Release date13 Jul 2018
The honor winning RPG is discharged for PC! Eight travelers. Eight undertakings. Eight tasks to carry out. Leave on an epic excursion through the tremendous and wondrous universe of Orsterra and find the charming accounts of the eight travelers.- Play as one of eight distinct characters, each with their own story and side missions.- Explore the captivating yet perilous universe of Orsterra that traverses 8 rambling areas. Find each character's full story as their story unfurls - Use each character's one of a kind capacities (way activities), abilities and gifts in real life stuffed fights - Enjoy an available yet profound turn-based battle framework and leap forward the adversary lines by distinguishing and abusing shortcomings. - Complete side stories and fundamental stories in various manners and settle on choices that shape your way. - Experience illustrations roused by retro 2D RPGs with brilliantly practical components in a 3D world
About Octopath Traveler
Octopath Traveler is released by Nintendo in 13 Jul 2018. The game is designed by Square Enix. Octopath Traveler is a typical representative of the Role-playing (RPG) genre. Playing Octopath Traveler is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Octopath Traveler will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 13 Jul 2018 released games such as:
- 🎮 Red Dead Redemption 2
- 🎮 Divinity: Original Sin II - Definitive Edition
- 🎮 Hyper Light Drifter - Special Edition
- 🎮 Masters of Anima
In addition to Octopath Traveler, the representatives of Role-playing (RPG) games also belong:
- 🎮 Dark Age of Camelot
- 🎮 The Lord of the Rings Online: Mines of Moria
- 🎮 Lunar: Silver Star Harmony
- 🎮 Destiny 2
A complete list of games like Octopath Traveler can be found at AllGame here.
Octopath Traveler is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Octopath Traveler is perfect for playing alone or with friends.
At AllGame you can find reviews on Octopath Traveler, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Octopath Traveler
Embark on a vast new role-playing adventure as one of eight travelers, all with their own origins, paths, and goals. Where to begin? Who to team up with? Where to go next? Only you can decide. Each traveler can use a distinct Path Action, a specialized way of achieving objectives and interacting with people you encounter. The warrior can "challenge" people to a duel, whereas the dancer can "allure" others to follow her, even into battle!
Octopath Traveler - Analysis
Therefore, the return to the most classic format of this genre by Square Enix and Acquire Corp has raised passions (and what are not passions) in the last year. We are talking about Octopath Traveler, which has already been quite successful on Switch, and comes to try its luck on PC, whose version we have been able to test exclusively from Steam. It has been consecrated as a return to the most classic JRPG format, bringing it closer to the first bars of Final Fantasy and elements from other sagas that have delighted users such as Fire Emblem.
Slow but safe start
The most characteristic and striking thing about Octopath Traveler is its form of narration , since we do not have a protagonist to the use that is accumulating allies with which it fights. If not all eight playable characters are protagonists of their own story, this is the central pillar of the title and without it it is almost impossible to explain the rest of the game. However it has details to polish, it is true that if we empathize with the characters the personal stories are incredible, but since there is no defined protagonist or a story in common there are no basic interactions between the characters. So with a more orthodox or somewhat more structured format it could have been improved much more in this regard.
But the narrative is not bad, on the contrary. Octopath Traveler flees, in a way, from the great evils and takes refuge in eight well-assembled personal stories and some with an evolution and maturity that is often missed in other titles. In this way, if we see it as eight mini-games or "chapters" within the same world, the perception changes a lot and we realize the true value of its history. Simply if they had put a common denominator in the form of interactions that showed an evolution in their relationship, it would have significantly improved the experience.
Having said this, as far as we are concerned with the story, to begin with we must choose one of the eight characters , who will be the "protagonist". We will learn about their history and motivation and embark on an adventure that will lead us to a personal goal. On our way we will meet the other characters, who will join us if we also help them in their own stories. All this framed in an open world where we can go to the place we want, but which is very focused on collecting all of the aforementioned before moving on, as the level of the following areas will be very high. With this Octopath Traveler gives us the wings of Icarus , a freedom not so free. This makes the first section of the game more tiring, since not only will we have to repeat the introduction model eight times -Previous history, dungeon and Boss-, but also that the heroes will appear at level 1, which will require us to level them up if we want to make changes in our team of four (our protagonist must always be in the team).
The heroes meanwhile contain a wider playable variety than it seems a priori, at the beginning Octopath Traveler slows down too much and it seems that the combats are very repetitive, but as we advance and unlock certain mechanics, it becomes increasingly interesting. Among them are the passives, which give a little nod to the Fire Emblem system, where we can change classes to improve statistics and gain innate abilities that when mixed give very powerful combinations. In this case the characters have assigned jobs with which they earn certain liabilities and assets, when they change jobs they change the assets but the liabilities are kept.
This gives a tactical and strategic fan worth studying for hours (something that amazes the Japanese). This together with a point system called impulses, use of abilities, guards and a wide variety of etceteras that turn-based combat gives us, make gameplay one of its strengths. In addition, each protagonist has an innate ability that allows interactions with the NPCs of the cities, allowing actions such as buying items or challenging them to combat. This is mostly used to complete side quests in various ways that will affect the outcome, many of which are part of larger quest chains that will allow us to enjoy a sense of movement in the world of Orsterra.
But you can not continue talking about Octopath Traveler without touching a little the technical issue that has left us when going to PC from Switch. We are facing a port, that is not doubted even by the Japanese who has worked as a ... Japanese? to make it possible. But that does not have to be bad, there are well-made ports, with playing for a while you can see that it is made to be played with a controller , in fact in the time we have played we have barely touched the mouse. However, it has not given us any problem, it has been going smoothly all the time, but if we have a more powerful device than a Switch we are not going to get much more performance.
Being a portability as we have commented, Octopath Traveler, does not generate much more graphic quality than it already had in its previous version , very good for your console, but more normal for an average computer. Even so, we could only say it about pixel-art, which is somewhat more outdated, because in the rest of the elements it still has excellent quality. We refer to lighting, because it often impresses darkness or excess light. The immense color that is seen in the mapping in general. And the details that flood scenes and large characters.
The soundtrack is one of those things that most players do not usually give it much importance, generally because it is generic background music or it does not change too much and ends up getting tired. However, Octopath Traveler is one of those titles where it is worth raising the volume of the music , it has a spectacular soundtrack that plays very well with the most emotional moments and that changes as we advance or enter combat. It has a great diversity and although it is a game of more than 60 hours , nothing heavy is done.
We gathered the finest game reviews for you to have a better idea of the Octopath Traveler
Heiko Klinge, Ann-Kathrin KuhlsOctopath Traveler in the test - Famous Oldschool-JRPG, exaggerated Newschool-Price
Octopath Traveler looks like an indie role-playing game, but costs just 60 euros on the PC as the one-year-old Switch version. We clarify when and for whom it i...
Which story would you like?
In Octopath Traveler we slip into the role of the dancer Primrose, who searches for her father's murderers in the swamp of organized crime in Orsterra. Or we play the thief Therion, who is forced by a nasty trick to find and steal three legendary gemstones. Or the former knight Olberic, who feels responsible for the death of his king and wants to restore his honor. Or, or, or, or, or.
One game, eight heroes
Each of our eight stories is told in four chapters in Octopath Traveler. However, we don't play through one hero story in a row, but switch between the chapters from figure to figure and collect experience points for all heroes (fighting in the party) across all campaigns. Theoretically, we can grind for hours with our starting hero until he is strong enough for the second chapter, but it is much more fun if we first devote ourselves to the other introductory chapters.
Our first protagonist always stays firmly in our party, just like the one whose story we are currently playing. Only positions 3 and 4 in our group can be changed at will in order to level further heroes fit enough for the next chapter. Sounds terribly complicated in theory, but in practice it creates a far stronger bond with our characters than in most other JRPGs. Because we don't passively consume every background story in cutscenes or text windows, but experience it ourselves.
The individual acts themselves are far less complicated than the nested chapter structure. Most of the time it's not about saving the world, but about smaller but much more personal problems. Primrose, for example, sacrifices everything and everyone to avenge the death of her father, but otherwise her life is terrifyingly empty. The warrior Olberic has nothing to fight for after the death of his king. Both have to learn that their life is not just one dominating problem. The others also have their own demons.
And their very own skills that also influence the story. For example, the analytical talent of the scholar Cyrus, with whom he can assess people and, like a detective, solve a theft by comparing alibis and collecting evidence. Or the cleric Ophelia, who uses her leadership skills to convince a child to follow her back to their mother. That makes the individual adventures a little more varied than in other traditional JRPGs.
History for everyone
The many small sections rather kept us going than put us off. On the one hand, they keep us curious because every story is only touched upon at the beginning. On the other hand, the chapters with one to two hours are the ideal length to play a round in the evening and go to bed with a feeling of closure.
Because the first chapters of the heroes serve as an introduction to the game mechanics and the characters, they are very similar in their basic structure. But already in the second chapters the story corset is loosened, here the stories already diverge further in plot and mechanics.
In addition to the respective main stories, all kinds of side quests await us, which are solved with the talents of the characters. They are not reinventing the wheel, but sometimes they lead us to as yet unknown dungeons. If we ignore the side quests, by the way, we are sitting on Octopath Traveler for around 40 hours . If, on the other hand, we take care of our fellow human beings and possibly expand the four hidden careers, we are easily at 60 to 70 hours.
And now it's time for the big question: If the game is already about eight paths, do the heroes' stories also clash? Not directly. Although the characters share some locations, only the current main character appears in the stories themselves. And the threads themselves are only very loosely linked.
Especially in the respective end chapters, Octopath leaves a lot of narrative potential untapped. At the very end, however, there is still a surprise that we don't want to spoil here, but which in our opinion at least brings the fates of the heroes together a little.
Just like before ... or is it?
As soon as we get into a random battle along the way (enemies are not visible on the map), JRPG fans feel at home. In turn-based battles we fight against increasingly strong enemies and have to be careful to exploit their weaknesses. Status values such as speed, but also special attacks determine who attacks at what time - or who has to skip a round.
We can and must provoke the latter by targeting the respective weak points of the monsters, for example with the classic magic fire against plant monsters. In doing so, we are breaking the cover of our enemies, rendering them immobile and more prone to damage.
The fights in Octopath Traveler also have three special tricks. On the one hand, it is possible to collect so-called boost points with which we attack twice, three times or four times as hard.
Second , we don't see our enemies' health bars. As a result, we cannot estimate how long we will have to hold out in the fight against bosses. Is it worth taking our damage dealer off a few rounds so he can strike a devastating blow? Or does the opponent no longer have a lot of energy and can be brought to his knees with a simple knife?
And finally, the special abilities of our characters must also be taken into account. Primrose, for example, countered 50 percent of the time when attacked, and the huntress H'aanit had the same probability of double-striking.
The mechanics feel familiar enough that JRPG connoisseurs can easily find their way around. At the same time, the game also throws in enough new elements to keep it interesting. Together with the boss fights themselves, which can take 15 to 20 minutes, the combat system is one of the most tactically complex and exciting that Japan role-playing games currently have to offer.
All of this is also easy to do on the PC. Octopath Traveler is noticeably designed for gamepad operation, but since there is never any time pressure, we can easily handle the freely configurable keyboard control.
Pixels meet 3D worlds
When it comes to optics, too, Octopath Traveler chooses its own middle ground between old and new. At first glance, the retro pixel look is deliberately reminiscent of 16-bit JRPG classics such as Chrono Trigger or Final Fantasy 6, but at the same time surprises again and again with modern graphic effects, which initially irritates you, but after a short familiarization it turns out to be off works in one piece and creates an extremely atmospheric atmosphere.
And it's different in every area. Snow deserts alternate with actual deserts, gloomy stalactite caves connect friendly coastal cities with deep forests. The mixture of 3D textures and pixel optics provides additional details. A snow storm, for example, looks twice as beautiful when ice crystals flash up again and again in the light of our lantern, and the sea also looks so inviting that we want to stick a pixel toe straight into it.
With all the praise, the look is a matter of taste. Not everyone likes knobbly mini-heroes who march through a colorful pixel world. For those who have already annoyed Chrono Trigger, the modern 3D effects will not tear it out. And despite all the stylistic confidence, Octopath Traveler has to be compared to JRPG blockbusters like Dragon Quest 11 or Ni No Kuni 2 at a price of 60 euros, which are technically several leagues higher.
When it comes to the PC implementation , Square Enix does not show any nakedness, the port-friendly Unreal Engine 4 (no kidding!) Makes it possible and even allows quite extensive graphics settings. Of course, Octopath Traveler does not exhaust modern PCs in any way.
The orchestral soundtrack, on the other hand, is beyond any doubt: whipping up combat music, melodies individually adapted to the location and, if required, Japanese voice output give our ears everything they expect from a classic JRPG, but without the sometimes overused retro chip tunes.
And so Octopath Traveler manages the remarkable feat of tickling our retro charms on the one hand, but still surprising us again and again on the other. No matter which hero.
Screenshots will help you evaluate the graphics and gameplay of Octopath Traveler.
If screenshots are not enough, you can enjoy creative videos from Nintendo
But that's not all! We also carefully prepared the best strips from Octopath Traveler.
MakaChanTV🌸 Let's play Partie 3 🌸 ♪♫ !discord / !etsy / !don ♫♪
LewthorpeThe Second Half of the Game!... Finally... || OCTOPATH TRAVELER !blind !yt
NaruSnake[Let's Play Recompense point de chaine #7] Octopath Traveler | on continue de chercher les chapitres 2
strifeyENPRIMROSE -- OCTOPATH TRAVELER
マテリアル仲宗根オクトパストラベラー 8人8色 N2
ArmistarmЗнайомлюсь з грою
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