Persona 4 Arena Ultimax
Release date28 Nov 2013
Persona 4 Arena Ultimax is a fighting video game developed by Arc System Works and Atlus. It is the direct sequel to Persona 4 Arena, which is itself a follow-up to the role-playing game Persona 4. The game was originally released in Japanese arcades on November 28, 2013, and later ported to home consoles. Unlike the previous game, it is not region locked.
About Persona 4 Arena Ultimax
Persona 4 Arena Ultimax is released by Sega in 28 Nov 2013. The game is designed by Atlus. Persona 4 Arena Ultimax is a typical representative of the Fighting genre. Playing Persona 4 Arena Ultimax is a pleasure. It does not matter whether it is the first or a millionth hour in Fighting, there will always be room for something new and interesting. Thrilling levels and gameplay Persona 4 Arena Ultimax will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 28 Nov 2013 released games such as:
- 🎮 Towerfall Ascension
- 🎮 One Finger Death Punch
- 🎮 Dead or Alive 5 Plus
- 🎮 Assassin's Creed: Freedom Cry
In addition to Persona 4 Arena Ultimax, the representatives of Fighting games also belong:
- 🎮 Capcom vs. SNK
- 🎮 Super Street Fighter IV: Arcade Edition
- 🎮 LBX: Little Battlers eXperience
- 🎮 Transformers: Devastation
A complete list of games like Persona 4 Arena Ultimax can be found at AllGame here.
Persona 4 Arena Ultimax is versatile and does not stand still, but it is never too late to start playing. The game, like many Fighting games has a full immersion in gaming. AllGame staff continues to play it.
Persona 4 Arena Ultimax is perfect for playing alone or with friends.
At AllGame you can find reviews on Persona 4 Arena Ultimax, gameplay videos, screenshots of the game and other Fighting representatives.
Persona 4 Arena Ultimax - Review
It is precisely from this last title who directly drinks Persona 4 Arena Ultimax, since it starts from its playable base, but adds a good accumulation of layers to its playability and possibilities, making it a much more complete title than its predecessor was . It is one of those games that is easy and accessible at first (it uses only four buttons on the remote), but with a depth that you would want for yourself as beloved titles as the latest Street Fighter installments. Combos, juggles and all kinds of technical tricks that are gradually being introduced into a simple fighting system, based on the classic movements of the genre . Explaining it in depth would take pages and pages, although the principles are similar to other titles in the genre, with a single life bar, a special bar and time running against us, with best-of-three-round matches.
The differences that make this game unique come largely from the original conception of the production, born from the union of two titans such as Arc System Works and those responsible for the Persona series in Atlus . That is why this title is different. The characters, 19 in principle, a record for Arc System Works, are drawn directly from Persona 4 and Persona 3, each having powers and abilities similar to those they wore in those RPG titles. Hence, they use Personas as part of the usual fighting mechanics, but it also justifies the appearance of a second version of many of the fighters, a shadow, with similar abilities but with slight differences. With this, the possibilities are multiplied, configuring a wide staff, but above all, very well differentiated . Each of the characters included is completely different from the rest, with their unique attacks, different strengths and weaknesses, etc ... Dominating, for example, Yu or Yosuke, does not imply that we know how to use other characters such as Labris or Aigis, only that we understand the intricate fighting system that Persona 4 Arena Ultimate proposes.
The rest of the production drinks the same winds, closely following the dictation of Persona 4 in terms of presentation (music, videos, menus ...) and even with the story, since Persona 4 Arena Ultimax is not a simple succession It has a powerful thread, written by the original Persona team under Katsura Hashino. You can see that from the presentation screen, but it is palpable with its multiple game modes. Perhaps the most remarkable is the story, which plunges us into a conversational adventure dotted with battles here and there (you can even ask the AI to play the battles). If you are one of those who are here just for the fight, you can skip this mode, but the story it tells is worth it, narrating events subsequent to those of Persona 4 Arena, which in turn continued those of Persona 4. The biggest The barrier that we will find will be the language, since all the texts of Person 4 Arena Ultimax are in English . Nothing would happen if it was a standard fighting game, but with the importance of the story here, it's a somewhat bigger glitch. If you are not a fan of the series, you may get lost at times due to the complexity of the plot and the number of characters present, but once the initial 'scare' is over, it is a delight.
Anyway, there are a good number of game options, in case reading texts is not our thing. Start with the arcade mode, also peppered with unique stories and conversations for each of the characters, with its own final cinematic included. It must be said that the difficulty of the title is adaptable, although the normal level is not exactly a challenge at the height of the best thumbs ... It is accompanied by a way in which our character must overcome a series of floors (their number depends on the level of difficulty) and level up, improving their statistics and equipping skills (which have the names of the people and skills of Persona 4) in the purest role-playing style. This is the most interesting mode, as it allows hours of immersion, with continuous progress and improvement of the character we have chosen. A great success by Arc System Works for this Persona 4 Arena Ultimax. They are accompanied by the typical versus mode and the ScoreAttack mode, relatively less important and new.
Of course, we will not have to jump directly into the combat arena without a net, since Persona 4 Arena Ultimax has a wide variety of training options that will prepare us for the most difficult combat challenges. They range from simple tutorials to learn the basics of the fighting system and the advantages and disadvantages of the shadow versions to tests in the style of those we saw in Street Fighter IV. This without counting the free training mode, fully configurable according to our needs. That is, if we do not learn to play this title it is because we do not want to, since it makes things easy whether we are novices, with automatic combos, and we do not want to learn, or if we seek to become the king of the fighting tournament. It will be precisely these types of players who will enjoy the proposal the most, with an exacerbated depth and endless new mechanics (the one we like the most is the Fatal Counter, a fatal counter that can be performed with any movement, at the right time ). In addition, the re-balancing of characters is most efficient, eliminating many of the existing imbalances. It's not perfect, as there are still more powerful characters, but it's a good path.
Finally, the online options complete the canvas of the proposal. Unfortunately we have not been able to play them since they require a download that was not available at the time of this analysis. When it is, it will allow us to create our own character sheet and play ranked or free games through the network of networks, gaining new avatar images as more and more we play in this and other modes. It is a pity that it is not available, and it is also quite rare, since these lines are written on the same day that the game is launched on the European market.
We gathered the finest game reviews for you to have a better idea of the Persona 4 Arena Ultimax
Stefano "Stef" CastelliPersona 4 Arena Ultimax - Review
Before dedicating myself to reviewing the game, here is the inevitable History lesson: in 1992 Atlus published the Japanese role-playing game Shin Megami Tensei...
The game receives good feedback from critics and moderate sales, to the point of convincing Atlus to produce a new version that includes other characters taken from the saga. So here we are at Persona 4 Arena Ultimax, which I find myself reviewing in the Xbox 360 version using the trusted Hori arcade sticks.
The first impact with the game, in case you are not accustomed to the Persona saga, is at least alienating: by accessing the character selection page we find ourselves in front of twenty-two different fighters, many of whom stylistically similar to each other, others decidedly unique like the very round Teddie (practically the mascot of the saga). As if that were not enough, once you have chosen your fighter you will also have to decide whether you want it in the normal or "shadow" version: in practice, what happens in other games with the "evil" version of a fighter (see Ryu and Evil Ryu in Street Fighter) in Persona 4 Arena Ultimax is the norm. Considering that there are often quite marked differences in the performances of the two versions of a fighter, you can imagine how variety is immediately framed as a strength of the game, a feeling that is confirmed already in the first few people, witnessing the colorful chaos of different special attacks. of these rowdy screaming fighters.
Beyond the particular plot of the game - direct sequel to that of Persona 4 Arena and rather complex - and the related singular nature of the characters, this Persona 4 Arena Ultimax is a fairly canonical fighting game in terms of structure: purely two-dimensional gameplay, execution of the special moves using typical combinations of joypad movements and key presses, best-of-three-round combat structure. A close relative of Street Fighter and company, however, declined to the recognizable style of Arc System Work: it is this last consideration that represents a strength of Persona 4 Arena Ultimax and, at the same time, a steep barrier of entry. Yes, because the inspiration already amply demonstrated in the chapters of BlueBlaz (decidedly complex fighting games for systems and command sets) is further enhanced by the setting so particular and full of bizarre things. For example, the four-button control system dedicates two of them to actual attacks and two more to the use of Personas. From the combinations of these four keys with the movements of the joypad on the screen, everything is really unleashed, from lightning to manifestations of objects of all kinds.
Different speech in case you really wanted to deepen the entire set of controls of the game: between various types of cancel, sub-systems to be activated and some news compared to Persona 4 Arena such as Suplex Hold there is really something to get lost. Above all, to properly use the various functions it is in my opinion strictly necessary to make use of an arcade stick, considering that many moves make a fairly constant use of various keys pressed simultaneously. Of course, you can still configure the joypad by assigning the combinations to the triggers and the backbones, but in any case I feel I can label Persona 4 Arena Ultimax as an arcade stick fighting game without too much delay.
At the level of options and game modes there is really spoiled for choice. Of course, the story mode can be completely incomprehensible to those who do not have at least a smattering of the world of Persona, even considering that the various plots of the wrestlers intersect, involving the events of various chapters of the saga. The five difficulty levels allow anyone to enjoy some CPU challenges while the inevitable one-on-one options allow you to challenge friends both side by side in front of the same TV, and online on Xbox LIVE: in the latter case the quality of the net-code seemed to me to be decent, with some lag problems perceived in more than one encounter. Unfortunately, there is also a chronic lack of players on the game's servers.
Persona 4 Arena Ultimax is also very well packaged in terms of graphics and sound: it is flashy, very stylish and generally captivating. The wrestlers are well defined and animated quite well, with some particular sequences that, however, are out of tune and are strangely poor in frames. One aspect that I just could not digest is the excessive detachment of the characters - two-dimensional and colored in cartoon style, with clear colors - with three-dimensional backdrops: at times it gave me the impression of seeing the collage of a cut-out character from an anime stuck on photographs. Good sound accompaniment with music that recalls those of the JRPG series and many digitizations of the voices of the characters (who constantly scream during the clashes). Too bad there is no Italian translation of the texts.
As much as I really appreciated this effort of Arc System Work, I still have to frame Persona 4 Arena Ultimax as a fighting game strictly dedicated to fans of this genre of video games who are not afraid of having to learn a game thoroughly. The large amount of mechanics and the very high pace of the clashes can represent important entry barriers for those who are not too accustomed to the genre and perhaps come from other similar games but a little less frenetic.
I downloaded the game on Xbox 360 thanks to a code provided by the publisher. I tried the various game modes - including online battles - both using the joypads, and thanks to the Hori EX2 arcade stick. I also started yelling "Person!" to accompany many actions of daily life.
Screenshots will help you evaluate the graphics and gameplay of Persona 4 Arena Ultimax.
If screenshots are not enough, you can enjoy creative videos from Sega
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