
NightSky
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PublisherNicalis, Inc.
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DeveloperNicalis, Inc.
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Release date2 Feb 2011
NightSky, selected for the IGF Seamus McNally Prize last, is an activity puzzle game that offers a gaming experience like no other - beautiful universes loaded up with scholarly difficulties. The player must move a ball utilizing reasonable material science to excel. Every individual world is partitioned into various regions. The first soundtrack originates from exploratory jazz performer Chris Schlarb and further fortifies the dreamlike experience. Highlights: 2D stage/puzzle-based ongoing interaction, progressed 2D material science model, numerous degrees of trouble with exceptional landscape, 11 enormous levels, each with huge explorable regions, various "vehicles" with explicit ones Benefits and dynamic material science Additional insider facts and unlockable things
AGM score | 68% |
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IGN | 7.5 |
GameSpot | 0 |
Metacritic | 60 |
About NightSky
NightSky is released by Nicalis, Inc. in 2 Feb 2011. The game is designed by Nicalis, Inc.. NightSky is a typical representative of the Indie genre. Playing NightSky is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay NightSky will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 2 Feb 2011 released games such as:
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A complete list of games like NightSky can be found at AllGame here.
NightSky is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
NightSky is perfect for playing alone or with friends.
At AllGame you can find reviews on NightSky, gameplay videos, screenshots of the game and other Indie representatives.
NightSky - Review
The gameplay of NightSky is very simple: you control a sphere, which, judging by the noise it makes when it hits the ground, could be one of those marbles of the bar mazes on the beach in the eighties (but it is not), and you have to reach exit the level by solving simple physics-based puzzles. The player can intervene on the direction of rotation of the sphere and, depending on what is available in the specific level, activate different "powers", which can vary the rotation speed or, perhaps, reverse gravity. As in any more or less arcade video game of this name, as you progress through the levels you will discover new elements of gameplay, for example in the form of "vehicles" that can be piloted by twirling the sphere, activating the hamster-style mechanics in the wheel. Or, again, even sections of the game in which you do not interact by directly controlling the sphere and instead you must act on elements of the scenario that go to hinder or change its path. The substance, however, always remains that: you have to understand how to reach the exit and you need to add a little timing and manual ability to perform the right actions at the right time to the squeezing of the meninges.
And there is also a story, simple and bizarre.
Nothing particularly original or sought after, basically you never do things never seen before in the genre and, all in all, even the gimmick of the sphere is not particularly unusual, but overall the good level design, the excellent response of the controls and the great nice atmosphere manage to give a deserving experience. The aesthetic style is that, very abused, of the "silhouette in dim light", but the realization is graceful and, together with the delicate music, manages to give good sensations. The gameplay is certainly spot on and even on the front of the duration you can not complain: ten game areas, each divided into numerous sub-levels and with a number of secret stars to be recovered around, plus a final area that is possible explore fully only after collecting the secret stars and an entire "Alternative" mode that offers rearranged levels to make them more complex. Even if you complete everything, the game is not very long, but all in all it stands in the average for the indie titles of about ten euros and is also perfect, with its many short levels, for portable consumption.
Andrea Maderna , at night, wanders around the house projecting his silhouette on the walls. The cats are ambushing him. Show him your silhouette on Facebook and Twitter.
Videos
If screenshots are not enough, you can enjoy creative videos from Nicalis, Inc.
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