Project CARS 2 - Review

Author: Luke Reilly
Date: 2021-01-26 10:23:41
Translated from English by IGN France.

Project CARS 2 is really the perfect sequel to a racing game: the kind of sequel that improves the experience so much that it is then very difficult to return to the previous part. The driving is absolutely remarkable whether at the wheel or at the joystick, the consequent choice of unrivaled circuits (each one of them offering in addition to dynamic weather conditions), the much larger selection of available cars accommodates cars claimed by fans, and the sound is really amazing. A veritable ocean of content awaits single-player players, and the Multi Stream looks set to pick up where the first installment left off - while also adding a bunch of esports tweaks and options. retransmission.

I had enjoyed the first CARS project, and I particularly liked the way passenger cars and GTs behaved, although this topic is divisive. Much of this was because crushing the throttle tended to lose all of your grip, and you had to exert great finesse at the throttle to control your vehicle. Many players had dropped Project CARS for this very reason.

Whichever side you are on - whether you persisted or let it go - my message is simple: come back.

The new driving model adopted by Project CARS 2 represents a real tour de force. With a steering wheel it is simply brilliant, from the feeling of going into a skid - and of having the possibility of catching your trajectory, which would have ended in the first part in an uncontrolled skidding - to the fact of feeling that the steering becomes more precise when the tires heat up, and allows you to improve your trajectories and swallow the turns. The feeling of grip is great, as is the feeling of skidding, which is much more linear and realistic.

And with a controller? It's just a whole different game. It's much better than before. I didn't even have to make any adjustments; barely unboxed, Project CARS 2 seems surprisingly accessible and maneuverable. It remains a little less precise than with a steering wheel, but the extreme lightness of the conduct of the first component has disappeared. No need to buy a steering wheel to take advantage of this deep and nuanced driving style; No matter what device you use, the racing experience is satisfying, challenging and accessible.

You have access to many settings (and their impact on the responsiveness of your device is explained much more clearly, which changes us from the obscure settings available in the first CARS Project). It seems like it's part of an overall accessibility-centric philosophy, from the less confusing menu layout, to the commentary (in VO) from consultant and former Stig (anonymous pilot) on Top Gear Ben Collins, who explains each aspect of the game to us with conviction. Project CARS 2 is a particularly profound episode for racing game enthusiasts, but it does not want to leave the others behind. There is even the presence of an integrated race engineer who will suggest the best settings for your vehicle based on your feedback. While it will obviously not replace the ability to configure your car manually, it will prove to be very useful for budding Cole Trickle (editor's note: hero of the film Day of Thunder played by Tom Cruise) who need a Harry Hogge to whisper to them how to get the most out of their car.

The power is in the steering wheel

The massive career mode offered remains similar to that of the first part, with some welcome adjustments. It offers more freedom in choosing which teams you want to race for in each of the motorsport series (or more) and there is also a new list of "Manufacturer" events, which allow you to perform performances in as a factory driver for car manufacturers included. Once your contract is signed, you will be stuck in one category in career mode, but I found the Constructors events and invitational events to break the monotony nicely. While the career mode still allows you to start in any discipline, skipping the ones that don't interest you, the most prestigious categories get stuck until you get a pilot seat, which offers the solo component a deeply stimulating aspect. You can't get directly behind the wheel of a GT3 Pirelli World Challenge category vehicle, or climb into a dedicated rallycross supercar - you first have to prove that you have the skills in the lower categories.

Of course, if you prefer, you can snub this mode and focus on the online stream, which now features full-fledged online championships and satisfies budding esports fans with essential features related to ranking. competition and broadcast / streaming systems. If you're like me, you'll probably choose to spend entire days skimming individual personalized offline races. High-performance cars and different types of events are fully unlocked when you take part in Custom Races, even if you didn't obtain them in your solo career. It is an efficient system, which allows you to free yourself from all the rules governing the different categories in the game, to save your favorite types of races, and to quickly modify the parameters for the nine disciplines offered by the title.

It's easy to spend long hours on Custom Races because they provide instant fun. Here, you transform yourself into a being half-worshiper of luxury cars, half-genius of the weather. Ali Baba might have 40 thieves under his belt, but has he ever had the chance to race in the Dubai desert under a snowstorm? Here's the craziest thing Project Cars 2 can offer you - a half-motorized, half-climate-change magic lamp experience that would spin nightmares in Al Gore.

Rain or shine

More seriously, the climatic conditions are undoubtedly one of the greatest successes of the game. The original component certainly offered dynamic weather and a day-night cycle, but nothing comparable. In Project Cars 2, puddles of water form in real time, as the rain subsides as the sun tips its nose, quickly dissipated by the overheated tires of high-speed racing cars, and the asphalt. burning. Nothing seems static on the tracks of Project CARS 2; sometimes they even seem to evolve like little worlds in their own right, mostly during long races. F1 2017 handles this too, but Project CARS 2 does it for a much higher number of race types.

The tracks not only change their identity and size depending on the time of day or the weather, but also depending on the time of year. You can burn the asphalt under a heavy summer sun, or do laps in the middle of a snowy landscape. This global approach certainly makes a few small hiccups (the trees lining the Bathurst circuit in Australia should not adopt autumnal hues because almost all eucalyptus trees are evergreen), but the varied atmospheres allowed by such a feature are well worth a few. small mistakes. Not to spoil anything, the list of tours available is quite simply the best on the market. It offers all types of high-level circuits and hidden gems like Knockhill in Scotland or Ruapnua Park in New Zealand (not to mention a few long-lost historic circuits like Monza and Spa - for good measure). In comparison, there are three times more places here than for GT Sport, and four times more tracks, which is far from insignificant.

Add to that a selection of fantastic vehicles, and you've got a game of simply unrivaled content, especially when you compare this to its closest peers on PC. Titles like iRacing and RaceRoom Racing Experience may be such admirable and accomplished car simulations, but there is no denying the gap between them in terms of content. Project CARS 2 has over 180 cars, nine automotive disciplines, 29 Motorsport categories, 60 locations, and over 130 different tracks at your fingertips. No monthly subscription fees, and no need to buy a bunch of vehicles or circuits sold individually. I can only find this approach particularly classy.

With the arrival of Porsche, Ferrari, Lamborghini and Nissan, several of the vehicle classes under-represented in the first part have been fleshed out, which prevents the starting grids from being populated with the same models. The GT3 class is phenomenal, with almost all current vehicles represented, although retro vehicles are also widely present. Some categories are still understaffed (there is a definite lack of muscle cars, the vintage Lotus Formula lack of serious opponents, and the classy Group A of the 90s rely a little too much on pre-order bonuses and DLCs Day One and would have benefited greatly from the participation of Volvo, Renault and Holden), but the panel of landmark vehicles on offer covers all eras - not just the current one. There are also many road cars, but as these are completely eclipsed by models dedicated to racing, few have attracted my favors.

Be loud, or go

Like its predecessor, Project CARS 2 remains a magnificent game as a whole - which is especially true on a powerful PC, although the console versions remain very pleasing to the eye. Subtle improvements have been made, which includes rain (which turns out to be far more authentic, with those tiny droplets sliding across your windshield like tiny transparent worms). Small issues are also involved - I have found that the game occasionally blocked and skipped a few frames on consoles, as well as a few hiccups in VR on PC, with the default headset camera tending to duplicate. Fortunately, this has never happened with the conventional cockpit view, and the VR experience was otherwise great (albeit taxing on my stomach) once this view was selected.

It doesn't just come down to the moans, squeals and bangs from the cockpit of a real race car; it's also a ton of little, almost imperceptible details. It's the squeaking sound of a wiper back and forth across a dry windshield, compared to the smooth glides it produces in the rain. It's the screeching of flying debris when one of your wheels bites the shoulder of the track. It is the thud of the wind rushing through the air intakes and reverberating inside the cockpit of the machine.

What about the roars? Just listen to the F-Type Jag exhaust above - this is one of the roadsters available. The kind of car you are allowed to drive in front of schools and hospitals. The sound of this stuff should only be sold in blackout bags and placed under the counter, because it is pornographic.