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Persona 4 Arena

Persona 4 Arena

  • Publisher
    Zen United
  • Developer
  • Release date
    1 Mar 2012

Persona 4 Arena is a fighting video game developed for Japanese arcades and later ported to home consoles. Based on Atlus' Persona role-playing game series, Arena serves as a direct sequel to Persona 4 and features characters from its predecessor, Persona 3. Atlus wrote the story to the game while Arc System Works handled the gameplay.

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AGM score 88%
GameSpot 0
Metacritic 85
playstation 3
xbox one backwards compatibility
gaping person on cover art
cross culture language skills
order and chaos
high school
fighting game
story recap
air dasher
persona®4 arena™
persona®4 arena™ game
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About Persona 4 Arena

Persona 4 Arena is released by Zen United in 1 Mar 2012. The game is designed by Atlus. Persona 4 Arena is a typical representative of the Role-playing (RPG) genre. Playing Persona 4 Arena is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Persona 4 Arena will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 1 Mar 2012 released games such as:

In addition to Persona 4 Arena, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Persona 4 Arena can be found at AllGame here.

Persona 4 Arena is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Persona 4 Arena is perfect for playing alone or with friends.

At AllGame you can find reviews on Persona 4 Arena, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Persona 4 Arena - Analysis

Author: Alejandro Peña
Date: 2020-07-30 22:25:16
Arc System Works has been making great fighting games since I was a teenager (meaning: a long time ago). Two of its flagship franchises, Guilty Gear and BlazBlue have enjoyed an exciting niche for years. However, despite having a prominent audiovisual section and game mechanics that are unique in their class, they have never taken the path of the offerings that Capcom or even SNK have made to the genre. In fact, even among the most staunch fans of the fighting genre, these games and others like them have something like a "scarlet letter" on their heads. We call them "anime fighters," a term as useless as it is meaningless. They may be the technically demanding engines of struggle, or perhaps the nuns' cross-dressing, but for some reason this subgenre within a subgenre has always been forced to stay on the corner.

Until now.

To present Persona 4 Arena , it must be said that it is a fighting game born from the unlikely collaboration between Arc System Works and the Persona 4 development team in Atlus. And often debut has meant. The game not only provides unprecedented accessibility to endure while keeping the full depth of high-level tournaments intact, it also does so with arrogance and security that makes it impossible to ignore or forget. This game was not made to stay in a bad mood corner, friends, but to go on stage.

Above all, Persona 4 Arena presents a show, a show that begins with its introductory rocker video and ends with flashes of paparazzi cameras as you stand over your opponent's battered body. Each display serves up a feast of visual and sound flavors that stick to the roof of your mouth. Punk roses and golden yellows dominate the palette with a fresh glow, accentuating menus and interfaces that look better art direction than all of the few games I've played. It is a luster that few games, those of 2D and few others, can match. The soundtrack manages to meet the high standards set by its visuals with a mix of that hard rock for which the Arc System games are famous and small picks from the excellent Persona 4 soundtrack. I challenge you to refrain from singing "Reach Out to the Truth" when you listen to it while you throw the smacks.

That same fusion that we find in the soundtrack is present throughout the video game. While it is in every way a fighting game along the same lines as Guilty Gear and BlazBlue , it is also a Persona game from start to finish. Persona 4's original director Katsura Hashino worked with his original team to craft the story mode script for Persona 4 Arena, which functions as a canonical sequel to the Persona 4 RPG. This mode is aimed entirely at those fans of the series who are more interested in knowing the destinies of their favorite characters than in learning complex combos. You start by choosing one of the four Persona avatars , and as you complete their missions, more and more cast characters become available, eventually completing the drawing for you. Any fan of the Persona series will be happy with the script, and some of the story lines really extend the narrative arcs of their respective characters. Just be ready to spend a lot more time watching than playing.

Go to the next page to learn more about the game modes and playability of Persona 4 Arena

Other reviews

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Screenshots will help you evaluate the graphics and gameplay of Persona 4 Arena.

Persona 4 Arena - scene 1
Persona 4 Arena - scene 2
Persona 4 Arena - scene 3
Persona 4 Arena - scene 4
Persona 4 Arena - scene 5


If screenshots are not enough, you can enjoy creative videos from Zen United

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