullet Hell multitasking
If you really want to penetrate the higher highscore regions, you have to search for the mini-levels in addition to the struggle for survival in addition to secrets . These can be hidden people, access to secret areas or special opponents who have to be destroyed under time pressure.
The catch with these explorations is that these secrets have to be cracked before the last enemy blesses time. As soon as that happens, we automatically jump to the next level. Professionals then complete the overall levels in record time to secure additional bonuses.
The collectable power-ups that are hidden in boxes are helpful. Anyone who pays attention to painting them in can, on the one hand, look forward to passive improvements such as increased weapon spread or a shield and, on the other hand, special weapons such as rocket launchers and bombs, which we can actively use alongside the primary weapon to prevent particularly tough opponents from harvesting people. Here Nex Machina requires additional skill in strategically collecting the power-ups - sometimes it is wiser to avoid the rocket launcher and stick with the super laser.
Nex Machina can be merciless and frustrating, because when the multiplier is reset by a stupid mistake, the complete highscore run is usually in the bucket. Thanks to the five fairly balanced difficulty levels, there is in principle the right challenge for every type of player, but that does not change anything when a perfect run has come to an end by then.
And so we kept catching ourselves restarting the same level umpteen times as soon as we thought we had to bite the grass too early. For each game mode and selected level of difficulty, Nex Machina offers its own online ranking lists.
To just end the game and bring the final boss to his knees, it only takes four to five hours of play - a perfect run should be feasible in less than 30 minutes. But the emphasis is on perfect: Nex Machina reveals its true scope if we carefully plan the next attempt to sprint through the levels as quickly and efficiently as possible without endangering the precious multiplier.
Nex Machina does not become boring because every action by the player is rewarded with impressive and satisfying audiovisual effects.
However, the neon flashes and voxel explosions cannot hide the poor art design of Nex Machina. Alienation's enemies and game world already seemed generic, which didn't get any better with Nex Machina's retrofuturistic look.
And individualizing your own character with outfits, ammunition colors and helmets is only half as much fun if the character remains interchangeable anyway. But who wants to hunt items when it can also be a new high score?
Screenshots will help you evaluate the graphics and gameplay of Nex Machina.
If screenshots are not enough, you can enjoy creative videos from Housemarque
But that's not all! We also carefully prepared the best strips from Nex Machina.
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