Release date19 Apr 2011
Portal 2 refines the honor winning blend of inventive interactivity, story and music, which has earned the first game Portal more than 70 honors and started a genuine mass religion. Portal 2's single player mode includes some new and dynamic characters, a few new riddle components and a large group of others , tricky test chambers. Players will have the option to investigate at no other time seen areas of the Aperture Science research centers and furthermore re-experience GLaDOS: the periodic lethal PC friend who likewise initially guided the players. The two-player center mode likewise offers a totally independent crusade with one of a kind story, more test chambers and two new game characters. This new mode powers players to reexamine all that they contemplated portals. Achievement won't just require helpful activity, yet additionally agreeable thinking.Product featuresExtensive single-player mode: Next-age ongoing interaction with a charming story.Complete two-player community mode: Multiplayer mode with its own story, characters and game mechanics.Advanced material science: Completely new and intriguing Tasks with regards to a significantly more concentrated game without expanding the degree of trouble. Unique music. Extraordinary continuation: The first game was picked as the Game of the Year in 2007 by more than 30 productions around the world. Editorial manager: Portal 2 Editor included.
About Portal 2
Portal 2 is released by Valve Corporation in 19 Apr 2011. The game is designed by Valve Corporation. Portal 2 is a typical representative of the Adventure genre. Playing Portal 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Portal 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 19 Apr 2011 released games such as:
In addition to Portal 2, the representatives of Adventure games also belong:
A complete list of games like Portal 2 can be found at AllGame here.
Portal 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Portal 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Portal 2, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Portal 2
You lost your memory, you are alone in a world full of danger, and your mission is survive using your mind. The only way to get out from this hell is.....Hi i'm GLAdOS, and welcome to the amazing world of portal 2, here i will expose you to a lot of tests, and try to k.. help Aperture Science envolve in a new era. Your job is advance in the levels i propose and get better and better, you will have an portal gun to help you, and remember nothing is impossible if you try, and try again and again and again.... The puzzles are waiting for you!
Portal 2 in the test - the trophy for the portal
The cake may have been a lie in the first portal , but the follow-up game is the pure, delicious truth. And at the same time one of the most creatively challenging continuation projects that a game developer can do. Because the predecessor was still a small, fine, surprising puzzle snack, Valve Portal 2 developed it as an independent full-price game, with a story lasting a good twelve hours and a new co-op multiplayer mode.
The beloved low-budget indie was stretched to blockbuster format - sounds like a recipe for disaster, but went surprisingly well. Portal 2 builds on the foundation of its predecessor with some brilliant new puzzle elements, sends us through a variety of tricky test rooms, gives insights into the outside world and explains the history of Aperture Science with a few story twists.
Getting started: Every start is easy
The portal, which was published in 2007 as part of the Orange Box , was a test chamber game in which we fought our way through a series of rooms in the role of the human test rabbit Chell under the watchful eye of Artificial Intelligence GLaDOS.
The use of the portal cannon, a wormhole-producing device from the laboratories of the Aperture Science company located in the Half-Life Story universe, was of central importance. Portals can be created on certain areas through which one can walk, fall or use them as pass-throughs for other objects. Portal hopping really gains in appeal through realistic physics. Through a deep fall into a portal, we collect enough momentum to shoot out at the other wormhole end with sufficient karacho and thus to jump over gaping abysses. These basic principles are quickly taught to beginners in the first rooms of Portal 2, before additional components are added, which combine to create breathtaking puzzle constructs as the game progresses. That also wrests awe from portal professionals.
The story: GLaDOS returns
All the puzzling and tinkering is held together by a story divided into ten chapters, which offers a good rhythm of the game. There is no shortage of puzzle test chambers, but Portal 2 repeatedly interrupts them through action events and even a trip outside the sterile laboratories. The portal odyssey begins with the fact that we are suddenly awakened from a deep stasis sleep - a few centuries late.
Aperture Science is deserted and in an advanced state of decay. The droid Wheatley, who is responsible for the welfare of the guinea pigs, offers himself as an escape helper. The neurotic, nervous, hectically babbling robot leads us through the first light puzzle rooms, in which we quickly capture our only tool, the portal cannon. Then Wheatley looks for a shortcut to get us out of the building faster, accidentally pressing a few locks too many. The result: GLaDOS is being revived - the uncanny artificial intelligence that we believed to have defeated at the end of the previous game. And which is incredibly resentful: she wants to test us for the rest of our lives!
The campaign: long and versatile
But do not worry, it is not tedious and monotonous in Portal 2. GLaDOS serves us 22 new test rooms, "almost like in old times" and enriched with the first additional puzzle elements, but the versatile story has surprises in store.
A story twist in the middle of the game is associated with a welcome, two-chapter change of environment. Escaping the test chambers, we research Aperture Science's industrial and research facilities. They are deserted, but the voice of the past is Aperture founder Cave Johnson, known from the inventions commercials, whose voice recordings are played when we enter a new area - a touch of organic shock . Johnson not only makes all sorts of more or less funny tumor humor comments about experiments and side effects; Through his monologues, we also learn how Aperture Science came under the control of a computer intelligence. This makes the previously very abstract portal universe a little more tangible. As pleasant as the breadth of these "outer levels" is for the eye, they have one disadvantage: there are a few places where discovering the next goal or exit to the hidden object game degenerates. By pressing the middle mouse button we can zoom in order to see some portal placement areas hidden in the distance. This is not an impossibility, but a bit tedious.
The claim: tough, but fair
In the course of the portal odyssey, Valve continually introduces new design elements and introduces them to the player, in order to then combine them with established objects and rules. This increases the average puzzle complexity compared to the predecessor, without the difficulty level being driven into painful areas.
Good sign: If you hang in one place and only after a long pondering (or help of a dear fellow human) comes on the funnel, the typical reaction is an enlightened "Aaah!" And not an insensitive "huh?", The creativity and logic Thanks to the challenges posed. The extensive avoidance of situations that require extreme control precision, such as the hairy jump sequences of the predecessor, also has a frustrating effect.
The innovations: Gel hoch 3
By far the most ingenious innovation of Portal 2 are three colored gels, which were developed in the experimental kitchens of Aperture Science. We can't take the Glibber with us, but there are plenty of levels where the gels drip from tubes.
Through portals they are forwarded to all possible corners and ends, where they permanently color a surface and thereby change its physical properties. The blue repulsion gel makes objects jump, the red propulsion gel ensures ice-like smoothness, and the white conversion gel allows portals to be placed. Of course, physics comes into play; Where exactly the gel flowing through a portal splashes depends on the angle of incidence. This game element allows for some adorable puzzles, and on top of that, flicking around with the color is irrationally fun. When we have to manage the conversion gel in one level so that two towers are recolored to place a portal at a sufficient height, we cannot hold back and try to whitewash the area as far as possible. This is comparable to the childish joy that playing around with physics objects triggered when Half-Life 2 appeared .
The puzzles: tricky, tricky, portal
The versatility of the tractor beams should not be underestimated. These bluish shimmering energy lifts also wander through portals and shape many puzzles in the last third of the game. The rays carry objects they have captured, which can be used, for example, to weigh down a red button on the ceiling with a cube. Tractor jets are also used to spread gels and to transport our character; some levels also contain switches that can be used to reverse their direction. The light barriers can also be combined with portals, which provide helpful protective walls against self-firing systems and make remote areas accessible as walkable bridges, provided that we lay the portals appropriately so that we do not plop into the void.
Many level outputs only open in Portal 2 when a certain number of prisms have been electrified by the addition of laser beams. To match, there are new mirror cubes that we place so that the lasers reflect at the desired angles. Particularly satisfying: Braise away one of the annoying turrets by setting it on fire with a laser beam. We also make big leaps with the catapult fields that throw us through the air in a certain direction.
The problem: lack of assistance
Despite all the love for the quality and variety of the puzzle design, the absence of any kind of help function or choice of difficulty is unpleasant. Anyone stuck in one place is reliant on cheating on the Internet; it would be nicer if you could call up at least cryptic clues within the game.
On the other hand, something like a challenge mode is missing in order to have an incentive to tackle the puzzles again after playing through them successfully. As a consolation there is the new co-op mode, which contains a good portion of additional puzzle rooms that have been specially designed for teamwork by two players. Valve suggests that different types of additional content for Portal 2 could be offered for download, but first wants to wait for players to react before making any concrete plans.
The humor: lonely tip!
Portal 2 is also powered by a refurbished version of the aging source engine. The graphics are always nicer and more varied than the sterile, often claustrophobic chambers of the predecessor, but new PC technology standards are not set. The graphic effort is completely sufficient for the game principle and atmosphere. The physics effects in connection with portals and new puzzle elements have been very successful; Details like the realistic gels splashing around are more significant for this type of game than the latest graphic effects achievements.
Humor and atmosphere were the fun trump cards from Portal. The successor is more extensive and varied, but sometimes just louder and not necessarily coherent. Wheatley is spoken in the English language version (which you can also choose from the German version) by the English comedian Stephen Merchant, who once invented the BBC television series The Office with Ricky Gervais. In contrast to GLaDOS, his voice is not alienated. The Droid Wheatley does not sound like a droid, but like Stephen Merchant: very fast, largely funny, but strictly misjudged. In the German dubbing, this is even more negative without a celebrity vote bonus. For a few more laughs, Valve sacrificed some atmosphere here. The best sayings still go to the account of GLaDOS, whose sarcasm module has survived the transfer to Portal 2 very well. By action standards, the game is remarkably intelligent and humorous. But you shouldn't expect a new running gag from the cult caliber of “The Cake is a lie”.
Portal 2 may have lost some of its charm and freshness of surprise when it was promoted to a full-price product, but has otherwise grown in all areas. The added puzzle elements give the still fascinating portal game principle a new dimension, the single player campaign is more substantial and motivating than in the predecessor, and the co-op mode with its additional levels is the icing on the cake. No kidding.
Co-op mode: double the fun
Portal 2's co-op mode offers around 40 additional levels, specially designed for two players who take on the role of the cute droids Atlas and P-body. You meet your partner in a central area and then - accompanied by the usual cynical GLaDOS comments - enter one of six test tracks. If you play through to the exit, the next (more difficult) area is unlocked.
Compared to the familiar solo game, a little rethinking is required, the first route familiarizes us with the special features. Each player can create their own portal pair and should not be selfish. Most puzzles are designed so that you have to help each other; only then can both participants reach the exit. So you reach dice over obstacles, press switches at the same time or use control panels to clear the way for your partner. If one of the two droids suffers an accident - including cheerful animation - it will be put back together quickly and the level progress will not be lost. It only becomes painful for the other player if vital partner portals or associated light bridges disappear through the death of the buddy.
Keeping track of things is not as difficult as it might seem at first. The outlines of all portals can always be seen through walls. There is also a partner view especially for the co-op mode: Hold down the TAB key and a window appears at the bottom right of the screen that shows the current perspective of our partner. With the F key we use the ping tool, which can be used to mark a specific position for the competitor. This should allow the interaction to work without voice communication. Groping through a level with a Steam random acquaintance using hint symbols is not the ideal way of playing.
Coop mode is most beautiful when you can talk to a friend and discuss puzzle solutions together. Not to mention the Schadenfreude bonus if the partner suffers one of the many original droid deaths, be it with or without our intervention.
We gathered the finest game reviews for you to have a better idea of the Portal 2
Krystian SmosznaPortal 2 - game review
The review was based on the PC version.
If in 2007 someone told me that the Portal would be so successful that a dozen or so months later the crowds of fans would expect its continuation as much as Gordon Freeman's new adventures, I would quote such a statement with a smile of pity. When The Orange Box set was to see the light of day, I did not know anyone who would bet on this product, on the contrary - it was treated as potentially the weakest element of the whole package. And here Portal played a prank - not only the players, but also its creators, who did not believe in the success of this very interesting project. Of course, wrongly, as we now clearly see.
In 2011, the Portal is a real brand, based on a solid foundation and compared with other large Valve titles. He is a guarantee of great fun, as well as a breath of freshness in the ossified electronic entertainment industry, which the developers of independent games are constantly stopping from eating their own tail. The second installment of the cycle perfectly fits this trend, although it cannot be called independent. It's a title made for big money, but at the same time so interesting and original that we can talk about a completely new quality. Really.
The plot of the game is established right after the events we witnessed in the first part. Our mentee - Chell - after destroying GlaDOS, gets out of the Aperture Science center, but after the final skirmish he loses consciousness. A moment later, an unconscious woman is dragged by a unidentified robot to one of the rest rooms at the institute and put to bed. Doug Rattmann comes into action here. The sensuous scientist who survived the massacre in the research complex turns on the life support system in the apartment where the girl was placed.
Many years pass, maybe a dozen or so or several dozen. Chell gets back on his feet after a long sleep and observes with horror that the world around her has changed beyond recognition. The once cozy room is shaken with dingy, and the formerly well-maintained research facility is now overgrown by stately representatives of the local flora. At the request of a robot who arrived at the same time, the woman escapes from the crumbling trap apartment and begins the arduous journey through the ruined complex.
The Second Portal successfully develops the concept of the original. The game boils down mainly to overcoming subsequent test chambers, where specific challenges await Chell. Finding a way out of a given location is not always easy - it is not uncommon to have a solid headgear before you can come up with the idea of how to deal with the problem. The matter is not facilitated by the specific construction of individual arenas, which forces you to find this one, right solution. Before the premiere, I quietly hoped that this time the authors would give players a little more freedom and allow them to pass some tests in several different ways, but none of that. Everything is old.
The "two" is much longer than its memorable predecessor, so you can immediately drop the veil of silence on the fingerless bullshit of four-hour gameplay. You need eight to ten hours to complete the campaign - it all depends on how well you manage the next stages. There are about fifty test chambers alone, and there are also looser fragments when we just traverse subsequent parts of the facility and overcome obstacles. Portal 2 skillfully raises the difficulty level, so the player is not immediately thrown into deep water. First, we learn how to use a portal gun, then more devices are added to the chambers that complicate getting to the exit. At the end of the struggle, most of the previously learned gadgets appear simultaneously, so you need to skillfully use all acquired knowledge. The puzzles themselves are not very difficult somehow (up to the level of single challenges from the "ones"), but they are also not very simple. There is an opinion on the Internet that the second part is much easier than the original, but I can not agree with it. Yes, the "portal" veteran has a simplified task in the sequel, but only at the beginning - later, when new toys enter the action, challenges do not always include a finger in a place where the back loses its noble name.
The cooperative mode has been designed extremely carefully, not only in terms of challenges but also communication between players. Each robot has at its disposal several simple commands (symbolized by clear icons), thanks to which it can indicate to a companion what to do in a given place. Of course, graphic hints will never replace traditional forms of communication (especially the voice one), but I admit that they worked great during the game.
The whole game is filled with a huge portion of humor. Although there are only a few NPCs in the campaign, their lyrics can knock you down in a few moments. Even in the last scene, which is incidentally sad, the authors allowed themselves to include a certain humorous accent ( "Spaaaace!" ). In general, I am full of admiration for the work of the authors of the script - you can see that they feel confident in the portal reality, which also translated into a very high quality of the story. And until recently it seemed that the Portal are only riddles with a substitute for the story - "two" proves that it is completely different.
Portal 2 is an almost perfect game. Almost, because you can't call it perfect. Above all, the old technology is used, which, although it guarantees relatively low hardware requirements, does not provide the appropriate dose of visual pleasure. Kind of portal style does not need graphic fireworks, but some things sting the eyes (low-quality textures, poor detail environment), especially when we step outside sterile test chambers. I am also annoyed by Source's unresolved problem for six years, namely frequent loading. The Second Portal loads almost every new location, which is why the loading screen is observed here very often. The lack of boards in the hardcore version can also be seen as a disadvantage - if someone would really like to put their brains on really solidly, they are forced to wait for any mods. The editor is reportedly on his way.
Screenshots will help you evaluate the graphics and gameplay of Portal 2.
If screenshots are not enough, you can enjoy creative videos from Valve Corporation
But that's not all! We also carefully prepared the best strips from Portal 2.
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