Person 5 - Review
The protagonists of Persona 5, in fact, are able to distort reality and therefore enter into real parallel universes. Originated from the subconscious of "special" people, these places are teeming with demonic monstrosities, created in accordance with the traumas, memories and repressed desires of the subject in question.
In this way the developers have set up an absolutely crazy background: psychedelic, bizarre, hallucinated, each "Palace" is a small design jewel. Talking about the title without going through its extraordinary technical realization is practically impossible. Persona 5 makes eccentric and scratchy style an integral part of the whole experience. But we will have the opportunity to speak calmly about this too.
Regarding the playability, the sense of growth, progression and knowledge of their teammates is measured with rare skill, starting from basic notions and stereotyped characters, to get to a level of depth and introspection of the protagonists absolutely valuable. To avoid unpleasant spoilers, I do not go into the complex stratification of the story: just know that Persona 5 is able to keep the attention awake throughout the adventure, with intriguing narrative inventions and a never boring game structure, which it encourages exploration and reading of all the material that the developers have created for us.
Going back to the various dungeons, a distinction should be made. The basic levels of the game are created ad hoc, built around the distorted psychology of the "bad guy". Later on, however, it is possible to face a sort of mental sea, a primordial soup that exploits the random generation of levels to allow us to overcome the numerous sub-quests. One of my very personal worries related to the level of difficulty, but also in this case, Persona 5 was able to reassure me great.