Path of Exile: The Fall of Oriath
PublisherGrinding Gear Games
DeveloperGrinding Gear Games
Release date4 Aug 2017
As an exile, you battle for endurance on the dull landmass of Wraeclast. After some time, you will get ground-breaking abilities and deliver retribution on the individuals who have wronged you. Path of Exile was made by in-your-face gamers and is an online activity pretending game set in a dim and fierce dreamland. The focal point of the game is on testing battles, amazing things and profound character changes. Path of Exile is totally free and never becomes pay-to-win. Makes. Vengeance: Your past wrongdoings bring you into the dim, ruthless universe of Wraeclast, where you battle for your respect as a duelist, witch, officer, Templar, Marauder, shadow or honorable little girl. Your path takes you from godforsaken drifts over the demolished city of Sarn profound into the core of Wraeclast, whose old mysteries are holding on to be uncovered by you grow. Join aptitudes, backing, and triggers to locate the ideal harmony among offensive and cautious for your character. Fatal missions Each overlooked ace has their own sort of mission, which thusly can fluctuate broadly. The more profound you go to Wraeclast, the more noteworthy the decision and the all the more testing the mission. All missions, including the entirety of their variations, can show up anyplace in the game. This incorporates cards, a lethal style of dress, and Path of Exile is about things. Discover, gather and exchange mystical, uncommon and extraordinary things with secretive properties. Customize your construct and make your rivals dread. Serious gaming experience Compete in occasional PvP competitions and banner raising occasions for overall acknowledgment. Partake in every day alliances and races, which occur in autonomous game universes with their own rankings and new economies, and furthermore win incredible prizes. Alter your concealing spot On your long excursions through Wraeclast you will meet experts who have just discovered the ideal retreat for you to have. Get the trust of an ace and he will show you the path to your own concealing spot, which you can customize as you wish. Experts who stow away with you offer day by day missions and show you how to make gear with cutting edge adjustments. Utilize the concealing spot as a retreat after extreme fights, redesign your gear there, grow it and customize it with many enhancements - consistently play-to-win. Never pay-to-win. We endeavor to make a reasonable gaming experience for all players. You can't purchase genuine cash in Path of Exile with genuine cash.
About Path of Exile: The Fall of Oriath
Path of Exile: The Fall of Oriath is released by Grinding Gear Games in 4 Aug 2017. The game is designed by Grinding Gear Games. Path of Exile: The Fall of Oriath is a typical representative of the Role-playing (RPG) genre. Playing Path of Exile: The Fall of Oriath is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Path of Exile: The Fall of Oriath will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 4 Aug 2017 released games such as:
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- 🎮 Darksiders II
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A complete list of games like Path of Exile: The Fall of Oriath can be found at AllGame here.
Path of Exile: The Fall of Oriath is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Path of Exile: The Fall of Oriath is perfect for playing alone or with friends.
At AllGame you can find reviews on Path of Exile: The Fall of Oriath, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Path of Exile: The Fall of Oriath in the test - double content - for free!
Get out of Wraeclast, into Wraeclast
Finally, our adventure in Path of Exile consisted of four story acts. Once they were through, the fun started all over again, only on a harder level of difficulty. If we also got it over with, it went to the final, highest level of difficulty, then the end game followed over the Atlas of Worlds.
With the start of the expansion, the levels of difficulty disappeared. From now on there are ten story files to play through, at the end of which the Atlas is waiting as usual. Yes - the story content of the game has just been more than doubled! Admittedly, this doesn't work without »recycling«, but we'll get to that in a moment.
After the events of the four "old" acts, we finally leave our exile and go back to Oriath. Since we knocked down Temtempler Dominus, hell has been going on there. The rabble and the slaves revolt and engage in open battles with the Templars.
When we get on board and want to give the oppressors the ultimate rubdown, they conjure up a few properly eaten, ancient gods. As announced in the expansion title, Oriath is flattened and we go back to Wraeclast to do what any sensible hero would do if his world was plagued by evil gods.
Everything has consequences
Back in Wraeclast we experience the consequences of our actions from the first four acts. NPCs that asked for our help in the past have gone nuts and gone. Mini-bosses that we once knocked about are ghosting around as nasty, pimped-out zombies. A settlement that previously served as a player hub is suddenly a bandit camp. On the twilight beach, where our adventure started in the main game, undead aristocrats from Oriath are beating around.
And what actually happens to the landscape when you kill a creature that is as big as a mountain and lets the carcass rest for a while? The expansion provides an answer to this, packed in great new quests.
Powerful new weapons and armor pieces wave as a reward. There is also a new killer soundtrack . Strictly speaking, most areas after Oriath are not really new, but we hardly recognize most areas on our second visit.
Completely new monsters, new vegetation and weather effects, brand new quests and really fat new boss monsters - not only at the end of the chapters, but also hidden in secondary areas. Finding and knocking these critters off is more worthwhile than ever.
The new opponents are great. From the somber armies of the Templars, whose outfits are more than just a little reminiscent of the Third Reich, to rotating cages full of wild undead (greetings from Dark Souls!) To the fantastic new bosses, The Fall of Oriath offers great supplies for everyone who have had enough of the previous content.
The boss fights are huge, spectacular and sometimes very demanding. Except for the final fight in the final act, the fights don't feel unfair or frustrating. The very last boss alone seemed very overpowering and causes more frustration than enthusiasm for some players.
But while we're at bosses: For the destruction of four larger and seven lower deities, we get access to new passive bonuses via the so-called Pantheon system. There we activate a bonus for defeated large and small gods and get, for example, more resistance to the elements or automatic recharges for our potions and so on.
Using cards from the atlas, we further upgrade the bonuses in the end game. While the Pantheon effects are by no means crucial to the war, they give us a little more control over the strengths of our characters.
Better graphics, better performance
Path of Exile has never been beautiful to look at, it probably won't be in this life either. After all, there are now better light and water effects, the expandable area map is much nicer and better than before the update.
Thanks to features such as dynamic resolution, most players experience performance increases with older hardware. On the test computer with i7 4790k and GTX1070, the part is running smoothly anyway (as long as the currently heavily used servers play along), on the dusty comparison cucumber with an old bulldozer CPU and an HD7950, we achieve an average of 40 to 60 fps instead of the average settings 20 to 30 before the update.
However, there are also complaints from users who once just got the game working on ancient hardware and are now experiencing unplayable jerky orgies. If you gamble on a museum piece, you may no longer be able to enjoy the game. Anyone who reads the dialog texts also realizes that numerous written texts sometimes differ greatly from the spoken word. And because we are just so good at complaining, there is a paragraph on how ugly the introduction to the new content is for existing high-level characters.
No Game for Old Men
Those who would like to experience the story of The Fall of Oriath can currently only do so with a low-level or better completely new character. How good that the new Harbinger League has just started with extra crisp monsters and new unique items! High-level heroes, who were already in the endgame before the expansion, find themselves without any explanation in the middle of Oriath, have a completely empty skill tree and find that they lack a good dozen skill points.
The missing points are given on side missions, which are distributed across all new acts, all other new quests are already completed. Of course, you don't notice anything from the plot and work from one side quest to the next in order to have as many skill points as before the update. If you have several existing, high-level heroes, it quickly becomes an ordeal.
Speaking of high-level: The life of the endgame bosses in the atlas was doubled with the update. Anyone who spit the bosses away in a matter of seconds may now have to deal with the boss mechanics in places and potentially bites the grass more often. Given that the final bosses rarely drop really good loot on the cards, this change isn't going to be as popular with most players.
There is now a much more comfortable user interface for costumes and cosmetic effects. There are also minor improvements to the old story files. For example, the sewerage in Act 3 has been significantly reduced so that you don't have to spend as much time there. The Lord's Labyrinth has also been shortened for the first two ascensions. For the first Ascension Points, outcasts now have to overcome fewer traps and work their way through fewer rooms to face the labyrinth boss Izaro.
Screenshots will help you evaluate the graphics and gameplay of Path of Exile: The Fall of Oriath.