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Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

  • Publisher
    Versus Evil
  • Developer
    Obsidian Entertainment
  • Release date
    8 May 2018

Pursue a rebel god ashore and water right now the honor dominating pretending match Pillars of Eternity. As a chief, you steer your boat on a risky excursion of revelation over the tremendous unexplored archipelago locale of the Deadfire. Make the world agreeable and investigate the full scope of sheer boundless prospects - including nitty gritty character customization, all out opportunity of investigation and significantly increasingly broad choices that anticipate you all over and current game components. Deadfire expands on the establishment of great D&D ongoing interaction, offering inconceivably improved illustrations, increasingly complex game mechanics, and a totally new, hand-made experience where choices truly have any kind of effect. • Explore the new Deadfire district - set the course your transport and investigate the rich, outlandish islands of the archipelago locale. You will find new places, find a workable pace occupants and take on a wide scope of assignments in each port. • Put together your own saint gathering and adjust your allies to your necessities. You can pick between 7 diverse potential friends and allocate a few classes and increasingly complex aptitudes to every one of them. Because of the new friend framework, you will encounter how close to home connections and associations create between them. • Steer your boat as a skipper over the seas - it's your stronghold adrift and substantially more than only an investigation vehicle. Advance boat and group and pick the aptitudes you need to improve to assist you with choosing perilous experiences en route.

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AGM score 61%
GameSpot 8
Metacritic 41
role playing
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About Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire is released by Versus Evil in 8 May 2018. The game is designed by Obsidian Entertainment. Pillars of Eternity II: Deadfire is a typical representative of the Role-playing (RPG) genre. Playing Pillars of Eternity II: Deadfire is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Pillars of Eternity II: Deadfire will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

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Pillars of Eternity II: Deadfire is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Pillars of Eternity II: Deadfire is perfect for playing alone or with friends.

At AllGame you can find reviews on Pillars of Eternity II: Deadfire, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Pillars of Eternity II: Deadfire

Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos. Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.

Pillars of Eternity II: Deadfire - Review

Author: Andrea "Skree" Giongiani
Date: 2020-07-31 00:21:43
The importance of Pillars of Eternity in the world of classic role-playing games is undeniable, and it is at least partly thanks to the Obsidian game that there has been a revival in the last few years of the genre after a long stagnant period. With a deep plot, well-written characters (especially those created by Avellone) and an atmosphere that fished with Baldur's Gate and Planescape: Torment, Pillars of Eternity was a love letter to all fans.

Three years go by, and this Pillars of Eternity 2: Deadfire picks up the plot exactly from where it left off in the first chapter. The Watcher (this is the title with which the protagonist is known) retires to his fortress in Caed Nua after having foiled the threat of the Leaden Key and enjoys some well-deserved rest, at least until the giant of Adra built in the foundations the fortress itself does not decide to free itself by destroying the castle and massacring hundreds of people in the meantime. I also allow myself to make a short parenthesis both for those who do not know the setting and for those who have played the first chapter maybe too long and do not remember some details: the Adra is a natural stone that is formed in the ground, in all the world that is the setting for Pillars of Eternity, and it is believed that the souls of the dead use it as a way to reach the afterlife and end up in the "Wheel" that will bring them back to life in another form, human or animal, without no memory of past life.

The Watcher, at this point, receives an offer that he cannot refuse from the divinity of death, Berath, who "asks" him to go and follow the giant of Adra that others is not, it seems, that the incarnation of Eothas, god of the rebirth that had apparently died shortly before the events narrated in the first game. This research takes place in a region known as the Deadfire Archipelago which, as it was thought, closely resembles the chaotic pirate and corsair world of the Caribbean.

With four factions fighting for control of the region, plus natives trying to survive the presence of settlers with negotiations and military force (as far as possible), it is undeniable that the stage set up for the player is designed to offer a wide range of possible actions. Even the supporting actors, from this point of view, offer a wide range of cultures, with some characters returning from the first chapter and others who are unpublished for this sequel. From here on, on the ways in which it is possible to influence the game world or how the plot proceeds, I do not allow myself to elaborate further.

As in any role-playing game, the setting and the plot itself are integral parts of the experience and it would be criminal to risk too many spoilers. What I can say is that Obsidian has learned from some of the criticisms that had been raised for the first Pillars, and the storyline is much more organic and much less imposed here. There are also many more possibilities to ignore it in order to pursue personal interests or even to give oneself to the exploration and resolution of secondary quests, sometimes however in turn linked to the main plot. In short: a great job.

The exploration of the game world takes place in a classic way: the view is isometric, the party is controlled (consisting of up to five characters) with the mouse and everything is managed in real time with the possibility of activating a tactical pause by pressing the space key or by setting some options in which this is activated automatically, a possibility that I strongly recommend taking advantage of at least to pause the game at the beginning of a fight or when one of the characters that you control is with little residual life.

Even the system of rules has remained almost unchanged, with just a few changes in class management (now the characters can be of two classes simultaneously) and how the hit points are managed. In the first Pillars of Eternity the characters had two different life counters, a temporary one for the single fight and a global one that reached zero would have decreed the character's death regardless of other circumstances. In Pillars of Eternity 2 there is only the presence of temporary life points and if they end in combat, you suffer an injury. At the fourth "wound" you die. A streamlining of the system that makes it easier to accept the "fall" of a character in combat but maintains the tension of not being able to take too many risks since in this game death is permanent: resurrection does not exist.

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Screenshots will help you evaluate the graphics and gameplay of Pillars of Eternity II: Deadfire.

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