Persona 4 Arena
Release date1 Mar 2012
Persona 4 Arena is a fighting video game developed for Japanese arcades and later ported to home consoles. Based on Atlus' Persona role-playing game series, Arena serves as a direct sequel to Persona 4 and features characters from its predecessor, Persona 3. Atlus wrote the story to the game while Arc System Works handled the gameplay.
About Persona 4 Arena
Persona 4 Arena is released by Zen United in 1 Mar 2012. The game is designed by Atlus. Persona 4 Arena is a typical representative of the Role-playing (RPG) genre. Playing Persona 4 Arena is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Persona 4 Arena will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Persona 4 Arena can be found at AllGame here.
Persona 4 Arena is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Persona 4 Arena is perfect for playing alone or with friends.
At AllGame you can find reviews on Persona 4 Arena, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Persona 4 Arena - Analysis
To present Persona 4 Arena , it must be said that it is a fighting game born from the unlikely collaboration between Arc System Works and the Persona 4 development team in Atlus. And often debut has meant. The game not only provides unprecedented accessibility to endure while keeping the full depth of high-level tournaments intact, it also does so with arrogance and security that makes it impossible to ignore or forget. This game was not made to stay in a bad mood corner, friends, but to go on stage.
Above all, Persona 4 Arena presents a show, a show that begins with its introductory rocker video and ends with flashes of paparazzi cameras as you stand over your opponent's battered body. Each display serves up a feast of visual and sound flavors that stick to the roof of your mouth. Punk roses and golden yellows dominate the palette with a fresh glow, accentuating menus and interfaces that look better art direction than all of the few games I've played. It is a luster that few games, those of 2D and few others, can match. The soundtrack manages to meet the high standards set by its visuals with a mix of that hard rock for which the Arc System games are famous and small picks from the excellent Persona 4 soundtrack. I challenge you to refrain from singing "Reach Out to the Truth" when you listen to it while you throw the smacks.
That same fusion that we find in the soundtrack is present throughout the video game. While it is in every way a fighting game along the same lines as Guilty Gear and BlazBlue , it is also a Persona game from start to finish. Persona 4's original director Katsura Hashino worked with his original team to craft the story mode script for Persona 4 Arena, which functions as a canonical sequel to the Persona 4 RPG. This mode is aimed entirely at those fans of the series who are more interested in knowing the destinies of their favorite characters than in learning complex combos. You start by choosing one of the four Persona avatars , and as you complete their missions, more and more cast characters become available, eventually completing the drawing for you. Any fan of the Persona series will be happy with the script, and some of the story lines really extend the narrative arcs of their respective characters. Just be ready to spend a lot more time watching than playing.
Go to the next page to learn more about the game modes and playability of Persona 4 Arena
We gathered the finest game reviews for you to have a better idea of the Persona 4 Arena
Biagio "Shinx" EtnaPersona 4 Arena - Review
Persona 4 Arena has made itself known more for the burning controversy about the region lock than for its intrinsic qualities, and this is bad, given that we ar...
The game, unlike the various "VS" fighting games that use easy tricks made of temporal and multiverse paradoxes, is set shortly after the events of the fourth chapter, the official RPG, chronologically and ideally proposing itself as a sort of bridge for the next episode. . The Story Mode is therefore a sequel to all intents and purposes, set in the universe of Persona and characterized by a large amount of text, perhaps too much, to want to be picky. The four initial characters of the campaign are destined to increase as the events unfold. There are even crossroads that can lead to different endings, in perfect harmony with the rolistic subtext on which the game rests. In case you don't know the backstage of the series, there is always the arcade mode, and in general the title is usable even by those who have never seen even a chapter of the Atlus saga. Obviously in that case, and it is almost superfluous to point it out, much of the global charm is lost. Despite this, the ARC System Works fighting game is a great choice for anyone who wants to try their hand at a robust and tough old school beat 'em up.
The characters are large and well animated.
The game structure is very similar to that of the various Guilty Gear and the like, but with interesting peculiarities. The Personas, entities associated with the various wrestlers who represent a projection of the psyche, are common to the stands of JoJo's Bizarre Adventure, at least from a playful point of view. Summonable with the push of a button, they are usually the protagonists of a simple blow, but continuing with crescents and other commands can launch them in battle, leading them out of our reach and attacking the enemy "independently". This involves a series of rather interesting tactics, especially when you reach full knowledge of your character. In this regard, one must be careful of the energy of the person, represented by the inevitable tarot cards. Abusing them with the risk of losing them in battle, in fact, can make a difference, even if their departure is usually short. Although not boasting a huge roster - only thirteen fighters - the great diversification of the moves compensates for this lack in an excellent way, managing, in fact, to get Persona 4 Arena out of the head from the comparison with its illustrious competitors. By offering completely different characters, instead of the usual clones offered by other fighting games, the game guarantees truly different experiences from one fighter to another.
The general structure, as usual in ARC System Works fighting games, lies in large lines on two levels: the more superficial one, which allows you to continue in the classic ways in a rather easy way, and a deeper one, made of counter, cancel, evasion , super move and a whole series of endless maneuvers reserved for those wishing to try their hand at high levels of difficulty, or rather, against human opponents. In this case, the techniques usually set aside by virtue of simple attacks and quick retreats are essential: the super guard, for example, or the blocking of the shot at the exact moment in which it is inflicted on us, will unbalance the opponent, opening a breach in his defense and reversing an unfavorable situation. Practically identical in intent, but more complex in timing and buttons to press, are the various cancel and counter, capable of blocking the execution of a move after it has inflicted a large number of strokes, to immediately ring another one, without the one break that would make us vulnerable. As it is logical to expect, the "Gauge" bar is the key to perform the various techniques available. A simple crescent, with super attached, can completely empty the bar, putting us in a situation of heavy inferiority. Here, therefore, that every attack must be considered and weighed, despite the apparent impossibility of the first, frenetic, moments of play. The only flaws, in a practically perfect gameplay, are the Instant Kill, whose name amply explains its function, and the excessive power of some characters compared to others. The online game suffers from a slightly idle matchmaking in the search for an opponent, but which is redeemed widely with an almost total absence of lag. Despite the region lock, it is obviously possible to deal with the whole world, and some oriental wrestlers are able to keep us in the air like balloons, until exhaustion - ours - and vital energy.
The graphic effects of the Super Move are excellent.
While not representing a new technical milestone in the panorama of 2D fighting games, Persona 4 Arena shows with great delight for the eyes characters of considerable size, animated with great care and expertly integrated with the excellent polygonal backgrounds. Some movements and certain transitions may still appear a little woody, but we are definitely at a higher level than in previous ARC System Works. Except for the slight aliasing on the wrestlers, yet another sign of a high definition that finds it very difficult to express himself best in this genre of games, the work done by the developers is commendable. The lines and textures that outline the backdrops are not incredible, but the chromatic and stylistic taste with which everything has been built far exceeds the computational brute force. The reverberations of the sunsets, the polished corridors of the schools, the alleys dotted with bicycles and busy passers-by ... every setting that makes theater for clashes is superb. In the field of 2D games, we are one step away from King Of Fighters XIII, today an unparalleled technical bulwark in this area.
Truly a great title, which fans of the genre and \ or the saga should not miss.
Biagio Etna , admirer of two-dimensional fighting games since the times of 180,000 lire for Street Fighter 2 on Super Nes, has experienced the evolution of the medium with no little anxiety, given the long dark moments that the genre "BEU" has spent over the past twenty 'years. Irridetelo or console him on Facebook or Twitter , at your discretion.
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