
Offworld Trading Company
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PublisherStardock
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Developermohawk games
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Release date28 Apr 2016
The lead architect of Civilization IV is propelling another kind of procedure game: Offworld Trading Company, a financial methodology game. Mars has been populated and you have been welcome to add to the accomplishment of the new province. However, not just have you gotten a greeting, different business contenders are here as well, and they're not hesitant to play with grimy standards to get the best zones on the Martian surface and push rivalry bankrupt Mars to gain your fortune Now that space travel has become a reality and the world's effectively open assets are coming up short, individuals are searching for success on the following huge wilderness: Mars. Remember the experience soul of humankind by abandoning Earth and becoming well known on the red planet as a mechanical titan. Various kinds of CEOs, each with extraordinary qualities and capacities, whose inspirations and tentative arrangements for Mars will give you long stretches of revelation.Experience new undertakings in multiplayer modeTurn your companions into adversaries! With a vigorous and energizing multiplayer mode that up to eight players can join, no game in Offworld Trading Company resembles the other! The market varies relying upon which of the four introductory organizations you and your rivals pick, and which assets are gathered. Procedure is critical, and delicate unions between rivals break immediately whenever the open door arises.Control the market before being constrained by the competitionWith Offworld Trading Company, advertise powers are your weapons, not guns or bombs. The player-controlled continuous market is your sword and shield here. So as to win, troublesome choices must be made when it must be resolved which assets are to be secured and which products are to be delivered and offered, how to manage the prospering black market of the planet and which offers are to be procured and when. With over twelve accessible assets and a continually changing business sector economy, no two different ways to win are the equivalent - each game requests another "key" to smother the opposition. Appreciate a differed soundtrack from a Grammy-winning writer, go to Mars and plunge into the fight for enormous business with a mind boggling soundtrack by arranger Christopher Tin (Baba Yetu, Civilization IV). This retro-modern soundtrack blends symphonic instruments in with the piano and synthesizers, and utilizations one of a kind sound bounces and other electronic nuances. Every one of these one of a kind components gives Offworld a genuinely extra-common sound. Watch the whole meeting here: http://www.mohawkgames.com/2016/04/26/christopher-tin-goes-offworld/
AGM score | 83% |
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IGN | 8 |
GameSpot | 9 |
Metacritic | 78 |
About Offworld Trading Company
Offworld Trading Company is released by Stardock in 28 Apr 2016. The game is designed by mohawk games. Offworld Trading Company is a typical representative of the Indie genre. Playing Offworld Trading Company is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay Offworld Trading Company will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Offworld Trading Company can be found at AllGame here.
Offworld Trading Company is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
Offworld Trading Company is perfect for playing alone or with friends.
At AllGame you can find reviews on Offworld Trading Company, gameplay videos, screenshots of the game and other Indie representatives.
The story
This section tells the history of the world of Offworld Trading Company
After the Great Collapse, hope died for most of us on Earth. The asteroids were supposed to provide us with limitless resources, but their promise was stolen by a corrupt monopoly. The powerful enforce a status quo dedicated to protecting their interests, leaving the rest of us fighting over scraps. Mars is the last chance for anyone who still believes they can make something of themselves. It's time to stake your claim. Time to head Offworld. The year is 2063. The last generation experienced a series of disastrous setbacks, making even the most optimistic of us doubt our futures. Earth suffered the Great Collapse: a world-wide market meltdown fueled by human greed and achieved by an artificial intelligence gone rogue. There was also the Red Disaster, leaving behind failed and dying government-sponsored colonies on the Martian surface. In this environment of fear, a powerful Syndicate took over and claimed exclusive rights to the resource-rich asteroid belt. Fueled by enormous deposits of precious metal and other materials, the Syndicate became the exclusive lender to world governments. No one was safe from their controlling hand, and after the reestablishment of debtors prison, the remaining free countries of the world decided something drastic needed to be done. The spark needed to ignite the human spirit lay offworld. The governments of the world determined to re-establish colonies on Mars, hoping to wrestle back control of their futures from the usurious Syndicate lenders. In an attempt to do things differently this time and avoid a second Red Disaster, a free market based on competition and meritocracy seemed our best bet. Long-gone were the days of subsidies and automated electronic transactions. Each colony's business would be won on the economic battlefield, and only the most successful ventures would be allowed to continue. The New Martian Colonies would be supplied and fought over by a strange variety of people, all with one hopeful idea in common: "Let's do it better this time around."
Offworld Trading Company review - merciless capitalism on Mars
Taking into account the fact that the project is supervised by Soren Johnson, it was reasonable to assume that we would get a product at least good, and certainly original. And it really is. The game can be described as an economic RTS, in which we have to sweep the opponent off the surface of ... Mars, but we do it only with money. It is the work of the Mohawk Games team, founded by Soren Johnson - one of the main designers of the third and fourth installments of Civilization , who also participated in the creation of Spore . On the one hand, we have a solid strategy, even legendary, and on the other, an extraordinary and one-of-a-kind game. Will Offworld Trading Company become both?
Ingenuity and humor
I must admit that the background of the story seems very interesting and too inventive for the requirements of a strategy game. In an undefined future, our species begins colonizing the planet Mars. Colonists have needs that must be met by producing electricity or electronics, or by providing basic goods such as water, food, and oxygen. And here is the opportunity to earn money for our company, the activities of which we direct. We are not dealing with some governmental space program aimed at developing a new human settlement. Instead, four corporations dash like hungry wolves into a fresh, unfamiliar market in hopes of scooping up a mountain of cash. The perceptible greed of each of them leads to a local conflict that will only end the monopoly of one of these factions. And each one is unique - both in terms of the character of the leader and the benefits it brings to the company. Expansionists get greater land rights through negotiation skills. Robotics do not have to meet the biological needs of their employees. Processors have better contacts with the underworld, and scientists have special buildings. Although it all sounds very serious, the game is characterized by a large dose of humor, which is sometimes a bit intrusive, but generally makes a positive impression. Moreover, each company has its own set of jokes.
The aforementioned humor is best visible in the tutorial, which is a well-arranged set of several lessons leading us from complete ignorance of the mechanics of skirmishes to fully understanding them. It also builds the initial atmosphere to a large extent and presents the entire story, as unfortunately there are no purely fictional elements in the campaign. It focuses on seven missions, six of which are very different from the standard skirmishes, the ultimate goal of which is to buy the competitors' shares and take over their colony activities. Instead, the campaign activities rely heavily on habitat acquisition and sponsorship of jobs for settled people, which spoils the competitive element so perceptible in other modes. Between missions, we decide which power we want to cooperate with (e.g. the US or China), which gives bonuses depending on the choice, and we hire people for future tasks.
Economy in full swing
Skirmish and multiplayer modes present the main idea of the game with a strong emphasis on fighting the competition. Winning or losing determines whether we will be able to buy someone else's company or whether we will be taken over on the stock market. The share price is influenced by practically everything we do, and the possibilities are extremely large. This makes the game extremely complex, but by no means does the player feel overwhelmed. Both the pleasing and clear interface as well as the sequence of actions imposed by the concession system prevent any loss during the skirmishes. This system is one of the most important elements that should be taken care of. We cannot build on Mars as much as we want. Each facility requires a place for development, and its approval, in turn, requires the consent of the colony. In practice, we get a set of permits each time we expand our headquarters on the planet. However, such an expansion requires a lot of raw materials (such as aluminum, steel and glass), and although initially these amounts are still acceptable, subsequent improvements are already starting to consume astronomical stocks of materials. We are forced to do so, as it is impossible to conquer the Red Planet without a large tract of land under control.
In the next stages of the skirmishes, we get access to buildings that can significantly outweigh the scales of victory for our or the rival's side. They are expensive but worth the money. The patent office allows you to develop technologies often straight from science fiction movies, e.g. teleporting raw materials or supplying everything with water. Hackers can manipulate prices in the markets, and although they charge a lot for such a service, with the effective production of a given good, it can still be profitable. You can also earn money on the colonists themselves. Poor people, living under constant stress and working in the sweat of their brow, will pay serious money for the possibility of entertainment in specially prepared domes. However, the greatest profits should be expected from the trade with the orbit. It often sets its own much higher prices for some goods (most often oxygen, it's easy to see why) and meeting its expectations is particularly lucrative. Such a large number of ways of earning money allows for a lot of creativity and makes the battles very different, especially in multiplayer gameplay, where the styles of two players can be diametrically different, and the strategy for winning must take into account how the opponent works.
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