
Night in the Woods
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PublisherFinji
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DeveloperInfinite Fall
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Release date21 Feb 2017
School dropout Mae Borowski gets back to the crumbling previous mining town of Possum Springs seeking to continue her random previous life and reconnect with the companions she deserted. In any case, things aren't the equivalent. Home appears to be changed now and her companions have developed and changed. Leaves are falling and the wind is growing colder. Odd things are happening as the light fades.And there's something in the woods.NIGHT IN THE WOODS is an undertaking game concentrated on investigation, story, and character, featuring many characters to meet and parts to do over a rich, energetic world. After a fruitful Kickstarter it's being made by Infinite Fall, a teamup of Alec Holowka (Aquaria), Scott Benson (Late Night Work Club), and Bethany Hockenberry.
AGM score | 87% |
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IGN | 8.7 |
GameSpot | 9 |
Metacritic | 84 |
About Night in the Woods
Night in the Woods is released by Finji in 21 Feb 2017. The game is designed by Infinite Fall. Night in the Woods is a typical representative of the Adventure genre. Playing Night in the Woods is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Night in the Woods will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 21 Feb 2017 released games such as:
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- 🎮 Roundabout
- 🎮 League of Survivors
- 🎮 Tales from Candlekeep - Dragonbait's Dungeoneer Pack
- 🎮 Dead of Night
A complete list of games like Night in the Woods can be found at AllGame here.
Night in the Woods is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Night in the Woods is perfect for playing alone or with friends.
At AllGame you can find reviews on Night in the Woods, gameplay videos, screenshots of the game and other Adventure representatives.
The story
This section tells the history of the world of Night in the Woods
Night In The Woods is a VIDEO GAME. All Mae wants to do is run around with her friends, break stuff and hang on to a life of aggressive aimlessness. She dropped out of college and returned home to her crumbling old mining town to do just that, but she's finding that nothing is the same anymore. The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed. The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there's something in the woods. And it could mean no future at all. Night In The Woods comes from a deep place for us. That point where you sense things are changing and it's time to move on but you just don't know how. Knowing that everything will end someday, and wondering how well we'll be able to meet it when it happens. How long we'll be able to hold on, and when we should let go. When to accept and when to fight.
Night in the Woods - Análisis
Woke up, fell out of bed,
Dragged a comb across my head
Found my way downstairs and drank a cup,
And looking up I noticed I was late.
The Beatles wrote this in 1967 two-handed between Lennon and McCartney, the latter looking at memories of his youth for his fragments. These four verses perfectly sum up the game structure of Night in the Woods and Mae Borowski's life in Possum Springs ... or would if Mae had somewhere to be late sometime.
Night in the Woods speaks directly to each and every one of us. The moment we sit down in front of Holowka's proposal we fit in with one or another facet of the polyhedral title. Mae returns to her hometown after dropping out of college. We do not know the reasons and but we know perfectly well the anxiety that this can cause because, at some point in our lives, we have all thought about abandoning something and going home. Will I have disappointed my family? Will I have disappointed my friends? Will I serve for something in the future? These questions would surely cross Mae's mind on the bus ride from her university to the small town where she grew up. The first contact you have upon arrival is with a strange concierge who is apparently repairing a door that was not actually broken. It is not trivial that crossing that first door is the first step of Mae towards her new life leaving behind the first ghost of the game: what could be and was not.
What is Night in the Woods? I wouldn't know exactly what to say, nor do I think it's really interesting. Infinite Fall has created a small regionalist portrait of the United States, a town of the USA perfectly recognizable worldwide and that can be transferred without too many problems to a small town in Andalusia, Navarra or northern Normandy because Possum Springs is any of the small family towns that we have all had. Mae returns to the municipality where she was born and grew up and is reunited with her friends, family and acquaintances but, and this is the important thing, she is reunited with the ghosts of her young self. Ghosts that, both metaphorically and literally, will accompany us throughout the game.
Because Night in the Woods, without knowing exactly what it is, is a ghost story . It is a ghost story that could well be a Stephen King novel and Possum Springs could well be set in his beloved Maine. The American author, who is already close to a certain age, has spent several years reviewing his youth in his literature and transferring, always to the terrain of terror, his own ghosts of the past. Revival led us to delve a little deeper into his past as a music lover and guitar player as well as a former drug addict. Shortly afterwards Joyland , who could well be a summery spin-off of Night in the Woods, tells us about a young man who spends his last summer before university working in an amusement park to save: we know his friends, his sexual doubts and the fear of an adult life ... all seasoned with a ghost story.
Because the ghosts in Night in the Woods, as in Stephen King, are not just a possible paranormal response to a mystery in Possum Springs but a justification for some narrative regionalism. Like Paul McCartney, we wake up every day like Mae , go down to the kitchen, talk to our mother, and go outside. Possum Springs is nothing more than a long straight line that we must travel in different directions while talking to its inhabitants . The first conversations can be rare and we accompany Mae in an attempt to remember who was who and how the terrible act she committed in the past could affect each of her neighbors and that will always remain one of the multiple ghosts of the game. However, the third or perhaps fourth time we get out of bed we do so with the intention of talking to our neighbors . Because Possum Springs is alive and its citizens have a little story to tell if we are willing to stop and chat with them. We will want to know, for example, what new poem Selmers has written, and the reasons why he devotes so much to poetry, or what they are going to build in the premises of the old pizzeria that we liked so much.
Stephen King recreates complex interpersonal relationships whenever he can, even going so far as to recreate almost a small town like Chester's Mills in La Cúpula . Always with a supernatural curtain, or at least apparently, the author focuses his narrative on the relationships and the past of each of the characters. That is Night in the Woods . Mae has to deal with them and her own future by meeting her friends Gregg again , his boyfriend, Angus , and Bea . The anxiety of looking like a foreigner during the first days and trying to fit in will be the first steps of our adventure in Mae's skin. Retaking a lost relationship is never easy and it is in our hands to build the bridges to our friends again.
It is our adventure , as well as that of Mae and so many others, for the certain freedom when talking that the game gives us. We will constantly have to choose what memories we have of Possum Springs without ever knowing why the conversation will go. It is our adventure because as we pick up old friends and avoid certain problems (why did we drop out of college, what did we do so badly before we left, what goes through our heads every morning ...) we add our own ghosts of the past to the equation . Little by little we will build our relationship with Bea, Gregg and Angus (we cannot forget the strange Germ ) not only through Mae's experiences but through our own memories. Everyone who is currently living away from home knows perfectly well what it means to return for a long season: to go back to sleep under the same roof as your family, to go out with friends with whom you haven't spoken for months, and even to find all kinds of closed or changed premises. Night in the Woods is our own memory.
We continue to shed Night in the Woods on the next page.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Night in the Woods
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Alessandra MinuzNight in the Woods - Recensione
When I discovered the existence of Night in the Woods, the Kickstarter campaign to finance it had long since ended and people had already complained several tim...
As I said, having discovered it relatively recently since its release, it is not my case: I ventured into the town of Possum Springs without expectations gained over time and basically almost unaware of what I would find. I can't say I was 100% disappointed, but without a doubt what greeted me was not what I had expected.
It's easy to understand why Night in the Woods quickly attracted the attention of so many players (just think in 2013 he managed to reach the goal of $ 50,000 on Kickstarter in just 26 hours, earning a total of 200,000), including my. The first thing that catches the eye is in fact the captivating graphic style that characterizes it and gives it a unique personality: clear contours that make all the elements seem almost like paper cutouts, simple, almost childish shapes, flat colors with autumn shades. And of course anthropomorphic animals. This aspect was undoubtedly decisive for Night in the Woods which, like many other indie games, stands out primarily because of its particular and decidedly winning graphics, the same adjectives that could also be used as regards the music that accompanies the adventure.
The soundtrack has an extremely fundamental role in this title, essentially because there is no dubbing of any kind and all the dialogues are presented exclusively in written form inside speech bubbles, accompanied by short sounds that follow the appearance of the letters on the screen . So the melodies composed by Alec Holowka, game designer and founder of the small Infinite Fall studio together with Scott Benson, are what the player hears almost all of the time. I incredibly appreciated all the tracks of the soundtrack, which change following the rhythms of the town of Possum Springs alternating music from carillon to decidedly more aggressive bass turns.
As I said at the beginning, I faced Night in the Woods almost unaware of what it would offer me. The "almost" is a must, because of course I went looking for some information on this game, having been so intrigued right away. Reading the synopsis of the plot of Night in the Woods, curiosity and interest increased further because I discovered that there would be a strong contrast between the appearance and the sounds, warm and comforting, and the story, from the melancholy premises and from what a development with mysterious and dark tones was heralded. The protagonist of the adventure is in fact the twenty year old Mae Borowski, who decides to leave college to return to her hometown, Possum Springs, after years of absence. Here, in addition to having to clash with the fact that things and people change with time, he will also have to deal with the indecipherable dreams that haunt his nights and a series of mysterious events that occur in the apparently quiet town.
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Sascha PenzhornNight in the Woods tested - beautiful to cry on
The poetic indie adventure Night in the Woods impressed in the test as one of the most adult games in recent years, despite its children's appearance. An in...
Against the world
Main character Mae Borowski dropped out of college and moved back in with her parents in the town of Possum Springs. Time did not stand still there and nothing is as Mae remembers it. Mae's childhood friends keep themselves afloat with lousy jobs, while most stores are struggling to survive or have long since closed since everyone started shopping on the Internet.
Since Mae doesn't have a job, she visits her friends at work, smashes fluorescent tubes with a baseball bat, fights knife duels with her buddy Gregg, practices shoplifting or plays bass in a band.Maes daily leisure activities is up to us. Every day in the game, we leave our parents' house and make Possum Springs unsafe. The protagonist is quite nimble on her feet and so we not only dash through the streets with the keyboard or the excellent gamepad control, but also climb over window sills and roofs and discover all kinds of secrets .
For example, a neighbor regularly sits on the roof of a house with his telescope explaining constellations to us. At another point we enter an old warehouse through an open window and find baby rats that we feed with stolen pretzels. There are achievements, more stories and additional dialogues for our discoveries. They have no effect on the end of the game.No high scores
Most of the activities are packed into small mini-games. The band rehearsal is like in Guitar Hero. The band members comment on how well or poorly we play, for perfectly mastered pieces there is success, but you can really not win or lose. Nevertheless, we would have been happy to have the possibility of being able to save freely before the band rehearsal instead of having an automatically saved game state that would forever bring the shame of a screwed piece of music after us.
In some fun action sequences, we control Mae's paws and grab objects when we steal from a shop. If we get caught, we'll try again. Sometimes we just grab a piece of pizza and eat it with our buddies.
Most of the time, however, people just talk. We talk to the residents of Possum Springs and now and then choose from different answer options, otherwise we just read along. Mae scribbles her experiences in the form of funny drawings in a diary that we can look at at any time.Since we only have a limited amount of time each day in the game, we have to regularly decide which friend we want to meet and who we prefer to neglect. The more time we spend with a character, the better we get to know them.
This increases the replay value, because in one playthrough we don't have enough time to really get to know Mae's friends. In addition, as we play, we get to know the main character Mae better and better, who is developing from an apparently lazy poop to a lovable antihero .No horror
If you expect really gruesome moments of horror or survival elements in view of the title and the trailer, you will be disappointed. We keep steering Mae through her bizarre dreams, and there is actually a ghost story in the game that only really gets going towards the end of the game.
Most of the time, it's much more about growing up, about friendship and how to find your place in a world that is constantly changing. The characters philosophize about whether you are a bad person if you visually imagine killing someone. Whether God exists and whether he is a loving, kind or a cold-hearted, indifferent God.Residents of Possum Springs write poetry about how jobs that used to buy a house became jobs that paid rent. And ultimately to jobs that you live with your parents. How jobs are replaced by apps and dreams of a house with a garden turn into dreams of a couch in a basement.
It's about depression, painkillers and alcohol , about abuse, destructiveness and addiction. About giving meaning to the world and life. Strong stuff where the ghost story almost seems irrelevant.Game without a goal
Night in the Woods has no real destination. You can't die, you can't lose and so far nobody has found a hidden super ending that pops up when you discover all the secrets. A few hidden places in the game world are a bit trickier to reach than others, but the game is by no means the ultimate jump & run challenge - and it doesn't even want to be.
Rather, the adventure is reminiscent of a kind of interactive comic with a few jump passages and mini games. There are countless games with similar, significantly better gameplay. But Night in the Woods tells a unique story with livable, lively, fantastically written characters .
The ending feels a bit rushed, the ghost story seems a little confused. And yes, there are a few lengths when we sometimes dabble on the same paths with Mae day after day and chat with the same NPCs until the next interesting story sequence comes up. Nevertheless, developer Infinite Fall does almost everything right, and so we practically pulled through the ten hours for our first run in one go. Rarely has a good story carried us away so much. -
Hubert SosnowskiNight in the Woods review - Twin Peaks meets Cartoon Network
The review was based on the PC version. Also applies to PS4, XONE versions
You know how it is with works of art. They don't have to be perfect to grab us by the throat. To leave a mark. The same applies to Night in the Woods by Infinite Fall. You can find scratches in this painting, but we will still admire them.
Do you know this overwhelming feeling of anxiety? You just got off the bus, evening is coming. You came home after months of absence. You can see idyllic surroundings, warm colors and smiling inhabitants, but you have a feeling that this shiver running down the neck is more than the influence of the autumn chill. Welcome to Possum Springs, another American town in the state of Wygwizdowo Dolne .
First, there was a pretty successful Kickstarter campaign. Alec Holowka, a turkey specialist, gathered a team of enthusiasts and artists who were to give life to Night in the Woods . The discharge was successful, the threshold was broken on the first day, and finally the required amount was exceeded four times. It's possible that some of the cash went into extra champagnes to douse success, as Infinite Fall treated subsequent release dates as foggy dates to ignore. Well, the game finally reached the end of the publishing process.
Night in the Woods is essentially a simple cross between a platformer and an adventure game. All gameplay mechanisms are harnessed here to tell stories. That's why the game doesn't make gameplay a big philosophy. We move the arrows to the right and left. We also have buttons for jumping and interacting with the environment and characters.
Most of the game focuses on the platforming exploration of the town and its surroundings, as well as conversations with the characters you meet . Gameplay is occasionally diversified by mini-games, really simple puzzles and a few collectibles on the cross. Enough for us not to be monotony, but just enough not to break the rhythm. These are standard, although pleasant solutions that are primarily intended to support following the plot. Therefore, let's focus on the merits - that is, content and form.
Shadows over Possum Springs
Don't be fooled by appearances. The fact that we play the role of a young and nice ... cat wandering the surroundings straight from the cartoon is just a trick. If, while watching the screenshots, you believed that you can give this game to toddlers under the age of twelve - I urge you, do not do it. Behind the fairytale styling there are anxiety and fear alive taken from the famous series by David Lynch. They accompany us from the very first moments, which is hardly surprising, considering the bold issues, intended for mature - primarily emotionally - recipients.
Night in The Woods can hide perfectly with its nature. The first acts proceed calmly, and it is extremely rare for us to be disturbed by the rhythm of a declining, once mining town. We get to know them from the perspective of Mae Borowska, a cat who quits her studies and decides to return to her homeland. However, she quickly discovers that the Possum Springs she knew is no more. It is worse. Poverty looks the inhabitants in the eye. Everyone around them is affected by frustration, fatigue and melancholy - including Mae's closest family and friends.
In Possum Springs we meet a gallery of extraordinary, well-invented characters. Especially the parents of our cat and her friends are in the lead. Each of them has their own problems, personal life, fears, hopes and dreams. They have already missed some chances, they have experienced various tragedies - but they are still fighting. And besides, they turn out to be healthy crazy in a non-obvious way. They are characterized by strange driving, unusual speaking style - and even if they are positive characters, they are slightly anxious. When interacting with some of the heroes, we get an atmosphere straight from the Twin Peaks series .
Everything comes alive thanks to dialogues. I have not seen such great texts for a long time. They are varied, funny, touching, and often have serious problems. Some of them are gems full of perverse humor, warm reflection and a bit of psychedelia. They make some heroes unique. I was personally disarmed by Bae's schopenhauerian humor, Mae's friend (crocodile clips with a fondness for gothic garments), my friend Gregg's hyperactive displays and morning conversations with the main character's mother. This is one of those games you should definitely know English for.
Mae herself is an extremely interesting character. A bit unruly, bursting with energy, a clever girl who has apparently crossed the threshold of adulthood not necessarily as she wished - seems to be hiding a secret. Despite the bleak situation, she can keep her humor and make a really funny remark.
Twin Peaks meets Stranger Things ...
The story is divided into several acts, but time is also measured by the passing days. Night in the Woods allows you to go through the conventional circadian rhythm, and the action lasts over a dozen autumn days. Around noon, we freely roam the city, and then we go somewhere with our own package - or at least one of our friends. The creators captured the passage of time well and nicely showed the apparent routine into which the weirdness and the threat slowly creep in. And fear.
Night in the Woods is a sentimental journey into the reality of a small American town that lives in the past and left its glory days behind. It has its monuments, history and nice, slightly strange, aging inhabitants - and no future. It is a very sad, melancholy story, and the mood is emphasized by autumn, with all the coolness, colors and falling leaves.
... and gets mugged by Cartoon Network
Everything is packed in a nice and smoothly animated setting reminiscent of the more careful flash games - but definitely better thought out, more coherent. Aesthetically, Night in the Woods simply captivates. The creators use color to perfection, with the help of which they can create almost any mood. They perfectly convey the atmosphere of a forgotten town at the end of the American Nowhere.
The characters and buildings bring to mind a line from the heyday of Cartoon Network - simplified, very geometric and exaggerated. Fortunately, the animators did not go overboard, typical of the specialists from this once iconic station, and kept their heroes to life in moderation. The fluidity of the movements suits the overall unhurried atmosphere.
Only one thing puzzles me. Why did the developers insist on anthropomorphic animals? I understand that this was probably the concept from the very early stages of the work, but outside of dreams it seems totally unnecessary. Yes, it is all very pleasing to the eye, and the characters are easier to distinguish, but the game uses animal symbolism only in these visions. Everything else would work out as a world of flesh and blood people, presented as in many cartoon adventure games.
I realize that this is exaggerated whining and many people will not be bothered by this aspect of the title, but this is one of those items where special attention is paid to the content combined with the audiovisual setting, so similar details can spoil our reception once or twice.
Streams
But that's not all! We also carefully prepared the best strips from Night in the Woods.
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