NightSky - Review

Author: Andrea Maderna
Date: 2020-07-30 23:46:26
Published by Nicalis of Cave Story and La-Mulana (and not surprisingly with the collaboration of Daisuke "Pixel" Amaya to write the simple story), NightSky is the classic indie game with a long and troubled gestation. The developer Nicklas Nygren had announced it, with the title Night Game and for the WiiWare platform, even in 2007, but the publication took place only in January 2011 on PC, with the American 3DS edition popping up last October and the arrival on the European eShop a couple of weeks ago. And while NightSky HD also appears in the Android environment, thanks to the latest Humble Bundle, let's finally talk a little about this interesting and deserving game.

The gameplay of NightSky is very simple: you control a sphere, which, judging by the noise it makes when it hits the ground, could be one of those marbles of the bar mazes on the beach in the eighties (but it is not), and you have to reach exit the level by solving simple physics-based puzzles. The player can intervene on the direction of rotation of the sphere and, depending on what is available in the specific level, activate different "powers", which can vary the rotation speed or, perhaps, reverse gravity. As in any more or less arcade video game of this name, as you progress through the levels you will discover new elements of gameplay, for example in the form of "vehicles" that can be piloted by twirling the sphere, activating the hamster-style mechanics in the wheel. Or, again, even sections of the game in which you do not interact by directly controlling the sphere and instead you must act on elements of the scenario that go to hinder or change its path. The substance, however, always remains that: you have to understand how to reach the exit and you need to add a little timing and manual ability to perform the right actions at the right time to the squeezing of the meninges.

And there is also a story, simple and bizarre.

Nothing particularly original or sought after, basically you never do things never seen before in the genre and, all in all, even the gimmick of the sphere is not particularly unusual, but overall the good level design, the excellent response of the controls and the great nice atmosphere manage to give a deserving experience. The aesthetic style is that, very abused, of the "silhouette in dim light", but the realization is graceful and, together with the delicate music, manages to give good sensations. The gameplay is certainly spot on and even on the front of the duration you can not complain: ten game areas, each divided into numerous sub-levels and with a number of secret stars to be recovered around, plus a final area that is possible explore fully only after collecting the secret stars and an entire "Alternative" mode that offers rearranged levels to make them more complex. Even if you complete everything, the game is not very long, but all in all it stands in the average for the indie titles of about ten euros and is also perfect, with its many short levels, for portable consumption.

Andrea Maderna , at night, wanders around the house projecting his silhouette on the walls. The cats are ambushing him. Show him your silhouette on Facebook and Twitter.